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Test 5 · ★★★ · Thinking cleverly about people

In a class of 30, only 10 children get to choose the games every week. What would most likely happen?

Mova's choice: option 2 · The right answer: option 4 · wrong ✗ · Who acts: 10 children · What happens: get, choose, happen · To what, where: class, games

This is test 5 · ★★★ of lesson 60 «Thinking cleverly about people» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: In a class of 30, only 10 children get to choose the games every week.

casedetoblcasenmodpunctadvmodnummodnsubjmarkxcompdetobjdetobl:unmarkedpunctrootInADPaDETclassNOUNofADP30NUM,PUNCTonlyADV10NUMchildrenNOUNgetVERBtoPARTchooseVERBtheDETgamesNOUNeveryDETweekNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 classcase
2aaDETDefinite=Ind PronType=Art3 classdet
3classclassNOUNNumber=Sing10 getobl
4ofofADP_5 30case
53030NUMNumForm=Digit NumType=Card3 classnmod
6,,PUNCT_3 classpunct
7onlyonlyADV_8 10advmod
81010NUMNumForm=Digit NumType=Card9 childrennummod
9childrenchildNOUNNumber=Plur10 getnsubj
10getgetVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
11totoPART_12 choosemark
12choosechooseVERBVerbForm=Inf10 getxcomp
13thetheDETDefinite=Def PronType=Art14 gamesdet
14gamesgameNOUNNumber=Plur12 chooseobj
15everyeveryDETPronType=Tot16 weekdet
16weekweekNOUNNumber=Sing12 chooseobl:unmarked
17..PUNCT_10 getpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1getpresent10 childrena class of 30vn comprehend-87.2-1 «NP V how S_INF»: agent=Experiencer clause=Stimulus
2chooseto-infinitive10 children not said herethe gamesweekvn get-13.5.1 «NP V NP»: agent=Agent game=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What would most likely happen?

nsubjauxadvmodadvmodpunctrootWhatPRONwouldAUXmostADVlikelyADVhappenVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int5 happennsubj
2wouldwouldAUXVerbForm=Fin5 happenaux
3mostmostADVDegree=Sup4 likelyadvmod
4likelylikelyADV_5 happenadvmod
5happenhappenVERBVerbForm=Infrootroot
6??PUNCT_5 happenpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1happenwouldlikely propertyvn occur-48.3-1 «NP V»: agent=Theme

The options

Option 1

The class would play far better together

detnsubjauxadvmodxcompadvmodrootTheDETclassNOUNwouldAUXplayVERBfarADVbetterADJtogetherADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 classdet
2classclassNOUNNumber=Sing4 playnsubj
3wouldwouldAUXVerbForm=Fin4 playaux
4playplayVERBVerbForm=Infrootroot
5farfarADVDegree=Pos6 betteradvmod
6bettergoodADJDegree=Cmp4 playxcomp
7togethertogetherADV_4 playadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playwouldthe classgood, together propertyvn performance-26.7-1 «NP V»: agent=Agent

Option 2 · ← Mova's choice

Everyone would enjoy the games just as much

nsubjauxdetobjadvmodadvmodconjrootEveryonePRONwouldAUXenjoyVERBtheDETgamesNOUNjustADVasADVmuchADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EveryoneeveryonePRONNumber=Sing PronType=Tot3 enjoynsubj
2wouldwouldAUXVerbForm=Fin3 enjoyaux
3enjoyenjoyVERBVerbForm=Infrootroot
4thetheDETDefinite=Def PronType=Art5 gamesdet
5gamesgameNOUNNumber=Plur3 enjoyobj
6justjustADV_8 muchadvmod
7asasADV_8 muchadvmod
8muchmuchADJDegree=Pos3 enjoyconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1enjoywouldEveryonethe gamesvn admire-31.2 «NP V NP»: agent=Experiencer game=Stimulus

Option 3

The 10 would always choose games that suit everyone in the class

detnsubjauxadvmodobjnsubjacl:relclobjcasedetoblrootTheDET10NUMwouldAUXalwaysADVchooseVERBgamesNOUNthatPRONsuitVERBeveryonePRONinADPtheDETclassNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 10det
21010NUMNumForm=Digit NumType=Card5 choosensubj
3wouldwouldAUXVerbForm=Fin5 chooseaux
4alwaysalwaysADVPronType=Tot5 chooseadvmod
5choosechooseVERBVerbForm=Infrootroot
6gamesgameNOUNNumber=Plur5 chooseobj
7thatthatPRONPronType=Rel8 suitnsubj
8suitsuitVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 gamesacl:relcl
9everyoneeveryonePRONNumber=Sing PronType=Tot8 suitobj
10ininADP_12 classcase
11thetheDETDefinite=Def PronType=Art12 classdet
12classclassNOUNNumber=Sing8 suitobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1choosewouldthe 10gamesalways propertyvn get-13.5.1 «NP V NP»: agent=Agent game=Theme
2suitpresentgameseveryonethe classtree rules

Option 4 · ✓ the right answer

The other 20 would start to feel left out and lose interest

detamodnsubjauxmarkxcompxcompcompound:prtccconjobjrootTheDETotherADJ20NUMwouldAUXstartVERBtoPARTfeelVERBleftVERBoutADPandCCONJloseVERBinterestNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 20det
2otherotherADJDegree=Pos3 20amod
32020NUMNumForm=Digit NumType=Card5 startnsubj
4wouldwouldAUXVerbForm=Fin5 startaux
5startstartVERBVerbForm=Infrootroot
6totoPART_7 feelmark
7feelfeelVERBVerbForm=Inf5 startxcomp
8leftleaveVERBTense=Past VerbForm=Part Voice=Pass7 feelxcomp
9outoutADP_8 leftcompound:prt
10andandCCONJ_11 losecc
11loseloseVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 startconj
12interestinterestNOUNNumber=Sing11 loseobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1startwouldthe other 20vn begin-55.1-1-1 «NP V S_INF»: agent=Agent clause=Eventuality
2feelto-infinitivethe other 20 not said herevn conjecture-29.5-2 «NP V that S»: agent=Agent clause=Theme
3leave outparticiplethe other 20 not said herevn neglect-75.1 «NP V NP»: agent=Agent
4losepresentthe other 20 not said hereinterestvn succeed-74-3-1 «NP V NP»: agent=Agent interest=Eventuality

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/60-reasoning-about-people/t5/