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Test 4 · ★ · Parents' rules for big games

«why can't i have voice chat but i can have the game». What's the likely reason?

Mova's choice: option 4 · The right answer: option 4 · right ✓ · Who acts: i, likely reason · What happens: have, be · To what, where: voice chat, game

This is test 4 · ★ of lesson 404 «Parents' rules for big games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: «why can't i have voice chat but i can have the game».

punctadvmodauxadvmodnsubjcompoundobjccnsubjauxconjdetobjpunctpunctroot«PUNCTwhyADVcaAUXn'tPARTiPRONhaveVERBvoiceNOUNchatNOUNbutCCONJiPRONcanAUXhaveVERBtheDETgameNOUN»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_6 havepunct
2whywhyADVPronType=Int3 caadvmod
3cacanAUXVerbForm=Fin6 haveaux
4n'tnotPARTPolarity=Neg3 caadvmod
5iIPRONCase=Nom Number=Sing Person=1 PronType=Prs6 havensubj
6havehaveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
7voicevoiceNOUNNumber=Sing8 chatcompound
8chatchatNOUNNumber=Sing6 haveobj
9butbutCCONJ_12 havecc
10iIPRONCase=Nom Number=Sing Person=1 PronType=Prs12 havensubj
11cancanAUXVerbForm=Fin12 haveaux
12havehaveVERBVerbForm=Inf6 haveconj
13thetheDETDefinite=Def PronType=Art14 gamedet
14gamegameNOUNNumber=Sing12 haveobj
15»»PUNCT_6 havepunct
16..PUNCT_6 havepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1have in a quotecanivoice chatvn birth-28.2-1 «NP V NP»: agent=Agent chat=Patient
2have in a quotecanithe gamevn birth-28.2-1 «NP V NP»: agent=Agent game=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What's the likely reason?

copdetamodnsubjpunctrootWhatPRON'sAUXtheDETlikelyADJreasonNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Whatcop
3thetheDETDefinite=Def PronType=Art5 reasondet
4likelylikelyADJDegree=Pos5 reasonamod
5reasonreasonNOUNNumber=Sing1 Whatnsubj
6??PUNCT_1 Whatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe likely reasontree rules

The options

Option 1

Voice chat costs a lot extra every month

compoundnsubjdetobjadvmoddetobl:unmarkedrootVoiceNOUNchatNOUNcostsVERBaDETlotNOUNextraADVeveryDETmonthNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1VoicevoiceNOUNNumber=Sing2 chatcompound
2chatchatNOUNNumber=Sing3 costsnsubj
3costscostVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4aaDETDefinite=Ind PronType=Art5 lotdet
5lotlotNOUNNumber=Sing3 costsobj
6extraextraADV_3 costsadvmod
7everyeveryDETPronType=Tot8 monthdet
8monthmonthNOUNNumber=Sing3 costsobl:unmarked
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1costpresentVoice chata lotmonthextra propertyvn cost-54.2 «NP V NP.value»: agent=Theme lot=Value

Option 2

The game breaks if you chat

detnsubjmarknsubjadvclrootTheDETgameNOUNbreaksVERBifSCONJyouPRONchatVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing3 breaksnsubj
3breaksbreakVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4ififSCONJ_6 chatmark
5youyouPRONCase=Nom Person=2 PronType=Prs6 chatnsubj
6chatchatVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin3 breaksadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1breakpresentthe gamevn hurt-40.8.3-1-1 «NP V»: agent=Patient
2chat speech: other a condition, not said to happenpresentyouvn chit_chat-37.6 «NP V»: agent=Agent

Option 3

Voice chat is only for adults, by law, in every country

compoundnsubjcopadvmodcasepunctcaseconjpunctcasedetconjrootVoiceNOUNchatNOUNisAUXonlyADVforADPadultsNOUN,PUNCTbyADPlawNOUN,PUNCTinADPeveryDETcountryNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1VoicevoiceNOUNNumber=Sing2 chatcompound
2chatchatNOUNNumber=Sing6 adultsnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 adultscop
4onlyonlyADV_6 adultsadvmod
5forforADP_6 adultscase
6adultsadultNOUNNumber=Plurrootroot
7,,PUNCT_9 lawpunct
8bybyADP_9 lawcase
9lawlawNOUNNumber=Sing6 adultsconj
10,,PUNCT_13 countrypunct
11ininADP_13 countrycase
12everyeveryDETPronType=Tot13 countrydet
13countrycountryNOUNNumber=Sing6 adultsconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentVoice chatfor adults and law and every countrytree rules

Option 4 · ← Mova's choice · ✓ the right answer

The game is fine but chat with strangers is a risk

detnsubjcopparataxisccconjcaseoblcopdetrootTheDETgameNOUNisAUXfineADJbutCCONJchatVERBwithADPstrangersNOUNisAUXaDETriskNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing4 finensubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 finecop
4finefineADJDegree=Pos11 riskparataxis
5butbutCCONJ_6 chatcc
6chatchatVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 fineconj
7withwithADP_8 strangerscase
8strangersstrangerNOUNNumber=Plur6 chatobl
9isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin11 riskcop
10aaDETDefinite=Ind PronType=Art11 riskdet
11riskriskNOUNNumber=Singrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentthe gamefine propertytree rules
2chat speech: otherpresentthe game not said herewith strangersvn chit_chat-37.6 «NP V PP.co-agent»: agent=Agent with stranger=Co-Agent
3is apresenta risktree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/t4/