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Test 7 · ★ · Solving disagreements calmly

In a game, two players each say the ball was in or out and nobody saw clearly. What is a fair way to decide?

Mova's choice: option 3 · The right answer: option 3 · right ✓ · Who acts: two players, ball, nobody, fair way · What happens: say, be, see, decide · To what, where: game · Speech: someone speaks here

This is test 7 · ★ of lesson 54 «Solving disagreements calmly» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: In a game, two players each say the ball was in or out and nobody saw clearly.

casedetoblpunctnummodnsubjadvmoddetnsubjcopccompccconjccnsubjconjadvmodpunctrootInADPaDETgameNOUN,PUNCTtwoNUMplayersNOUNeachDETsayVERBtheDETballNOUNwasAUXinADVorCCONJoutADVandCCONJnobodyPRONsawVERBclearlyADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2aaDETDefinite=Ind PronType=Art3 gamedet
3gamegameNOUNNumber=Sing8 sayobl
4,,PUNCT_3 gamepunct
5twotwoNUMNumForm=Word NumType=Card6 playersnummod
6playersplayerNOUNNumber=Plur8 saynsubj
7eacheachDETPronType=Tot8 sayadvmod
8saysayVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
9thetheDETDefinite=Def PronType=Art10 balldet
10ballballNOUNNumber=Sing12 innsubj
11wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin12 incop
12ininADV_8 sayccomp
13ororCCONJ_14 outcc
14outoutADV_12 inconj
15andandCCONJ_17 sawcc
16nobodynobodyPRONNumber=Sing PronType=Neg17 sawnsubj
17sawseeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin8 sayconj
18clearlyclearlyADV_17 sawadvmod
19..PUNCT_8 saypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertpresenttwo playersa gamevn pronounce-29.3.1 «NP V NP PP.manner»: agent=Agent in game=Manner
2ispastthe ballin propertytree rules
3seepastnobodyclearly propertyvn comprehend-87.2-1-1 «NP V»: agent=Experiencer

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What is a fair way to decide?

copdetamodnsubjmarkaclpunctrootWhatPRONisAUXaDETfairADJwayNOUNtoPARTdecideVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Whatcop
3aaDETDefinite=Ind PronType=Art5 waydet
4fairfairADJDegree=Pos5 wayamod
5waywayNOUNNumber=Sing1 Whatnsubj
6totoPART_7 decidemark
7decidedecideVERBVerbForm=Inf5 wayacl
8??PUNCT_1 Whatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta fair waytree rules
2decideto-infinitivea fair way not said herevn correspond-36.1-1 «NP V»: agent=Agent

The options

Option 1

Stop the whole game for good

detamodobjcaseoblrootStopVERBtheDETwholeADJgameNOUNforADPgoodADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1StopstopVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art4 gamedet
3wholewholeADJDegree=Pos4 gameamod
4gamegameNOUNNumber=Sing1 Stopobj
5forforADP_6 goodcase
6goodgoodADJDegree=Pos1 Stopobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stopimperativeyou not said herethe whole gamefor goodvn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality game=Eventuality

Option 2

The stronger player decides

detamodnsubjrootTheDETstrongerADJplayerNOUNdecidesVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 playerdet
2strongerstrongADJDegree=Cmp3 playeramod
3playerplayerNOUNNumber=Sing4 decidesnsubj
4decidesdecideVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1decidepresentthe stronger playervn correspond-36.1-1 «NP V»: agent=Agent

Option 3 · ← Mova's choice · ✓ the right answer

Replay the point

detobjrootReplayVERBtheDETpointNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ReplayreplayVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 pointdet
3pointpointNOUNNumber=Sing1 Replayobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1replayimperativeyou not said herethe pointvn performance-26.7-1 «NP V NP»: agent=Agent point=Theme

Option 4

The player who shouts loudest decides

detnsubjnsubjacl:relclparataxisrootTheDETplayerNOUNwhoPRONshoutsVERBloudestADJdecidesVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 playerdet
2playerplayerNOUNNumber=Sing6 decidesnsubj
3whowhoPRONPronType=Rel4 shoutsnsubj
4shoutsshoutVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 playeracl:relcl
5loudestloudADJDegree=Sup4 shoutsparataxis
6decidesdecideVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1shout speech: expresspresentthe playervn manner_speaking-37.3 «NP V»: agent=Agent
2decidepresentthe playervn correspond-36.1-1 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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