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Test 1 · In-game purchases and skins: the dancing banana problem

«nah mate this skin makes me cracked, I'm way better now». true?

Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: skin, me, I · What happens: make, crack, be · To what, where: me, way

This is test 1 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

punctdiscoursevocativedetnsubjobjxcomppunctnsubjcopconjadvmodadvmodpunctpunctxcomppunctroot«PUNCTnahINTJmateNOUNthisDETskinNOUNmakesVERBmePRONcrackedVERB,PUNCTIPRON'mAUXwayNOUNbetterADVnowADV»PUNCT.PUNCTtrueADJ?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_6 makespunct
2nahnahINTJ_6 makesdiscourse
3matemateNOUNNumber=Sing2 nahvocative
4thisthisDETNumber=Sing PronType=Dem5 skindet
5skinskinNOUNNumber=Sing6 makesnsubj
6makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
7meIPRONCase=Acc Number=Sing Person=1 PronType=Prs6 makesobj
8crackedcrackVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin6 makesxcomp
9,,PUNCT_12 waypunct
10IIPRONCase=Nom Number=Sing Person=1 PronType=Prs12 waynsubj
11'mbeAUXMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin12 waycop
12waywayNOUNNumber=Sing6 makesconj
13betterbetterADV_14 nowadvmod
14nownowADVPronType=Dem12 wayadvmod
15»»PUNCT_6 makespunct
16..PUNCT_6 makespunct
17truetrueADJDegree=Pos6 makesxcomp
18??PUNCT_6 makespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1make in a quotepresentthis skinmetrue propertytree rules
2crack in a quotepastme not said herevn sound_emission-43.2 «NP V»: agent=Theme
3is a in a quotepresentIwaynowtree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice

Yes, if it cost a lot

discoursepunctmarknsubjdetobjrootYesINTJ,PUNCTifSCONJitPRONcostVERBaDETlotNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos5 costdiscourse
2,,PUNCT_5 costpunct
3ififSCONJ_5 costmark
4ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs5 costnsubj
5costcostVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
6aaDETDefinite=Ind PronType=Art7 lotdet
7lotlotNOUNNumber=Sing5 costobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1costpastita lotvn cost-54.2 «NP V NP.value»: agent=Theme lot=Value

Option 2

Yes, rare skins are faster and jump a bit higher

discoursepunctamodobl:unmarkedcopccconjdetobl:unmarkedadvmodrootYesINTJ,PUNCTrareADJskinsNOUNareAUXfasterADVandCCONJjumpVERBaDETbitNOUNhigherADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos4 skinsdiscourse
2,,PUNCT_1 Yespunct
3rarerareADJDegree=Pos4 skinsamod
4skinsskinNOUNNumber=Plur6 fasterobl:unmarked
5arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 fastercop
6fasterfastADVDegree=Cmprootroot
7andandCCONJ_8 jumpcc
8jumpjumpVERBVerbForm=Inf6 fasterconj
9aaDETDefinite=Ind PronType=Art10 bitdet
10bitbitNOUNNumber=Sing11 higherobl:unmarked
11higherhighADJDegree=Cmp8 jumpadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentrare skins obl:unmarked; fast propertytree rules
2jumpinfinitivevn run-51.3.2-2-1 «NP V»: agent=Theme

Option 3 · ✓ the right answer

No, a skin changes how you look, not how you play

discoursepunctdetnsubjadvmodnsubjccomppunctadvmodadvmodnsubjadvclrootNoINTJ,PUNCTaDETskinNOUNchangesVERBhowADVyouPRONlookVERB,PUNCTnotPARThowADVyouPRONplayVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NonoINTJPolarity=Neg5 changesdiscourse
2,,PUNCT_5 changespunct
3aaDETDefinite=Ind PronType=Art4 skindet
4skinskinNOUNNumber=Sing5 changesnsubj
5changeschangeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
6howhowADVPronType=Int8 lookadvmod
7youyouPRONCase=Nom Person=2 PronType=Prs8 looknsubj
8looklookVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin5 changesccomp
9,,PUNCT_13 playpunct
10notnotPARTPolarity=Neg13 playadvmod
11howhowADVPronType=Int13 playadvmod
12youyouPRONCase=Nom Person=2 PronType=Prs13 playnsubj
13playplayVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin5 changesadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1changepresenta skintree rules
2lookpresentyouvn stimulus_subject-30.4 «NP V PP.attribute»: agent=Stimulus
3not playpresentyouvn performance-26.7-1 «NP V»: agent=Agent

Option 4

Only in the first week

advmodcasedetamodrootOnlyADVinADPtheDETfirstADJweekNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1OnlyonlyADV_5 weekadvmod
2ininADP_5 weekcase
3thetheDETDefinite=Def PronType=Art5 weekdet
4firstfirstADJDegree=Pos NumForm=Word NumType=Ord5 weekamod
5weekweekNOUNNumber=Singrootroot

The frames reader finds no event or fact in this sentence.

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/t1/