Mova0.5 pre-release⌕
☰
home / corpora / questions / Everyday / Thinking cleverly about people / t7

Test 7 · ★★★ · Thinking cleverly about people

A player says «Let's share the ball so everyone gets to kick». What is the cleverest reason this helps the game?

Mova's choice: option 3 · The right answer: option 2 · wrong ✗ · Who acts: player, 's, everyone, cleverest reason, this · What happens: say, let, share, get, kick, be · To what, where: 's, ball, game · Speech: someone speaks here

This is test 7 · ★★★ of lesson 60 «Thinking cleverly about people» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: A player says «Let's share the ball so everyone gets to kick».

detnsubjpunctccompobjxcompdetobjadvmodnsubjadvclmarkxcomppunctpunctrootADETplayerNOUNsaysVERB«PUNCTLetVERB'sPRONshareVERBtheDETballNOUNsoADVeveryonePRONgetsVERBtoPARTkickVERB»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 playerdet
2playerplayerNOUNNumber=Sing3 saysnsubj
3sayssayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4««PUNCT_5 Letpunct
5LetletVERBVerbForm=Inf3 saysccomp
6'swePRONCase=Acc Number=Plur Person=1 PronType=Prs5 Letobj
7shareshareVERBVerbForm=Inf5 Letxcomp
8thetheDETDefinite=Def PronType=Art9 balldet
9ballballNOUNNumber=Sing7 shareobj
10sosoADV_12 getsadvmod
11everyoneeveryonePRONNumber=Sing PronType=Tot12 getsnsubj
12getsgetVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 shareadvcl
13totoPART_14 kickmark
14kickkickVERBVerbForm=Inf12 getsxcomp
15»»PUNCT_5 Letpunct
16..PUNCT_3 sayspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertpresenta playervn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
2let in a quoteinfinitive'stree rules
3share in a quoteinfinitive's not said herethe balltree rules
4get in a quotepresenteveryonevn comprehend-87.2-1 «NP V how S_INF»: agent=Experiencer clause=Stimulus
5kick in a quoteto-infinitiveeveryone not said herevn split-23.2 «NP V apart»: agent=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What is the cleverest reason this helps the game?

copdetamodnsubjnsubjacl:relcldetobjpunctrootWhatPRONisAUXtheDETcleverestADJreasonNOUNthisPRONhelpsVERBtheDETgameNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Whatcop
3thetheDETDefinite=Def PronType=Art5 reasondet
4cleverestcleverADJDegree=Sup5 reasonamod
5reasonreasonNOUNNumber=Sing1 Whatnsubj
6thisthisPRONNumber=Sing PronType=Dem7 helpsnsubj
7helpshelpVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 reasonacl:relcl
8thetheDETDefinite=Def PronType=Art9 gamedet
9gamegameNOUNNumber=Sing7 helpsobj
10??PUNCT_1 Whatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe cleverest reasontree rules
2helppresentthisthe gamevn help-72.1-1-1 «NP V NP»: agent=Agent game=Beneficiary

The options

Option 1

It means the best player scores even more goals than before

nsubjdetamodnsubjccompadvmodamodobjfixednmodrootItPRONmeansVERBtheDETbestADJplayerNOUNscoresVERBevenADVmoreADJgoalsNOUNthanADPbeforeSCONJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs2 meansnsubj
2meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art5 playerdet
4bestgoodADJDegree=Sup5 playeramod
5playerplayerNOUNNumber=Sing6 scoresnsubj
6scoresscoreVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 meansccomp
7evenevenADV_8 moreadvmod
8moremoreADJDegree=Cmp9 goalsamod
9goalsgoalNOUNNumber=Plur6 scoresobj
10thanthanADP_11 beforefixed
11beforebeforeSCONJ_9 goalsnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1meanpresentItvn intend-61.2-1 «NP V S»: agent=Agent clause=Topic
2scorepresentthe best playermore goalsvn get-13.5.1-1 «NP V NP»: agent=Agent goal=Theme

Option 2 · ✓ the right answer

When everyone gets a go, everyone wants to keep playing

advmodnsubjadvcldetobjpunctnsubjmarkxcompxcomprootWhenADVeveryonePRONgetsVERBaDETgoNOUN,PUNCTeveryonePRONwantsVERBtoPARTkeepVERBplayingVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhenwhenADVPronType=Int3 getsadvmod
2everyoneeveryonePRONNumber=Sing PronType=Tot3 getsnsubj
3getsgetVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 wantsadvcl
4aaDETDefinite=Ind PronType=Art5 godet
5gogoNOUNNumber=Sing3 getsobj
6,,PUNCT_3 getspunct
7everyoneeveryonePRONNumber=Sing PronType=Tot8 wantsnsubj
8wantswantVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
9totoPART_10 keepmark
10keepkeepVERBVerbForm=Inf8 wantsxcomp
11playingplayVERBVerbForm=Ger10 keepxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1getpresenteveryonea govn comprehend-87.2-1 «NP V NP»: agent=Experiencer go=Stimulus
2wantpresenteveryonevn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot clause=Theme
3keep not said to happento-infinitiveeveryone not said heretree rules
4playgerundeveryone not said herevn performance-26.7-1 «NP V»: agent=Agent

Option 3 · ← Mova's choice

It lets the game finish faster

nsubjdetobjxcompadvmodrootItPRONletsVERBtheDETgameNOUNfinishVERBfasterADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs2 letsnsubj
2letsletVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 gamedet
4gamegameNOUNNumber=Sing2 letsobj
5finishfinishVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin2 letsxcomp
6fasterfastADVDegree=Cmp5 finishadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1letpresentItthe gametree rules
2finishpresentthe game not said herefast propertyvn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality

Option 4

It makes the ball last longer

nsubjdetobjadvmodadvmodrootItPRONmakesVERBtheDETballNOUNlastADVlongerADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs2 makesnsubj
2makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 balldet
4ballballNOUNNumber=Sing2 makesobj
5lastlastADV_6 longeradvmod
6longerlongADVDegree=Cmp2 makesadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresentItthe balllong propertyvn build-26.1-1 «NP.material V NP»: agent=Material ball=Product

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/60-reasoning-about-people/t7/