Mova0.5 pre-release⌕
☰
home / corpora / questions / Everyday / Manners and kindness / t9

Test 9 · Manners and kindness

A boy in Auckland wins a board game against his cousins. What shows good manners?

Mova's choice: option 4 · The right answer: option 4 · right ✓ · Who acts: boy · What happens: win, show · To what, where: board game, good manners

This is test 9 of lesson 51 «Manners and kindness» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: A boy in Auckland wins a board game against his cousins.

detnsubjcasenmoddetcompoundobjcasenmod:possoblpunctrootADETboyNOUNinADPAucklandPROPNwinsVERBaDETboardNOUNgameNOUNagainstADPhisPRONcousinsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 boydet
2boyboyNOUNNumber=Sing5 winsnsubj
3ininADP_4 Aucklandcase
4AucklandAucklandPROPNNumber=Sing2 boynmod
5winswinVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
6aaDETDefinite=Ind PronType=Art8 gamedet
7boardboardNOUNNumber=Sing8 gamecompound
8gamegameNOUNNumber=Sing5 winsobj
9againstagainstADP_11 cousinscase
10hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs11 cousinsnmod:poss
11cousinscousinNOUNNumber=Plur5 winsobl
12..PUNCT_5 winspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1winpresenta boy in Aucklanda board gameagainst boy's cousinsvn succeed-74-2 «NP V NP»: agent=Agent game=Eventuality

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What shows good manners?

nsubjamodobjpunctrootWhatPRONshowsVERBgoodADJmannersNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int2 showsnsubj
2showsshowVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3goodgoodADJDegree=Pos4 mannersamod
4mannersmannersNOUNNumber=Ptan2 showsobj
5??PUNCT_2 showspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1showpresentgood mannersvn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent manners=Recipient

The options

Option 1

Telling the others they played badly

csubjdetobjnsubjadvmodrootTellingVERBtheDETothersNOUNtheyPRONplayedVERBbadlyADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TellingtellVERBVerbForm=Ger5 playedcsubj
2thetheDETDefinite=Def PronType=Art3 othersdet
3othersotherNOUNNumber=Plur1 Tellingobj
4theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs5 playednsubj
5playedplayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
6badlybadlyADVDegree=Pos5 playedadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1tell speech: assertgerundthe othersvn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent other=Recipient
2playpastothers = otherbadly propertyvn performance-26.7-1 «NP V»: agent=Agent

Option 2

Cheering loudly in the losers' faces

advmodcasedetnmod:posscaseoblrootCheeringVERBloudlyADVinADPtheDETlosersNOUN'PARTfacesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CheeringcheerVERBTense=Pres VerbForm=Partrootroot
2loudlyloudlyADV_1 Cheeringadvmod
3ininADP_7 facescase
4thetheDETDefinite=Def PronType=Art5 losersdet
5losersloserNOUNNumber=Plur7 facesnmod:poss
6''sPART_5 loserscase
7facesfaceNOUNNumber=Plur1 Cheeringobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1cheergerundthe losers's facesloudly propertyvn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer

Option 3

Packing the game away without a word

detobjadvmodcasedetoblrootPackingVERBtheDETgameNOUNawayADVwithoutADPaDETwordNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PackingpackVERBTense=Pres VerbForm=Partrootroot
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing1 Packingobj
4awayawayADV_1 Packingadvmod
5withoutwithoutADP_7 wordcase
6aaDETDefinite=Ind PronType=Art7 worddet
7wordwordNOUNNumber=Sing1 Packingobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1pack awaygerundthe gamewithout a word; away propertyvn spray-9.7-1-1 «NP.theme V NP»: agent=Theme game=Destination

Option 4 · ← Mova's choice · ✓ the right answer

Saying good game to everyone who played

amodobjcaseoblnsubjacl:relclrootSayingVERBgoodADJgameNOUNtoADPeveryonePRONwhoPRONplayedVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SayingsayVERBTense=Pres VerbForm=Partrootroot
2goodgoodADJDegree=Pos3 gameamod
3gamegameNOUNNumber=Sing1 Sayingobj
4totoADP_5 everyonecase
5everyoneeveryonePRONNumber=Sing PronType=Tot1 Sayingobl
6whowhoPRONPronType=Rel7 playednsubj
7playedplayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin5 everyoneacl:relcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertgerundgood gameeveryonevn say-37.7-1-1 «NP V NP PP.recipient»: agent=Agent game=Topic to everyone=Recipient
2playpastvn performance-26.7-1 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/51-manners-and-kindness/t9/