Test 1 · ★ · Nightmares after a scary game
«lol leo slept in his mum's bed coz of a GAME». Fair to laugh?
Mova's choice: option 4 · The right answer: option 1 · wrong ✗ · Who acts: leo · What happens: sleep, laugh · To what, where: bed
This is test 1 · ★ of lesson 402 «Nightmares after a scary game» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: «lol leo slept in his mum's bed coz of a GAME».
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | « | « | PUNCT | _ | 4 slept | punct |
| 2 | lol | lol | INTJ | _ | 4 slept | discourse |
| 3 | leo | leo | NOUN | Number=Sing | 4 slept | nsubj |
| 4 | slept | sleep | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 5 | in | in | ADP | _ | 9 bed | case |
| 6 | his | his | PRON | Case=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs | 7 mum | nmod:poss |
| 7 | mum | mum | NOUN | Number=Sing | 9 bed | nmod:poss |
| 8 | 's | 's | PART | _ | 7 mum | case |
| 9 | bed | bed | NOUN | Number=Sing | 4 slept | obl |
| 10 | coz | because | ADP | _ | 13 GAME | case |
| 11 | of | of | ADP | _ | 13 GAME | case |
| 12 | a | a | DET | Definite=Ind PronType=Art | 13 GAME | det |
| 13 | GAME | game | NOUN | Number=Sing | 4 slept | obl |
| 14 | » | » | PUNCT | _ | 4 slept | punct |
| 15 | . | . | PUNCT | _ | 4 slept | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | sleep in a quote | past | leo | leo's mum's bed | because a GAME | vn fit-54.3 «NP V NP PP.location»: agent=Agent in bed=Location |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: Fair to laugh?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Fair | fair | ADJ | Degree=Pos | root | root |
| 2 | to | to | PART | _ | 3 laugh | mark |
| 3 | laugh | laugh | VERB | VerbForm=Inf | 1 Fair | advcl |
| 4 | ? | ? | PUNCT | _ | 1 Fair | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | laugh | to-infinitive | vn nonverbal_expression-40.2 «NP V»: agent=Agent |
The options
Option 1 · ✓ the right answer
No, getting scared by a scary game is normal
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | No | no | INTJ | Polarity=Neg | 3 getting | discourse |
| 2 | , | , | PUNCT | _ | 3 getting | punct |
| 3 | getting | get | VERB | VerbForm=Ger | 10 normal | csubj |
| 4 | scared | scared | ADJ | Degree=Pos | 3 getting | xcomp |
| 5 | by | by | ADP | _ | 8 game | case |
| 6 | a | a | DET | Definite=Ind PronType=Art | 8 game | det |
| 7 | scary | scary | ADJ | Degree=Pos | 8 game | amod |
| 8 | game | game | NOUN | Number=Sing | 3 getting | obl |
| 9 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 10 normal | cop |
| 10 | normal | normal | ADJ | Degree=Pos | root | root |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | get | gerund | by a scary game; scared property | vn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer | |||||
| 2 | is | present | getting | normal property | tree rules |
Option 2
Yes, games can't scare anyone
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Yes | yes | INTJ | Polarity=Pos | 6 scare | discourse |
| 2 | , | , | PUNCT | _ | 1 Yes | punct |
| 3 | games | game | NOUN | Number=Plur | 6 scare | nsubj |
| 4 | ca | can | AUX | VerbForm=Fin | 6 scare | aux |
| 5 | n't | not | PART | Polarity=Neg | 6 scare | advmod |
| 6 | scare | scare | VERB | VerbForm=Inf | root | root |
| 7 | anyone | anyone | PRON | Number=Sing PronType=Ind | 6 scare | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | not scare | can | games | anyone | vn amuse-31.1 «NP V NP»: agent=Stimulus anyone=Experiencer |
Option 3
Only if he's over 9
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Only | only | ADV | _ | 6 9 | advmod |
| 2 | if | if | SCONJ | _ | 6 9 | mark |
| 3 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 6 9 | nsubj |
| 4 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 6 9 | cop |
| 5 | over | over | ADV | _ | 6 9 | advmod |
| 6 | 9 | 9 | NUM | NumForm=Digit NumType=Card | root | root |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | he | 9 | over property | tree rules |
Option 4 · ← Mova's choice
Yes, he's a baby if he's scared of a game
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Yes | yes | INTJ | Polarity=Pos | 6 baby | discourse |
| 2 | , | , | PUNCT | _ | 1 Yes | punct |
| 3 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 6 baby | nsubj |
| 4 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 6 baby | cop |
| 5 | a | a | DET | Definite=Ind PronType=Art | 6 baby | det |
| 6 | baby | baby | NOUN | Number=Sing | root | root |
| 7 | if | if | SCONJ | _ | 10 scared | mark |
| 8 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 10 scared | nsubj |
| 9 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 10 scared | cop |
| 10 | scared | scared | ADJ | Degree=Pos | 6 baby | advcl |
| 11 | of | of | ADP | _ | 13 game | case |
| 12 | a | a | DET | Definite=Ind PronType=Art | 13 game | det |
| 13 | game | game | NOUN | Number=Sing | 10 scared | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | he | a baby | tree rules | ||||
| 2 | is a condition, not said to happen | present | he | of a game; scared property | tree rules |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/402-nightmares-and-scary-pictures/t1/