Test 1 · ★ · Parents' rules for big games
«made a 5 page powerpoint for a game lol». Is that silly?
Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: that · What happens: make, be · To what, where: page powerpoint
This is test 1 · ★ of lesson 404 «Parents' rules for big games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: «made a 5 page powerpoint for a game lol».
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | « | « | PUNCT | _ | 2 made | punct |
| 2 | made | make | VERB | Mood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin | root | root |
| 3 | a | a | DET | Definite=Ind PronType=Art | 6 powerpoint | det |
| 4 | 5 | 5 | NUM | NumForm=Digit NumType=Card | 5 page | nummod |
| 5 | page | page | NOUN | Number=Sing | 6 powerpoint | compound |
| 6 | powerpoint | powerpoint | NOUN | Number=Sing | 2 made | obj |
| 7 | for | for | ADP | _ | 9 game | case |
| 8 | a | a | DET | Definite=Ind PronType=Art | 9 game | det |
| 9 | game | game | NOUN | Number=Sing | 6 powerpoint | nmod |
| 10 | lol | lol | INTJ | _ | 2 made | discourse |
| 11 | » | » | PUNCT | _ | 2 made | punct |
| 12 | . | . | PUNCT | _ | 2 made | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | make in a quote | past | a page powerpoint | for a game | vn build-26.1-1 «NP V NP P.asset»: agent=Agent powerpoint=Product for game=Asset |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: Is that silly?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 silly | cop |
| 2 | that | that | PRON | Number=Sing PronType=Dem | 3 silly | nsubj |
| 3 | silly | silly | ADJ | Degree=Pos | root | root |
| 4 | ? | ? | PUNCT | _ | 3 silly | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | that | silly property | tree rules |
The options
Option 1 · ← Mova's choice
Only if it has no puppies
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Only | only | ADV | _ | 4 has | advmod |
| 2 | if | if | SCONJ | _ | 4 has | mark |
| 3 | it | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 4 has | nsubj |
| 4 | has | have | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 5 | no | no | DET | PronType=Neg | 6 puppies | det |
| 6 | puppies | puppy | NOUN | Number=Plur | 4 has | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | have | present | it | no puppies | vn birth-28.2-1 «NP V NP»: agent=Agent puppy=Patient |
Option 2 · ✓ the right answer
No, a polite case with reasons is a good way to ask
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | No | no | INTJ | Polarity=Neg | 11 way | discourse |
| 2 | , | , | PUNCT | _ | 1 No | punct |
| 3 | a | a | DET | Definite=Ind PronType=Art | 5 case | det |
| 4 | polite | polite | ADJ | Degree=Pos | 5 case | amod |
| 5 | case | case | NOUN | Number=Sing | 11 way | nsubj |
| 6 | with | with | ADP | _ | 7 reasons | case |
| 7 | reasons | reason | NOUN | Number=Plur | 5 case | nmod |
| 8 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 11 way | cop |
| 9 | a | a | DET | Definite=Ind PronType=Art | 11 way | det |
| 10 | good | good | ADJ | Degree=Pos | 11 way | amod |
| 11 | way | way | NOUN | Number=Sing | root | root |
| 12 | to | to | PART | _ | 13 ask | mark |
| 13 | ask | ask | VERB | VerbForm=Inf | 11 way | acl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | a polite case with reasons | a good way | tree rules | ||||
| 2 | ask speech: ask | to-infinitive | vn inquire-37.1.2 «NP V»: agent=Agent |
Option 3
Yes, crying and begging works much better than slides
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Yes | yes | INTJ | Polarity=Pos | 3 crying | discourse |
| 2 | , | , | PUNCT | _ | 1 Yes | punct |
| 3 | crying | cry | VERB | VerbForm=Ger | 6 works | csubj |
| 4 | and | and | CCONJ | _ | 5 begging | cc |
| 5 | begging | beg | VERB | VerbForm=Ger | 3 crying | conj |
| 6 | works | work | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 7 | much | much | ADV | _ | 8 better | advmod |
| 8 | better | good | ADJ | Degree=Cmp | 6 works | xcomp |
| 9 | than | than | ADP | _ | 10 slides | case |
| 10 | slides | slide | NOUN | Number=Plur | 8 better | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | cry speech: express | gerund | vn manner_speaking-37.3 «NP V»: agent=Agent | ||||||
| 2 | beg speech: request | gerund | vn beg-58.2-1-1 «NP V PP.Topic»: agent=Agent | ||||||
| 3 | work | present | crying | good property | vn employment-95.3 «NP V»: agent=Agent |
Option 4
Yes, parents never bother to read them anyway
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Yes | yes | INTJ | Polarity=Pos | 5 bother | discourse |
| 2 | , | , | PUNCT | _ | 1 Yes | punct |
| 3 | parents | parent | NOUN | Number=Plur | 5 bother | nsubj |
| 4 | never | never | ADV | PronType=Neg | 5 bother | advmod |
| 5 | bother | bother | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 6 | to | to | PART | _ | 7 read | mark |
| 7 | read | read | VERB | VerbForm=Inf | 5 bother | xcomp |
| 8 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 7 read | obj |
| 9 | anyway | anyway | ADV | _ | 7 read | advmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | not bother | present | parents | tree rules | |||||
| 2 | not read | to-infinitive | parents not said here | parents = parent | anyway property | vn transfer_mesg-37.1.1-1 «NP V NP»: agent=Agent they=Topic |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/t1/