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Exam question 1 · Boredom, excitement and pride

Which of the following statements most accurately characterises boredom?

Mova's choice: option 4 · The right answer: option 1 · wrong ✗ · What happens: follow, characteris · To what, where: boredom

This is exam question 1 of lesson 93 «Boredom, excitement and pride» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

nsubjcasedetamodobladvmodadvmodobjpunctrootWhichPRONofADPtheDETfollowingVERBstatementsNOUNmostADVaccuratelyADVcharacterisesVERBboredomNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhichwhichPRONPronType=Rel8 characterisesnsubj
2ofofADP_5 statementscase
3thetheDETDefinite=Def PronType=Art5 statementsdet
4followingfollowVERBVerbForm=Ger5 statementsamod
5statementsstatementNOUNNumber=Plur8 characterisesobl
6mostmostADVDegree=Sup7 accuratelyadvmod
7accuratelyaccuratelyADV_8 characterisesadvmod
8characterisescharacterisVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
9boredomboredomNOUNNumber=Sing8 characterisesobj
10??PUNCT_8 characterisespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1followgerundvn occur-48.3-1 «NP V»: agent=Theme
2characterispresentboredomof the following statements; accurately propertytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ✓ the right answer

Boredom is frequently the starting point of creativity

nsubjcopadvmoddetcompoundcasenmodrootBoredomNOUNisAUXfrequentlyADVtheDETstartingNOUNpointNOUNofADPcreativityNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BoredomboredomNOUNNumber=Sing6 pointnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 pointcop
3frequentlyfrequentlyADV_6 pointadvmod
4thetheDETDefinite=Def PronType=Art6 pointdet
5startingstartingNOUNNumber=Sing6 pointcompound
6pointpointNOUNNumber=Singrootroot
7ofofADP_8 creativitycase
8creativitycreativityNOUNNumber=Sing6 pointnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentBoredomthe starting pointof creativity; frequently propertytree rules

Option 2

Boredom is a sign of an illness which requires medicine

nsubjcopdetcasedetnmodnsubjacl:relclobjrootBoredomNOUNisAUXaDETsignNOUNofADPanDETillnessNOUNwhichPRONrequiresVERBmedicineNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BoredomboredomNOUNNumber=Sing4 signnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 signcop
3aaDETDefinite=Ind PronType=Art4 signdet
4signsignNOUNNumber=Singrootroot
5ofofADP_7 illnesscase
6anaDETDefinite=Ind PronType=Art7 illnessdet
7illnessillnessNOUNNumber=Sing4 signnmod
8whichwhichPRONPronType=Rel9 requiresnsubj
9requiresrequireVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 illnessacl:relcl
10medicinemedicineNOUNNumber=Sing9 requiresobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentBoredoma signof a illnesstree rules
2requirepresenta illnessmedicinevn require-103-1 «NP V NP»: agent=Theme medicine=Precondition

Option 3

Boredom is never experienced by truly intelligent children

nsubj:passaux:passadvmodcaseadvmodamodoblrootBoredomNOUNisAUXneverADVexperiencedVERBbyADPtrulyADVintelligentADJchildrenNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BoredomboredomNOUNNumber=Sing4 experiencednsubj:pass
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 experiencedaux:pass
3neverneverADVPronType=Neg4 experiencedadvmod
4experiencedexperienceVERBTense=Past VerbForm=Part Voice=Passrootroot
5bybyADP_8 childrencase
6trulytrulyADV_7 intelligentadvmod
7intelligentintelligentADJDegree=Pos8 childrenamod
8childrenchildNOUNNumber=Plur4 experiencedobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not experiencepresent · passiveintelligent childrenBoredomvn sight-30.2 «NP V NP»: agent=Experiencer subject=Stimulus

Option 4 · ← Mova's choice

Boredom can be cured only by television screens and video games

nsubj:passauxaux:passadvmodcasecompoundoblcccompoundconjrootBoredomNOUNcanAUXbeAUXcuredVERBonlyADVbyADPtelevisionNOUNscreensNOUNandCCONJvideoNOUNgamesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BoredomboredomNOUNNumber=Sing4 curednsubj:pass
2cancanAUXVerbForm=Fin4 curedaux
3bebeAUXVerbForm=Inf4 curedaux:pass
4curedcureVERBTense=Past VerbForm=Part Voice=Passrootroot
5onlyonlyADV_4 curedadvmod
6bybyADP_8 screenscase
7televisiontelevisionNOUNNumber=Sing8 screenscompound
8screensscreenNOUNNumber=Plur4 curedobl
9andandCCONJ_11 gamescc
10videovideoNOUNNumber=Sing11 gamescompound
11gamesgameNOUNNumber=Plur8 screensconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1curecan · passivetelevision screens and video gamesBoredomvn free-10.6.3-1-1 «NP V NP PP.theme»: agent=Causer subject=Source

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/93-boredom-excitement-and-pride/e1/