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Test 2 · Gift cards and birthday money: making it last

Mia: «game's £40 now, might be £20 in the sale». What could waiting get her?

Mova's choice: option 2 · The right answer: option 2 · right ✓ · Who acts: Mia · What happens: be, wait, get · To what, where: sale, Mia

This is test 2 of lesson 415 «Gift cards and birthday money: making it last» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Mia: «game's £40 now, might be £20 in the sale».

nsubjpunctpunctapposcaseapposnummodadvmodpunctauxcopnsubjnummodcasedetpunctpunctrootMiaPROPN:PUNCT«PUNCTgameNOUN'sPART£SYM40NUMnowADV,PUNCTmightAUXbeAUX£SYM20NUMinADPtheDETsaleNOUN»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MiaMiaPROPNNumber=Sing16 salensubj
2::PUNCT_4 gamepunct
3««PUNCT_4 gamepunct
4gamegameNOUNNumber=Sing1 Miaappos
5's'sPART_4 gamecase
6££SYM_4 gameappos
74040NUMNumForm=Digit NumType=Card6 £nummod
8nownowADVPronType=Dem6 £advmod
9,,PUNCT_1 Miapunct
10mightmightAUXVerbForm=Fin16 saleaux
11bebeAUXVerbForm=Inf16 salecop
12££SYM_16 salensubj
132020NUMNumForm=Digit NumType=Card12 £nummod
14ininADP_16 salecase
15thetheDETDefinite=Def PronType=Art16 saledet
16salesaleNOUNNumber=Singrootroot
17»»PUNCT_16 salepunct
18..PUNCT_16 salepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is in a quotemightMiathe saletree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What could waiting get her?

nsubjauxxcompobjpunctrootWhatPRONcouldAUXwaitingVERBgetVERBherPRON?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int3 waitingnsubj
2couldcouldAUXVerbForm=Fin3 waitingaux
3waitingwaitVERBTense=Pres VerbForm=Partrootroot
4getgetVERBVerbForm=Inf3 waitingxcomp
5hershePRONCase=Acc Gender=Fem Number=Sing Person=3 PronType=Prs4 getobj
6??PUNCT_3 waitingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1waitcouldtree rules
2getinfinitiveMiavn comprehend-87.2-1 «NP V NP»: agent=Experiencer she=Stimulus

The options

Option 1

A newer version of the game that is worse

detamodnsubjcasedetnmodnsubjcoprootADETnewerADJversionNOUNofADPtheDETgameNOUNthatPRONisAUXworseADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 versiondet
2newernewADJDegree=Cmp3 versionamod
3versionversionNOUNNumber=Sing9 worsensubj
4ofofADP_6 gamecase
5thetheDETDefinite=Def PronType=Art6 gamedet
6gamegameNOUNNumber=Sing3 versionnmod
7thatthatPRONPronType=Rel9 worsensubj
8isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 worsecop
9worsebadADJDegree=Cmprootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresenta newer version of the gamebad propertytree rules

Option 2 · ← Mova's choice · ✓ the right answer

The same game for half the price

detamodcasedet:predetdetnmodrootTheDETsameADJgameNOUNforADPhalfDETtheDETpriceNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 gamedet
2samesameADJDegree=Pos3 gameamod
3gamegameNOUNNumber=Singrootroot
4forforADP_7 pricecase
5halfhalfDETNumForm=Word NumType=Frac PronType=Ind7 pricedet:predet
6thetheDETDefinite=Def PronType=Art7 pricedet
7pricepriceNOUNNumber=Sing3 gamenmod

The frames reader finds no event or fact in this sentence.

Option 3

Nothing, prices never drop in sales

compoundpunctnsubjadvmodcaseoblrootNothingPRON,PUNCTpricesNOUNneverADVdropVERBinADPsalesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NothingnothingPRONNumber=Sing PronType=Neg3 pricescompound
2,,PUNCT_1 Nothingpunct
3pricespriceNOUNNumber=Plur5 dropnsubj
4neverneverADVPronType=Neg5 dropadvmod
5dropdropVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
6ininADP_7 salescase
7salessaleNOUNNumber=Plur5 dropobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not droppresentNothing pricessalesvn roll-51.3.1 «NP V PP.trajectory»: agent=Theme in sale=Trajectory

Option 4

A fine from the shop for waiting too long

detcasedetoblmarkadvcladvmodadvmodrootADETfineADJfromADPtheDETshopNOUNforSCONJwaitingVERBtooADVlongADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 finedet
2finefineADJDegree=Posrootroot
3fromfromADP_5 shopcase
4thetheDETDefinite=Def PronType=Art5 shopdet
5shopshopNOUNNumber=Sing2 fineobl
6forforSCONJ_7 waitingmark
7waitingwaitVERBTense=Pres VerbForm=Part2 fineadvcl
8tootooADV_9 longadvmod
9longlongADVDegree=Pos7 waitingadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1waitgerundlong propertyvn exist-47.1 «NP V»: agent=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/415-gift-cards-and-birthday-money/t2/