Test 1 · The row over a game
«he took the shortcut, that's cheating, I'm never speaking to him again». Is it likely to last forever?
Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: he, I, it · What happens: take, be, not speak, last · To what, where: shortcut, cheating, him · Speech: someone speaks here
This is test 1 of lesson 475 «The row over a game» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: «he took the shortcut, that's cheating, I'm never speaking to him again».
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | « | « | PUNCT | _ | 3 took | punct |
| 2 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 3 took | nsubj |
| 3 | took | take | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 4 | the | the | DET | Definite=Def PronType=Art | 5 shortcut | det |
| 5 | shortcut | shortcut | NOUN | Number=Sing | 3 took | obj |
| 6 | , | , | PUNCT | _ | 9 cheating | punct |
| 7 | that | that | DET | Number=Sing PronType=Dem | 9 cheating | det |
| 8 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 9 cheating | cop |
| 9 | cheating | cheating | NOUN | Number=Sing | 3 took | obl |
| 10 | , | , | PUNCT | _ | 14 speaking | punct |
| 11 | I | I | PRON | Case=Nom Number=Sing Person=1 PronType=Prs | 14 speaking | nsubj |
| 12 | 'm | be | AUX | Mood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin | 14 speaking | aux |
| 13 | never | never | ADV | PronType=Neg | 14 speaking | advmod |
| 14 | speaking | speak | VERB | Tense=Pres VerbForm=Part | 3 took | advcl |
| 15 | to | to | ADP | _ | 16 him | case |
| 16 | him | he | PRON | Case=Acc Gender=Masc Number=Sing Person=3 PronType=Prs | 14 speaking | obl |
| 17 | again | again | ADV | _ | 14 speaking | advmod |
| 18 | » | » | PUNCT | _ | 14 speaking | punct |
| 19 | . | . | PUNCT | _ | 3 took | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | take in a quote | past | he | the shortcut | vn bring-11.3 «NP V NP»: agent=Agent shortcut=Theme | ||||
| 2 | is a in a quote | present | that cheating | tree rules | |||||
| 3 | not speak speech: other in a quote | present · progressive | I | him = he | again | vn talk-37.5 «NP V PP.co-agent»: agent=Agent to he=Co-Agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: Is it likely to last forever?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 likely | cop |
| 2 | it | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 3 likely | nsubj |
| 3 | likely | likely | ADJ | Degree=Pos | root | root |
| 4 | to | to | PART | _ | 5 last | mark |
| 5 | last | last | VERB | VerbForm=Inf | 3 likely | xcomp |
| 6 | forever | forever | ADV | _ | 5 last | advmod |
| 7 | ? | ? | PUNCT | _ | 3 likely | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | it | likely property | tree rules | ||||
| 2 | last | to-infinitive | forever property | vn cost-54.2 «NP V NP.value»: agent=Theme |
The options
Option 1 · ← Mova's choice
No, but only if he pays
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | No | no | INTJ | Polarity=Neg | 7 pays | discourse |
| 2 | , | , | PUNCT | _ | 7 pays | punct |
| 3 | but | but | CCONJ | _ | 7 pays | cc |
| 4 | only | only | ADV | _ | 7 pays | advmod |
| 5 | if | if | SCONJ | _ | 7 pays | mark |
| 6 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 7 pays | nsubj |
| 7 | pays | pay | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | pay | present | he | vn pay-68-1 «NP V NP»: agent=Agent |
Option 2
Yes, shortcuts are always cheating
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Yes | yes | INTJ | Polarity=Pos | 6 cheating | discourse |
| 2 | , | , | PUNCT | _ | 1 Yes | punct |
| 3 | shortcuts | shortcut | NOUN | Number=Plur | 6 cheating | nsubj |
| 4 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 6 cheating | aux |
| 5 | always | always | ADV | PronType=Tot | 6 cheating | advmod |
| 6 | cheating | cheat | VERB | Tense=Pres VerbForm=Part | root | root |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | cheat | present · progressive | shortcuts | always property | vn cheat-10.6.1 «NP V NP»: agent=Agent |
Option 3 · ✓ the right answer
No, game rows usually blow over after cooling off
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | No | no | INTJ | Polarity=Neg | 4 rows | discourse |
| 2 | , | , | PUNCT | _ | 1 No | punct |
| 3 | game | game | NOUN | Number=Sing | 4 rows | compound |
| 4 | rows | row | NOUN | Number=Plur | 6 blow | nsubj |
| 5 | usually | usually | ADV | _ | 6 blow | advmod |
| 6 | blow | blow | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 7 | over | over | ADV | _ | 6 blow | advmod |
| 8 | after | after | SCONJ | _ | 9 cooling | mark |
| 9 | cooling | cool | VERB | Tense=Pres VerbForm=Part | 6 blow | advcl |
| 10 | off | off | ADP | _ | 9 cooling | compound:prt |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | blow over | present | game rows | over, usually property | vn split-23.2 «NP V apart»: agent=Patient | ||||
| 2 | cool off | gerund | game rows not said here | vn other_cos-45.4 «NP.patient V»: agent=Patient |
Option 4
Yes, game rows always end friendships for good
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Yes | yes | INTJ | Polarity=Pos | 4 rows | discourse |
| 2 | , | , | PUNCT | _ | 1 Yes | punct |
| 3 | game | game | NOUN | Number=Sing | 4 rows | compound |
| 4 | rows | row | NOUN | Number=Plur | 6 end | nsubj |
| 5 | always | always | ADV | PronType=Tot | 6 end | advmod |
| 6 | end | end | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 7 | friendships | friendship | NOUN | Number=Plur | 6 end | obj |
| 8 | for | for | ADP | _ | 9 good | case |
| 9 | good | good | ADJ | Degree=Pos | 6 end | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | end | present | game rows | friendships | for good; always property | vn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality friendship=Eventuality |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/475-the-row-over-a-game/t1/