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Exam question 1 · Mum's card: game money is real money

Identify the principal reason for which currency acquired within a game ought not to be regarded as pretend money.

Mova's choice: option 2 · The right answer: option 3 · wrong ✗ · Who acts: you, currency · What happens: identify, acquire, not regard · To what, where: principal reason

This is exam question 1 of lesson 414 «Mum's card: game money is real money» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

detamodnsubj:passcaseoblnsubjacl:relclcasedetoblauxadvmodmarkaux:passccompcaseamodoblpunctrootIdentifyVERBtheDETprincipalADJreasonNOUNforADPwhichPRONcurrencyNOUNacquiredVERBwithinADPaDETgameNOUNoughtAUXnotPARTtoPARTbeAUXregardedVERBasADPpretendADJmoneyNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IdentifyidentifyVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art4 reasondet
3principalprincipalADJDegree=Pos4 reasonamod
4reasonreasonNOUNNumber=Sing16 regardednsubj:pass
5forforADP_6 whichcase
6whichwhichPRONPronType=Rel8 acquiredobl
7currencycurrencyNOUNNumber=Sing8 acquirednsubj
8acquiredacquireVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 reasonacl:relcl
9withinwithinADP_11 gamecase
10aaDETDefinite=Ind PronType=Art11 gamedet
11gamegameNOUNNumber=Sing8 acquiredobl
12oughtoughtAUXVerbForm=Fin16 regardedaux
13notnotPARTPolarity=Neg16 regardedadvmod
14totoPART_16 regardedmark
15bebeAUXVerbForm=Inf16 regardedaux:pass
16regardedregardVERBTense=Past VerbForm=Part Voice=Pass1 Identifyccomp
17asasADP_19 moneycase
18pretendpretendADJDegree=Pos19 moneyamod
19moneymoneyNOUNNumber=Sing16 regardedobl
20..PUNCT_1 Identifypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1identifyimperativeyou not said herevn characterize-29.2-1-1 «NP V what S_INF»: agent=Agent clause=Theme
2acquirepastcurrencyfor the principal reason; within a gamevn obtain-13.5.2-1 «NP V NP PP.asset»: agent=Agent for which=Asset
3not regardought · passivethe principal reasonas pretend moneyvn assessment-34.1 «NP V NP PP.value»: subject=Theme as money=Value

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1

It ceases to exist upon the closure of the game

nsubjmarkxcompcasedetoblcasedetnmodrootItPRONceasesVERBtoPARTexistVERBuponADPtheDETclosureNOUNofADPtheDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs2 ceasesnsubj
2ceasesceaseVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3totoPART_4 existmark
4existexistVERBVerbForm=Inf2 ceasesxcomp
5uponuponADP_7 closurecase
6thetheDETDefinite=Def PronType=Art7 closuredet
7closureclosureNOUNNumber=Sing4 existobl
8ofofADP_10 gamecase
9thetheDETDefinite=Def PronType=Art10 gamedet
10gamegameNOUNNumber=Sing7 closurenmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ceasepresentItvn stop-55.4-1-1 «NP V S_ING»: agent=Affector clause=Eventuality
2existto-infinitivethe closure of the gamevn exist-47.1 «NP V PP.location»: agent=Theme upon closure=Location
3closethe gamenom closure «act intransitive»: of=agent

Option 2 · ← Mova's choice

It may be exchanged solely within the game

nsubj:passauxaux:passadvmodcasedetoblrootItPRONmayAUXbeAUXexchangedVERBsolelyADVwithinADPtheDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs4 exchangednsubj:pass
2maymayAUXVerbForm=Fin4 exchangedaux
3bebeAUXVerbForm=Inf4 exchangedaux:pass
4exchangedexchangeVERBTense=Past VerbForm=Part Voice=Passrootroot
5solelysolelyADV_4 exchangedadvmod
6withinwithinADP_8 gamecase
7thetheDETDefinite=Def PronType=Art8 gamedet
8gamegameNOUNNumber=Sing4 exchangedobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1exchangemay · passiveItwithin the game; solely propertyvn exchange-13.6.1 «NP V NP»: subject=Theme

Option 3 · ✓ the right answer

It is purchased with real funds from a real account

nsubjaux:passcaseamodoblcasedetamodoblrootItPRONisAUXpurchasedVERBwithADPrealADJfundsNOUNfromADPaDETrealADJaccountNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs3 purchasednsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 purchasedaux:pass
3purchasedpurchaseVERBTense=Past VerbForm=Part Voice=Passrootroot
4withwithADP_6 fundscase
5realrealADJDegree=Pos6 fundsamod
6fundsfundNOUNNumber=Plur3 purchasedobl
7fromfromADP_10 accountcase
8aaDETDefinite=Ind PronType=Art10 accountdet
9realrealADJDegree=Pos10 accountamod
10accountaccountNOUNNumber=Sing3 purchasedobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1purchasepresent · passiveIta real accountwith real fundsvn obtain-13.5.2-1 «NP V NP PP.source»: subject=Theme from account=Source

Option 4

It is supplied without charge to minors

nsubj:passaux:passcaseoblcaseoblrootItPRONisAUXsuppliedVERBwithoutADPchargeNOUNtoADPminorsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs3 suppliednsubj:pass
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 suppliedaux:pass
3suppliedsupplyVERBTense=Past VerbForm=Part Voice=Passrootroot
4withoutwithoutADP_5 chargecase
5chargechargeNOUNNumber=Sing3 suppliedobl
6totoADP_7 minorscase
7minorsminorNOUNNumber=Plur3 suppliedobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1supplypresent · passiveItminorswithout chargevn fulfilling-13.4.1-1 «NP V NP PP.recipient»: subject=Theme to minor=Recipient

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/414-mums-card/e1/