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Test 1 · ★ · Nightmares after a scary game

«lol leo slept in his mum's bed coz of a GAME». Fair to laugh?

Mova's choice: option 4 · The right answer: option 1 · wrong ✗ · Who acts: leo · What happens: sleep, laugh · To what, where: bed

This is test 1 · ★ of lesson 402 «Nightmares after a scary game» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: «lol leo slept in his mum's bed coz of a GAME».

punctdiscoursensubjcasenmod:possnmod:posscaseoblcasecasedetoblpunctpunctroot«PUNCTlolINTJleoNOUNsleptVERBinADPhisPRONmumNOUN'sPARTbedNOUNcozADPofADPaDETGAMENOUN»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_4 sleptpunct
2lollolINTJ_4 sleptdiscourse
3leoleoNOUNNumber=Sing4 sleptnsubj
4sleptsleepVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
5ininADP_9 bedcase
6hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs7 mumnmod:poss
7mummumNOUNNumber=Sing9 bednmod:poss
8's'sPART_7 mumcase
9bedbedNOUNNumber=Sing4 sleptobl
10cozbecauseADP_13 GAMEcase
11ofofADP_13 GAMEcase
12aaDETDefinite=Ind PronType=Art13 GAMEdet
13GAMEgameNOUNNumber=Sing4 sleptobl
14»»PUNCT_4 sleptpunct
15..PUNCT_4 sleptpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1sleep in a quotepastleoleo's mum's bedbecause a GAMEvn fit-54.3 «NP V NP PP.location»: agent=Agent in bed=Location

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Fair to laugh?

markadvclpunctrootFairADJtoPARTlaughVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1FairfairADJDegree=Posrootroot
2totoPART_3 laughmark
3laughlaughVERBVerbForm=Inf1 Fairadvcl
4??PUNCT_1 Fairpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1laughto-infinitivevn nonverbal_expression-40.2 «NP V»: agent=Agent

The options

Option 1 · ✓ the right answer

No, getting scared by a scary game is normal

discoursepunctcsubjxcompcasedetamodoblcoprootNoINTJ,PUNCTgettingVERBscaredADJbyADPaDETscaryADJgameNOUNisAUXnormalADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NonoINTJPolarity=Neg3 gettingdiscourse
2,,PUNCT_3 gettingpunct
3gettinggetVERBVerbForm=Ger10 normalcsubj
4scaredscaredADJDegree=Pos3 gettingxcomp
5bybyADP_8 gamecase
6aaDETDefinite=Ind PronType=Art8 gamedet
7scaryscaryADJDegree=Pos8 gameamod
8gamegameNOUNNumber=Sing3 gettingobl
9isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 normalcop
10normalnormalADJDegree=Posrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1getgerundby a scary game; scared propertyvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer
2ispresentgettingnormal propertytree rules

Option 2

Yes, games can't scare anyone

discoursepunctnsubjauxadvmodobjrootYesINTJ,PUNCTgamesNOUNcaAUXn'tPARTscareVERBanyonePRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos6 scarediscourse
2,,PUNCT_1 Yespunct
3gamesgameNOUNNumber=Plur6 scarensubj
4cacanAUXVerbForm=Fin6 scareaux
5n'tnotPARTPolarity=Neg6 scareadvmod
6scarescareVERBVerbForm=Infrootroot
7anyoneanyonePRONNumber=Sing PronType=Ind6 scareobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not scarecangamesanyonevn amuse-31.1 «NP V NP»: agent=Stimulus anyone=Experiencer

Option 3

Only if he's over 9

advmodmarknsubjcopadvmodrootOnlyADVifSCONJhePRON'sAUXoverADV9NUM
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1OnlyonlyADV_6 9advmod
2ififSCONJ_6 9mark
3hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs6 9nsubj
4'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 9cop
5overoverADV_6 9advmod
699NUMNumForm=Digit NumType=Cardrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenthe9over propertytree rules

Option 4 · ← Mova's choice

Yes, he's a baby if he's scared of a game

discoursepunctnsubjcopdetmarknsubjcopadvclcasedetoblrootYesINTJ,PUNCThePRON'sAUXaDETbabyNOUNifSCONJhePRON'sAUXscaredADJofADPaDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos6 babydiscourse
2,,PUNCT_1 Yespunct
3hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs6 babynsubj
4'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 babycop
5aaDETDefinite=Ind PronType=Art6 babydet
6babybabyNOUNNumber=Singrootroot
7ififSCONJ_10 scaredmark
8hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs10 scarednsubj
9'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 scaredcop
10scaredscaredADJDegree=Pos6 babyadvcl
11ofofADP_13 gamecase
12aaDETDefinite=Ind PronType=Art13 gamedet
13gamegameNOUNNumber=Sing10 scaredobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenthea babytree rules
2is a condition, not said to happenpresentheof a game; scared propertytree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/402-nightmares-and-scary-pictures/t1/