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Test 4 · Languages and peoples on the map

In the game, every location has one tidy culture. What was real life like?

Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: location · What happens: have, be · To what, where: one tidy culture, game, real life

This is test 4 of lesson 25 «Languages and peoples on the map» of the geography course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: In the game, every location has one tidy culture.

casedetoblpunctdetnsubjnummodamodobjpunctrootInADPtheDETgameNOUN,PUNCTeveryDETlocationNOUNhasVERBoneNUMtidyADJcultureNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing7 hasobl
4,,PUNCT_3 gamepunct
5everyeveryDETPronType=Tot6 locationdet
6locationlocationNOUNNumber=Sing7 hasnsubj
7hashaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
8oneoneNUMNumForm=Word NumType=Card10 culturenummod
9tidytidyADJDegree=Pos10 cultureamod
10culturecultureNOUNNumber=Sing7 hasobj
11..PUNCT_7 haspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepresentevery locationone tidy culturethe gamevn birth-28.2-1 «NP V NP»: agent=Agent culture=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What was real life like?

copamodnsubjcasepunctrootWhatPRONwasAUXrealADJlifeNOUNlikeADP?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 lifecop
3realrealADJDegree=Pos4 lifeamod
4lifelifeNOUNNumber=Sing1 Whatnsubj
5likelikeADP_1 Whatcase
6??PUNCT_1 Whatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apastreal lifetree rules

The options

Option 1 · ← Mova's choice

All of Europe spoke Latin until 1800

detcasensubjobjcaseoblrootAllDETofADPEuropePROPNspokeVERBLatinPROPNuntilADP1800NUM
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AllallDETPronType=Tot3 Europedet
2ofofADP_3 Europecase
3EuropeEuropePROPNNumber=Sing4 spokensubj
4spokespeakVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
5LatinLatinPROPNNumber=Sing4 spokeobj
6untiluntilADP_7 1800case
718001800NUMNumForm=Digit NumType=Card4 spokeobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1speak speech: otherpastall EuropeLatinuntil 1800tree rules

Option 2

Every village spoke exactly one language, as in the game

detnsubjadvmodnummodobjpunctcasecasedetoblrootEveryDETvillageNOUNspokeVERBexactlyADVoneNUMlanguageNOUN,PUNCTasADPinADPtheDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EveryeveryDETPronType=Tot2 villagedet
2villagevillageNOUNNumber=Sing3 spokensubj
3spokespeakVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4exactlyexactlyADV_5 oneadvmod
5oneoneNUMNumForm=Word NumType=Card6 languagenummod
6languagelanguageNOUNNumber=Sing3 spokeobj
7,,PUNCT_11 gamepunct
8asasADP_11 gamecase
9ininADP_11 gamecase
10thetheDETDefinite=Def PronType=Art11 gamedet
11gamegameNOUNNumber=Sing3 spokeobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1speak speech: otherpastevery villageone languageas the gametree rules

Option 3 · ✓ the right answer

Places often mixed languages, and courts used yet another one

nsubjadvmodamodconjpunctccnsubjadvmoddetobjrootPlacesNOUNoftenADVmixedVERBlanguagesNOUN,PUNCTandCCONJcourtsNOUNusedVERByetADVanotherDEToneNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PlacesplaceNOUNNumber=Plur8 usednsubj
2oftenoftenADV_3 mixedadvmod
3mixedmixVERBTense=Past VerbForm=Part Voice=Pass4 languagesamod
4languageslanguageNOUNNumber=Plur1 Placesconj
5,,PUNCT_8 usedpunct
6andandCCONJ_8 usedcc
7courtscourtNOUNNumber=Plur8 usednsubj
8useduseVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Finrootroot
9yetyetADV_8 usedadvmod
10anotheranotherDETPronType=Ind11 onedet
11oneoneNOUNNumber=Sing8 usedobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1mixparticipleoften propertyvn mix-22.1-1-1 «NP V»: agent=Patient
2usepastPlaces and mixed languagesanother oneyetvn eat-39.1 «NP V NP»: agent=Agent one=Patient

Option 4

Languages never changed in 500 years

nsubjadvmodcasenummodoblrootLanguagesNOUNneverADVchangedVERBinADP500NUMyearsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LanguageslanguageNOUNNumber=Plur3 changednsubj
2neverneverADVPronType=Neg3 changedadvmod
3changedchangeVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Finrootroot
4ininADP_6 yearscase
5500500NUMNumForm=Digit NumType=Card6 yearsnummod
6yearsyearNOUNNumber=Plur3 changedobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not changepastLanguagesyearvn dress-41.1.1-1-1 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/geography/25-languages-and-peoples-on-the-map/t4/