Test 9 · Manners and kindness
A boy in Auckland wins a board game against his cousins. What shows good manners?
Mova's choice: option 4 · The right answer: option 4 · right ✓ · Who acts: boy · What happens: win, show · To what, where: board game, good manners
This is test 9 of lesson 51 «Manners and kindness» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: A boy in Auckland wins a board game against his cousins.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | A | a | DET | Definite=Ind PronType=Art | 2 boy | det |
| 2 | boy | boy | NOUN | Number=Sing | 5 wins | nsubj |
| 3 | in | in | ADP | _ | 4 Auckland | case |
| 4 | Auckland | Auckland | PROPN | Number=Sing | 2 boy | nmod |
| 5 | wins | win | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 6 | a | a | DET | Definite=Ind PronType=Art | 8 game | det |
| 7 | board | board | NOUN | Number=Sing | 8 game | compound |
| 8 | game | game | NOUN | Number=Sing | 5 wins | obj |
| 9 | against | against | ADP | _ | 11 cousins | case |
| 10 | his | his | PRON | Case=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs | 11 cousins | nmod:poss |
| 11 | cousins | cousin | NOUN | Number=Plur | 5 wins | obl |
| 12 | . | . | PUNCT | _ | 5 wins | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | win | present | a boy in Auckland | a board game | against boy's cousins | vn succeed-74-2 «NP V NP»: agent=Agent game=Eventuality |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: What shows good manners?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | 2 shows | nsubj |
| 2 | shows | show | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | good | good | ADJ | Degree=Pos | 4 manners | amod |
| 4 | manners | manners | NOUN | Number=Ptan | 2 shows | obj |
| 5 | ? | ? | PUNCT | _ | 2 shows | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | show | present | good manners | vn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent manners=Recipient |
The options
Option 1
Telling the others they played badly
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Telling | tell | VERB | VerbForm=Ger | 5 played | csubj |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 others | det |
| 3 | others | other | NOUN | Number=Plur | 1 Telling | obj |
| 4 | they | they | PRON | Case=Nom Number=Plur Person=3 PronType=Prs | 5 played | nsubj |
| 5 | played | play | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 6 | badly | badly | ADV | Degree=Pos | 5 played | advmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | tell speech: assert | gerund | the others | vn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent other=Recipient | |||||
| 2 | play | past | others = other | badly property | vn performance-26.7-1 «NP V»: agent=Agent |
Option 2
Cheering loudly in the losers' faces
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Cheering | cheer | VERB | Tense=Pres VerbForm=Part | root | root |
| 2 | loudly | loudly | ADV | _ | 1 Cheering | advmod |
| 3 | in | in | ADP | _ | 7 faces | case |
| 4 | the | the | DET | Definite=Def PronType=Art | 5 losers | det |
| 5 | losers | loser | NOUN | Number=Plur | 7 faces | nmod:poss |
| 6 | ' | 's | PART | _ | 5 losers | case |
| 7 | faces | face | NOUN | Number=Plur | 1 Cheering | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | cheer | gerund | the losers's faces | loudly property | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |
Option 3
Packing the game away without a word
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Packing | pack | VERB | Tense=Pres VerbForm=Part | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 game | det |
| 3 | game | game | NOUN | Number=Sing | 1 Packing | obj |
| 4 | away | away | ADV | _ | 1 Packing | advmod |
| 5 | without | without | ADP | _ | 7 word | case |
| 6 | a | a | DET | Definite=Ind PronType=Art | 7 word | det |
| 7 | word | word | NOUN | Number=Sing | 1 Packing | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | pack away | gerund | the game | without a word; away property | vn spray-9.7-1-1 «NP.theme V NP»: agent=Theme game=Destination |
Option 4 · ← Mova's choice · ✓ the right answer
Saying good game to everyone who played
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Saying | say | VERB | Tense=Pres VerbForm=Part | root | root |
| 2 | good | good | ADJ | Degree=Pos | 3 game | amod |
| 3 | game | game | NOUN | Number=Sing | 1 Saying | obj |
| 4 | to | to | ADP | _ | 5 everyone | case |
| 5 | everyone | everyone | PRON | Number=Sing PronType=Tot | 1 Saying | obl |
| 6 | who | who | PRON | PronType=Rel | 7 played | nsubj |
| 7 | played | play | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 5 everyone | acl:relcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | say speech: assert | gerund | good game | everyone | vn say-37.7-1-1 «NP V NP PP.recipient»: agent=Agent game=Topic to everyone=Recipient | ||||
| 2 | play | past | vn performance-26.7-1 «NP V»: agent=Agent |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/51-manners-and-kindness/t9/