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Test 1 · Lag, crashes and blaming the wifi

«LAG!!» Kai screams, but his game's smooth as butter. What'll happen next time it's real?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: Kai, butter · What happens: scream, happen, be · To what, where: next time

This is test 1 of lesson 409 «Lag, crashes and blaming the wifi» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: «LAG!!»

punctpunctpunctroot«PUNCTLAGNOUN!!PUNCT»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_2 LAGpunct
2LAGlagNOUNNumber=Singrootroot
3!!!!PUNCT_2 LAGpunct
4»»PUNCT_2 LAGpunct

The frames reader finds no event or fact in this sentence.

Sentence 2: Kai screams, but his game's smooth as butter.

nsubjpunctccnmod:possnmod:posscaseadvclcaseoblpunctrootKaiPROPNscreamsVERB,PUNCTbutCCONJhisPRONgameNOUN'sPARTsmoothADJasADPbutterNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1KaiKaiPROPNNumber=Sing2 screamsnsubj
2screamsscreamVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3,,PUNCT_8 smoothpunct
4butbutCCONJ_8 smoothcc
5hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs6 gamenmod:poss
6gamegameNOUNNumber=Sing8 smoothnmod:poss
7's'sPART_6 gamecase
8smoothsmoothADJDegree=Pos2 screamsadvcl
9asasADP_10 buttercase
10butterbutterNOUNNumber=Sing8 smoothobl
11..PUNCT_2 screamspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1scream speech: expresspresentKaivn manner_speaking-37.3 «NP V»: agent=Agent

Sentence 3: What'll happen next time it's real?

nsubjauxamodobl:unmarkednsubjcopacl:relclpunctrootWhatPRON'llAUXhappenVERBnextADJtimeNOUNitPRON'sAUXrealADJ?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int3 happennsubj
2'llwillAUXVerbForm=Fin3 happenaux
3happenhappenVERBVerbForm=Infrootroot
4nextnextADJDegree=Pos5 timeamod
5timetimeNOUNNumber=Sing3 happenobl:unmarked
6ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs8 realnsubj
7'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 realcop
8realrealADJDegree=Pos5 timeacl:relcl
9??PUNCT_3 happenpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1happenfuturetimevn occur-48.3-1 «NP V»: agent=Theme
2ispresentbutternext time not said herereal propertytree rules

The options

Option 1 · ← Mova's choice · ✓ the right answer

Nobody will believe him

nsubjauxobjrootNobodyPRONwillAUXbelieveVERBhimPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NobodynobodyPRONNumber=Sing PronType=Neg3 believensubj
2willwillAUXVerbForm=Fin3 believeaux
3believebelieveVERBVerbForm=Infrootroot
4himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs3 believeobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1believefutureNobodyhim = hevn admire-31.2 «NP V NP»: agent=Experiencer he=Stimulus

Option 2

Everyone will rush to help

nsubjauxmarkadvclrootEveryonePRONwillAUXrushVERBtoPARThelpVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EveryoneeveryonePRONNumber=Sing PronType=Tot3 rushnsubj
2willwillAUXVerbForm=Fin3 rushaux
3rushrushVERBVerbForm=Infrootroot
4totoPART_5 helpmark
5helphelpVERBVerbForm=Inf3 rushadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1rushfutureEveryonevn run-51.3.2-2-1 «NP V»: agent=Theme
2helpto-infinitiveEveryone not said herevn help-72.1-1-1 «NP V PP.theme»: agent=Agent

Option 3

The game will give him the win

detnsubjauxiobjdetobjrootTheDETgameNOUNwillAUXgiveVERBhimPRONtheDETwinNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing4 givensubj
3willwillAUXVerbForm=Fin4 giveaux
4givegiveVERBVerbForm=Infrootroot
5himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs4 giveiobj
6thetheDETDefinite=Def PronType=Art7 windet
7winwinNOUNNumber=Sing4 giveobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1givefuturethe gamethe winhim = hevn give-13.1-1 «NP V NP-Dative NP»: agent=Agent he=Recipient win=Theme

Option 4

His ping will drop to zero

nmod:possnsubjauxcaseoblrootHisPRONpingNOUNwillAUXdropVERBtoADPzeroNUM
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs2 pingnmod:poss
2pingpingNOUNNumber=Sing4 dropnsubj
3willwillAUXVerbForm=Fin4 dropaux
4dropdropVERBVerbForm=Infrootroot
5totoADP_6 zerocase
6zerozeroNUMNumForm=Word NumType=Card4 dropobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1dropfutureHis pingzerovn roll-51.3.1 «NP V PP.trajectory»: agent=Theme to zero=Trajectory

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/409-lag-crashes-and-blaming-the-wifi/t1/