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Test 2 · ★ · Computers and the internet

In EU5 your country rules half the world by 1500. What should you remember?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: your, you · What happens: rule, remember

This is test 2 · ★ of lesson 36 «Computers and the internet» of the history course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: In EU5 your country rules half the world by 1500.

caseoblnmod:posscompounddet:predetdetnmodcasenmodpunctrootInADPEU5PROPNyourPRONcountryNOUNrulesNOUNhalfDETtheDETworldNOUNbyADP1500NUM.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_2 EU5case
2EU5EU5PROPNNumber=Sing5 rulesobl
3youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs5 rulesnmod:poss
4countrycountryNOUNNumber=Sing5 rulescompound
5rulesruleNOUNNumber=Plurrootroot
6halfhalfDETNumForm=Word NumType=Frac PronType=Ind8 worlddet:predet
7thetheDETDefinite=Def PronType=Art8 worlddet
8worldworldNOUNNumber=Sing5 rulesnmod
9bybyADP_10 1500case
1015001500NUMNumForm=Digit NumType=Card5 rulesnmod
11..PUNCT_5 rulespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ruleyournom rule «cognition intransitive»: poss=agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What should you remember?

objauxnsubjpunctrootWhatPRONshouldAUXyouPRONrememberVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int4 rememberobj
2shouldshouldAUXVerbForm=Fin4 rememberaux
3youyouPRONCase=Nom Person=2 PronType=Prs4 remembernsubj
4rememberrememberVERBVerbForm=Infrootroot
5??PUNCT_4 rememberpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1remembershouldyouvn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent what=Theme

The options

Option 1 · ← Mova's choice · ✓ the right answer

History games simplify and sometimes change real history

compoundnsubjccadvmodconjamodobjrootHistoryNOUNgamesNOUNsimplifyVERBandCCONJsometimesADVchangeVERBrealADJhistoryNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HistoryhistoryNOUNNumber=Sing2 gamescompound
2gamesgameNOUNNumber=Plur3 simplifynsubj
3simplifysimplifyVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4andandCCONJ_6 changecc
5sometimessometimesADVPronType=Ind6 changeadvmod
6changechangeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 simplifyconj
7realrealADJDegree=Pos8 historyamod
8historyhistoryNOUNNumber=Sing6 changeobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1simplifypresentHistory gamestree rules
2changepresentHistory games not said herereal historysometimes propertyvn dress-41.1.1-1-1 «NP V NP»: agent=Agent history=Patient

Option 2

The game is a perfect copy of everything that really happened in 1500

detnsubjcopdetamodcasenmodnsubjadvmodacl:relclcaseoblrootTheDETgameNOUNisAUXaDETperfectADJcopyNOUNofADPeverythingPRONthatPRONreallyADVhappenedVERBinADP1500NUM
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing6 copynsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 copycop
4aaDETDefinite=Ind PronType=Art6 copydet
5perfectperfectADJDegree=Pos6 copyamod
6copycopyNOUNNumber=Singrootroot
7ofofADP_8 everythingcase
8everythingeverythingPRONNumber=Sing PronType=Tot6 copynmod
9thatthatPRONPronType=Rel11 happenednsubj
10reallyreallyADV_11 happenedadvmod
11happenedhappenVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin8 everythingacl:relcl
12ininADP_13 1500case
1315001500NUMNumForm=Digit NumType=Card11 happenedobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe gamea perfect copyof everythingtree rules
2happenpast1500vn occur-48.3-1 «NP V PP»: agent=Theme in 1500=Location

Option 3

Real history copies the game

amodnsubjdetobjrootRealADJhistoryNOUNcopiesVERBtheDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RealrealADJDegree=Pos2 historyamod
2historyhistoryNOUNNumber=Sing3 copiesnsubj
3copiescopyVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art5 gamedet
5gamegameNOUNNumber=Sing3 copiesobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1copypresentReal historythe gamevn scribble-25.2 «NP V NP»: agent=Agent game=Theme

Option 4

Games are always wrong about everything

nsubjcopadvmodcaseoblrootGamesNOUNareAUXalwaysADVwrongADJaboutADPeverythingPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GamesgameNOUNNumber=Plur4 wrongnsubj
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 wrongcop
3alwaysalwaysADVPronType=Tot4 wrongadvmod
4wrongwrongADJDegree=Posrootroot
5aboutaboutADP_6 everythingcase
6everythingeverythingPRONNumber=Sing PronType=Tot4 wrongobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentGamesabout everything; always, wrong propertytree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/history/36-computers-and-the-internet/t2/