Test 7 · ★★★ · Thinking cleverly about people
A player says «Let's share the ball so everyone gets to kick». What is the cleverest reason this helps the game?
Mova's choice: option 3 · The right answer: option 2 · wrong ✗ · Who acts: player, 's, everyone, cleverest reason, this · What happens: say, let, share, get, kick, be · To what, where: 's, ball, game · Speech: someone speaks here
This is test 7 · ★★★ of lesson 60 «Thinking cleverly about people» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: A player says «Let's share the ball so everyone gets to kick».
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | A | a | DET | Definite=Ind PronType=Art | 2 player | det |
| 2 | player | player | NOUN | Number=Sing | 3 says | nsubj |
| 3 | says | say | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | « | « | PUNCT | _ | 5 Let | punct |
| 5 | Let | let | VERB | VerbForm=Inf | 3 says | ccomp |
| 6 | 's | we | PRON | Case=Acc Number=Plur Person=1 PronType=Prs | 5 Let | obj |
| 7 | share | share | VERB | VerbForm=Inf | 5 Let | xcomp |
| 8 | the | the | DET | Definite=Def PronType=Art | 9 ball | det |
| 9 | ball | ball | NOUN | Number=Sing | 7 share | obj |
| 10 | so | so | ADV | _ | 12 gets | advmod |
| 11 | everyone | everyone | PRON | Number=Sing PronType=Tot | 12 gets | nsubj |
| 12 | gets | get | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 7 share | advcl |
| 13 | to | to | PART | _ | 14 kick | mark |
| 14 | kick | kick | VERB | VerbForm=Inf | 12 gets | xcomp |
| 15 | » | » | PUNCT | _ | 5 Let | punct |
| 16 | . | . | PUNCT | _ | 3 says | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | say speech: assert | present | a player | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic | |||||
| 2 | let in a quote | infinitive | 's | tree rules | |||||
| 3 | share in a quote | infinitive | 's not said here | the ball | tree rules | ||||
| 4 | get in a quote | present | everyone | vn comprehend-87.2-1 «NP V how S_INF»: agent=Experiencer clause=Stimulus | |||||
| 5 | kick in a quote | to-infinitive | everyone not said here | vn split-23.2 «NP V apart»: agent=Patient |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: What is the cleverest reason this helps the game?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | root | root |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 1 What | cop |
| 3 | the | the | DET | Definite=Def PronType=Art | 5 reason | det |
| 4 | cleverest | clever | ADJ | Degree=Sup | 5 reason | amod |
| 5 | reason | reason | NOUN | Number=Sing | 1 What | nsubj |
| 6 | this | this | PRON | Number=Sing PronType=Dem | 7 helps | nsubj |
| 7 | helps | help | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 reason | acl:relcl |
| 8 | the | the | DET | Definite=Def PronType=Art | 9 game | det |
| 9 | game | game | NOUN | Number=Sing | 7 helps | obj |
| 10 | ? | ? | PUNCT | _ | 1 What | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | the cleverest reason | tree rules | |||||
| 2 | help | present | this | the game | vn help-72.1-1-1 «NP V NP»: agent=Agent game=Beneficiary |
The options
Option 1
It means the best player scores even more goals than before
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 2 means | nsubj |
| 2 | means | mean | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | the | the | DET | Definite=Def PronType=Art | 5 player | det |
| 4 | best | good | ADJ | Degree=Sup | 5 player | amod |
| 5 | player | player | NOUN | Number=Sing | 6 scores | nsubj |
| 6 | scores | score | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 2 means | ccomp |
| 7 | even | even | ADV | _ | 8 more | advmod |
| 8 | more | more | ADJ | Degree=Cmp | 9 goals | amod |
| 9 | goals | goal | NOUN | Number=Plur | 6 scores | obj |
| 10 | than | than | ADP | _ | 11 before | fixed |
| 11 | before | before | SCONJ | _ | 9 goals | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | mean | present | It | vn intend-61.2-1 «NP V S»: agent=Agent clause=Topic | |||||
| 2 | score | present | the best player | more goals | vn get-13.5.1-1 «NP V NP»: agent=Agent goal=Theme |
Option 2 · ✓ the right answer
When everyone gets a go, everyone wants to keep playing
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | When | when | ADV | PronType=Int | 3 gets | advmod |
| 2 | everyone | everyone | PRON | Number=Sing PronType=Tot | 3 gets | nsubj |
| 3 | gets | get | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 8 wants | advcl |
| 4 | a | a | DET | Definite=Ind PronType=Art | 5 go | det |
| 5 | go | go | NOUN | Number=Sing | 3 gets | obj |
| 6 | , | , | PUNCT | _ | 3 gets | punct |
| 7 | everyone | everyone | PRON | Number=Sing PronType=Tot | 8 wants | nsubj |
| 8 | wants | want | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 9 | to | to | PART | _ | 10 keep | mark |
| 10 | keep | keep | VERB | VerbForm=Inf | 8 wants | xcomp |
| 11 | playing | play | VERB | VerbForm=Ger | 10 keep | xcomp |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | get | present | everyone | a go | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer go=Stimulus | ||||
| 2 | want | present | everyone | vn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot clause=Theme | |||||
| 3 | keep not said to happen | to-infinitive | everyone not said here | tree rules | |||||
| 4 | play | gerund | everyone not said here | vn performance-26.7-1 «NP V»: agent=Agent |
Option 3 · ← Mova's choice
It lets the game finish faster
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 2 lets | nsubj |
| 2 | lets | let | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 game | det |
| 4 | game | game | NOUN | Number=Sing | 2 lets | obj |
| 5 | finish | finish | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 2 lets | xcomp |
| 6 | faster | fast | ADV | Degree=Cmp | 5 finish | advmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | let | present | It | the game | tree rules | ||||
| 2 | finish | present | the game not said here | fast property | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |
Option 4
It makes the ball last longer
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 2 makes | nsubj |
| 2 | makes | make | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 ball | det |
| 4 | ball | ball | NOUN | Number=Sing | 2 makes | obj |
| 5 | last | last | ADV | _ | 6 longer | advmod |
| 6 | longer | long | ADV | Degree=Cmp | 2 makes | advmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | make | present | It | the ball | long property | vn build-26.1-1 «NP.material V NP»: agent=Material ball=Product |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/60-reasoning-about-people/t7/