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Test 3 · ★ · Rage-quitting, ranked games and the calm jar

squad: «Ollie's TILTED, look at him lol». What does Ollie need?

Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: Ollie · What happens: tilt, look, need · To what, where: Ollie

This is test 3 · ★ of lesson 407 «Rage-quitting, ranked games and the calm jar» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: squad: «Ollie's TILTED, look at him lol».

punctpunctnsubjaux:passappospunctparataxiscaseobldiscoursepunctpunctrootsquadNOUN:PUNCT«PUNCTOlliePROPN'sAUXTILTEDVERB,PUNCTlookVERBatADPhimPRONlolINTJ»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1squadsquadNOUNNumber=Singrootroot
2::PUNCT_6 TILTEDpunct
3««PUNCT_6 TILTEDpunct
4OllieOlliePROPNNumber=Sing6 TILTEDnsubj
5'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 TILTEDaux:pass
6TILTEDtiltVERBTense=Past VerbForm=Part Voice=Pass1 squadappos
7,,PUNCT_8 lookpunct
8looklookVERBMood=Imp VerbForm=Fin6 TILTEDparataxis
9atatADP_10 himcase
10himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs8 lookobl
11lollolINTJ_8 lookdiscourse
12»»PUNCT_8 lookpunct
13..PUNCT_1 squadpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1tilt in a quotepresent · passiveOllievn spatial_configuration-47.6-1 «PP.location V NP»: subject=Theme
2look in a quoteinfinitiveat Ollievn peer-30.3 «NP V PP.theme»: agent=Agent at he=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What does Ollie need?

objauxnsubjpunctrootWhatPRONdoesAUXOlliePROPNneedVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int4 needobj
2doesdoAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 needaux
3OllieOlliePROPNNumber=Sing4 neednsubj
4needneedVERBVerbForm=Infrootroot
5??PUNCT_4 needpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1needpresent · do-supportOllievn want-32.1-1-1 «NP V NP ADV»: agent=Pivot what=Theme

The options

Option 1 · ← Mova's choice

More laughing from the squad to cheer him up

amodcasedetoblmarkadvclobjcompound:prtrootMoreADJlaughingVERBfromADPtheDETsquadNOUNtoPARTcheerVERBhimPRONupADP
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MoremoreADJDegree=Cmp2 laughingamod
2laughinglaughVERBTense=Pres VerbForm=Partrootroot
3fromfromADP_5 squadcase
4thetheDETDefinite=Def PronType=Art5 squaddet
5squadsquadNOUNNumber=Sing2 laughingobl
6totoPART_7 cheermark
7cheercheerVERBVerbForm=Inf2 laughingadvcl
8himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs7 cheerobj
9upupADP_7 cheercompound:prt
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1laughgerundthe squadvn nonverbal_expression-40.2 «NP V»: agent=Agent
2cheer upto-infinitivehim = hevn other_cos-45.4 «NP V NP.patient»: agent=Agent he=Patient

Option 2

To mute everyone for ever

markobjcaseoblrootToPARTmuteVERBeveryonePRONforADPeverADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 mutemark
2mutemuteVERBMood=Imp VerbForm=Finrootroot
3everyoneeveryonePRONNumber=Sing PronType=Tot2 muteobj
4forforADP_5 evercase
5evereverADVPronType=Ind2 muteobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1muteto-infinitiveeveryonevn remedy-45.7 «NP V NP.patient»: agent=Agent everyone=Patient

Option 3 · ✓ the right answer

A five-minute break away from the game

detnummodpunctcompoundobl:unmarkedcasedetoblrootADETfiveNUM-PUNCTminuteNOUNbreakNOUNawayADVfromADPtheDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art5 breakdet
2fivefiveNUMNumForm=Word NumType=Card4 minutenummod
3--PUNCT_2 fivepunct
4minuteminuteNOUNNumber=Sing5 breakcompound
5breakbreakNOUNNumber=Sing6 awayobl:unmarked
6awayawayADV_rootroot
7fromfromADP_9 gamecase
8thetheDETDefinite=Def PronType=Art9 gamedet
9gamegameNOUNNumber=Sing6 awayobl

The frames reader finds no event or fact in this sentence.

Option 4

To play ten more angry matches

marknummodadvmodamodobjrootToPARTplayVERBtenNUMmoreADVangryADJmatchesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 playmark
2playplayVERBMood=Imp VerbForm=Finrootroot
3tentenNUMNumForm=Word NumType=Card6 matchesnummod
4moremoreADVDegree=Cmp5 angryadvmod
5angryangryADJDegree=Pos6 matchesamod
6matchesmatchNOUNNumber=Plur2 playobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playto-infinitiveten angry matchesvn use-105.1 «NP V NP»: agent=Agent match=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/407-rage-quitting-and-ranked/t3/