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Test 2 · ★★ · Shouty parents and bad days

Seamus's friend: «your da's lost it, he's screaming». Seamus: «he's at the ref». What's the difference that matters?

Mova's choice: option 2 · The right answer: option 2 · right ✓ · Who acts: friend, Seamus, difference · What happens: lose, scream, be, matter · To what, where: da, ref, difference

This is test 2 · ★★ of lesson 494 «Shouty parents and bad days» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Seamus's friend: «your da's lost it, he's screaming».

nmod:posscasepunctpunctnmod:possnsubj:passaux:passacl:relclobjpunctnsubjauxadvclpunctpunctrootSeamusPROPN'sPARTfriendNOUN:PUNCT«PUNCTyourPRONdaNOUN'sAUXlostVERBitPRON,PUNCThePRON'sAUXscreamingVERB»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SeamusSeamusPROPNNumber=Sing3 friendnmod:poss
2's'sPART_1 Seamuscase
3friendfriendNOUNNumber=Singrootroot
4::PUNCT_9 lostpunct
5««PUNCT_9 lostpunct
6youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs7 danmod:poss
7dadaNOUNNumber=Sing9 lostnsubj:pass
8'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 lostaux:pass
9lostloseVERBTense=Past VerbForm=Part Voice=Pass3 friendacl:relcl
10ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs9 lostobj
11,,PUNCT_14 screamingpunct
12hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs14 screamingnsubj
13'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin14 screamingaux
14screamingscreamVERBTense=Pres VerbForm=Part9 lostadvcl
15»»PUNCT_14 screamingpunct
16..PUNCT_3 friendpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1lose in a quotepresent · passiveSeamus's friend not said hereyour datree rules
2scream speech: express in a quotepresent · progressiveSeamusvn manner_speaking-37.3 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Seamus: «he's at the ref».

punctpunctnsubjcopcasedetappospunctpunctrootSeamusPROPN:PUNCT«PUNCThePRON'sAUXatADPtheDETrefNOUN»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SeamusSeamusPROPNNumber=Singrootroot
2::PUNCT_1 Seamuspunct
3««PUNCT_8 refpunct
4hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs8 refnsubj
5'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 refcop
6atatADP_8 refcase
7thetheDETDefinite=Def PronType=Art8 refdet
8refrefNOUNNumber=Sing1 Seamusappos
9»»PUNCT_8 refpunct
10..PUNCT_1 Seamuspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is in a quotepresentSeamusthe reftree rules

Sentence 3: What's the difference that matters?

nsubjcopdetnsubjacl:relclpunctrootWhatPRON'sAUXtheDETdifferenceNOUNthatPRONmattersVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int4 differencensubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 differencecop
3thetheDETDefinite=Def PronType=Art4 differencedet
4differencedifferenceNOUNNumber=Singrootroot
5thatthatPRONPronType=Rel6 mattersnsubj
6mattersmatterVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 differenceacl:relcl
7??PUNCT_4 differencepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe differencetree rules
2matterpresentthe differencevn matter-91 «NP V»: agent=Stimulus

The options

Option 1

There's no difference, all shouting's the same

expldetnsubjpunctdetnsubjcopdetconjrootTherePRON'sVERBnoDETdifferenceNOUN,PUNCTallDETshoutingNOUN'sAUXtheDETsameADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheretherePRONPronType=Dem2 'sexpl
2'sbeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3nonoDETPronType=Neg4 differencedet
4differencedifferenceNOUNNumber=Sing2 'snsubj
5,,PUNCT_10 samepunct
6allallDETPronType=Tot7 shoutingdet
7shoutingshoutingNOUNNumber=Sing10 samensubj
8'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 samecop
9thetheDETDefinite=Def PronType=Art10 samedet
10samesameADJDegree=Pos2 'sconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1bepresentno differencetherevn exist-47.1 «NP V»: agent=Theme
2ispresentall shoutingsame propertytree rules

Option 2 · ← Mova's choice · ✓ the right answer

Shouting at a game isn't shouting at people

csubjcasedetoblauxadvmodcaseoblrootShoutingVERBatADPaDETgameNOUNisAUXn'tPARTshoutingVERBatADPpeopleNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ShoutingshoutVERBVerbForm=Ger7 shoutingcsubj
2atatADP_4 gamecase
3aaDETDefinite=Ind PronType=Art4 gamedet
4gamegameNOUNNumber=Sing1 Shoutingobl
5isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 shoutingaux
6n'tnotPARTPolarity=Neg7 shoutingadvmod
7shoutingshoutVERBTense=Pres VerbForm=Partrootroot
8atatADP_9 peoplecase
9peoplepeopleNOUNNumber=Plur7 shoutingobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1shout speech: expressgerunda gamevn manner_speaking-37.3 «NP V»: agent=Agent
2not shout speech: expresspresent · progressiveShoutingat peoplevn manner_speaking-37.3 «NP V»: agent=Agent

Option 3

Shouting at the telly means he's cross at Seamus

csubjcasedetoblnsubjcopccompcaseoblrootShoutingVERBatADPtheDETtellyNOUNmeansVERBhePRON'sAUXcrossADJatADPSeamusPROPN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ShoutingshoutVERBVerbForm=Ger5 meanscsubj
2atatADP_4 tellycase
3thetheDETDefinite=Def PronType=Art4 tellydet
4tellytellyNOUNNumber=Sing1 Shoutingobl
5meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
6hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs8 crossnsubj
7'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 crosscop
8crosscrossADJDegree=Pos5 meansccomp
9atatADP_10 Seamuscase
10SeamusSeamusPROPNNumber=Sing8 crossobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1shout speech: expressgerundthe tellyvn manner_speaking-37.3 «NP V»: agent=Agent
2meanpresentShoutingvn intend-61.2-1 «NP V S»: agent=Agent
3ispresentheSeamuscross propertytree rules

Option 4

Shouting at a game is always more dangerous

csubjcasedetoblcopadvmodadvmodrootShoutingVERBatADPaDETgameNOUNisAUXalwaysADVmoreADVdangerousADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ShoutingshoutVERBVerbForm=Ger8 dangerouscsubj
2atatADP_4 gamecase
3aaDETDefinite=Ind PronType=Art4 gamedet
4gamegameNOUNNumber=Sing1 Shoutingobl
5isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 dangerouscop
6alwaysalwaysADVPronType=Tot7 moreadvmod
7moremoreADVDegree=Cmp8 dangerousadvmod
8dangerousdangerousADJDegree=Posrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1shout speech: expressgerunda gamevn manner_speaking-37.3 «NP V»: agent=Agent
2ispresentShoutingdangerous propertytree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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