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Test 1 · The row over a game

«he took the shortcut, that's cheating, I'm never speaking to him again». Is it likely to last forever?

Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: he, I, it · What happens: take, be, not speak, last · To what, where: shortcut, cheating, him · Speech: someone speaks here

This is test 1 of lesson 475 «The row over a game» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: «he took the shortcut, that's cheating, I'm never speaking to him again».

punctnsubjdetobjpunctdetcopoblpunctnsubjauxadvmodadvclcaseobladvmodpunctpunctroot«PUNCThePRONtookVERBtheDETshortcutNOUN,PUNCTthatDET'sAUXcheatingNOUN,PUNCTIPRON'mAUXneverADVspeakingVERBtoADPhimPRONagainADV»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_3 tookpunct
2hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs3 tooknsubj
3tooktakeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art5 shortcutdet
5shortcutshortcutNOUNNumber=Sing3 tookobj
6,,PUNCT_9 cheatingpunct
7thatthatDETNumber=Sing PronType=Dem9 cheatingdet
8'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 cheatingcop
9cheatingcheatingNOUNNumber=Sing3 tookobl
10,,PUNCT_14 speakingpunct
11IIPRONCase=Nom Number=Sing Person=1 PronType=Prs14 speakingnsubj
12'mbeAUXMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin14 speakingaux
13neverneverADVPronType=Neg14 speakingadvmod
14speakingspeakVERBTense=Pres VerbForm=Part3 tookadvcl
15totoADP_16 himcase
16himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs14 speakingobl
17againagainADV_14 speakingadvmod
18»»PUNCT_14 speakingpunct
19..PUNCT_3 tookpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1take in a quotepasthethe shortcutvn bring-11.3 «NP V NP»: agent=Agent shortcut=Theme
2is a in a quotepresentthat cheatingtree rules
3not speak speech: other in a quotepresent · progressiveIhim = heagainvn talk-37.5 «NP V PP.co-agent»: agent=Agent to he=Co-Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Is it likely to last forever?

copnsubjmarkxcompadvmodpunctrootIsAUXitPRONlikelyADJtoPARTlastVERBforeverADV?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IsbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 likelycop
2ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs3 likelynsubj
3likelylikelyADJDegree=Posrootroot
4totoPART_5 lastmark
5lastlastVERBVerbForm=Inf3 likelyxcomp
6foreverforeverADV_5 lastadvmod
7??PUNCT_3 likelypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentitlikely propertytree rules
2lastto-infinitiveforever propertyvn cost-54.2 «NP V NP.value»: agent=Theme

The options

Option 1 · ← Mova's choice

No, but only if he pays

discoursepunctccadvmodmarknsubjrootNoINTJ,PUNCTbutCCONJonlyADVifSCONJhePRONpaysVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NonoINTJPolarity=Neg7 paysdiscourse
2,,PUNCT_7 payspunct
3butbutCCONJ_7 payscc
4onlyonlyADV_7 paysadvmod
5ififSCONJ_7 paysmark
6hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs7 paysnsubj
7payspayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1paypresenthevn pay-68-1 «NP V NP»: agent=Agent

Option 2

Yes, shortcuts are always cheating

discoursepunctnsubjauxadvmodrootYesINTJ,PUNCTshortcutsNOUNareAUXalwaysADVcheatingVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos6 cheatingdiscourse
2,,PUNCT_1 Yespunct
3shortcutsshortcutNOUNNumber=Plur6 cheatingnsubj
4arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 cheatingaux
5alwaysalwaysADVPronType=Tot6 cheatingadvmod
6cheatingcheatVERBTense=Pres VerbForm=Partrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1cheatpresent · progressiveshortcutsalways propertyvn cheat-10.6.1 «NP V NP»: agent=Agent

Option 3 · ✓ the right answer

No, game rows usually blow over after cooling off

discoursepunctcompoundnsubjadvmodadvmodmarkadvclcompound:prtrootNoINTJ,PUNCTgameNOUNrowsNOUNusuallyADVblowVERBoverADVafterSCONJcoolingVERBoffADP
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NonoINTJPolarity=Neg4 rowsdiscourse
2,,PUNCT_1 Nopunct
3gamegameNOUNNumber=Sing4 rowscompound
4rowsrowNOUNNumber=Plur6 blownsubj
5usuallyusuallyADV_6 blowadvmod
6blowblowVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
7overoverADV_6 blowadvmod
8afterafterSCONJ_9 coolingmark
9coolingcoolVERBTense=Pres VerbForm=Part6 blowadvcl
10offoffADP_9 coolingcompound:prt
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1blow overpresentgame rowsover, usually propertyvn split-23.2 «NP V apart»: agent=Patient
2cool offgerundgame rows not said herevn other_cos-45.4 «NP.patient V»: agent=Patient

Option 4

Yes, game rows always end friendships for good

discoursepunctcompoundnsubjadvmodobjcaseoblrootYesINTJ,PUNCTgameNOUNrowsNOUNalwaysADVendVERBfriendshipsNOUNforADPgoodADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos4 rowsdiscourse
2,,PUNCT_1 Yespunct
3gamegameNOUNNumber=Sing4 rowscompound
4rowsrowNOUNNumber=Plur6 endnsubj
5alwaysalwaysADVPronType=Tot6 endadvmod
6endendVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
7friendshipsfriendshipNOUNNumber=Plur6 endobj
8forforADP_9 goodcase
9goodgoodADJDegree=Pos6 endobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1endpresentgame rowsfriendshipsfor good; always propertyvn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality friendship=Eventuality

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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