Test 2 · ★ · Computers and the internet
In EU5 your country rules half the world by 1500. What should you remember?
Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: your, you · What happens: rule, remember
This is test 2 · ★ of lesson 36 «Computers and the internet» of the history course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: In EU5 your country rules half the world by 1500.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | In | in | ADP | _ | 2 EU5 | case |
| 2 | EU5 | EU5 | PROPN | Number=Sing | 5 rules | obl |
| 3 | your | your | PRON | Case=Gen Person=2 Poss=Yes PronType=Prs | 5 rules | nmod:poss |
| 4 | country | country | NOUN | Number=Sing | 5 rules | compound |
| 5 | rules | rule | NOUN | Number=Plur | root | root |
| 6 | half | half | DET | NumForm=Word NumType=Frac PronType=Ind | 8 world | det:predet |
| 7 | the | the | DET | Definite=Def PronType=Art | 8 world | det |
| 8 | world | world | NOUN | Number=Sing | 5 rules | nmod |
| 9 | by | by | ADP | _ | 10 1500 | case |
| 10 | 1500 | 1500 | NUM | NumForm=Digit NumType=Card | 5 rules | nmod |
| 11 | . | . | PUNCT | _ | 5 rules | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | rule | your | nom rule «cognition intransitive»: poss=agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: What should you remember?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | 4 remember | obj |
| 2 | should | should | AUX | VerbForm=Fin | 4 remember | aux |
| 3 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 4 remember | nsubj |
| 4 | remember | remember | VERB | VerbForm=Inf | root | root |
| 5 | ? | ? | PUNCT | _ | 4 remember | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | remember | should | you | vn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent what=Theme |
The options
Option 1 · ← Mova's choice · ✓ the right answer
History games simplify and sometimes change real history
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | History | history | NOUN | Number=Sing | 2 games | compound |
| 2 | games | game | NOUN | Number=Plur | 3 simplify | nsubj |
| 3 | simplify | simplify | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | and | and | CCONJ | _ | 6 change | cc |
| 5 | sometimes | sometimes | ADV | PronType=Ind | 6 change | advmod |
| 6 | change | change | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 3 simplify | conj |
| 7 | real | real | ADJ | Degree=Pos | 8 history | amod |
| 8 | history | history | NOUN | Number=Sing | 6 change | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | simplify | present | History games | tree rules | |||||
| 2 | change | present | History games not said here | real history | sometimes property | vn dress-41.1.1-1-1 «NP V NP»: agent=Agent history=Patient |
Option 2
The game is a perfect copy of everything that really happened in 1500
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 game | det |
| 2 | game | game | NOUN | Number=Sing | 6 copy | nsubj |
| 3 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 6 copy | cop |
| 4 | a | a | DET | Definite=Ind PronType=Art | 6 copy | det |
| 5 | perfect | perfect | ADJ | Degree=Pos | 6 copy | amod |
| 6 | copy | copy | NOUN | Number=Sing | root | root |
| 7 | of | of | ADP | _ | 8 everything | case |
| 8 | everything | everything | PRON | Number=Sing PronType=Tot | 6 copy | nmod |
| 9 | that | that | PRON | PronType=Rel | 11 happened | nsubj |
| 10 | really | really | ADV | _ | 11 happened | advmod |
| 11 | happened | happen | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 8 everything | acl:relcl |
| 12 | in | in | ADP | _ | 13 1500 | case |
| 13 | 1500 | 1500 | NUM | NumForm=Digit NumType=Card | 11 happened | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | the game | a perfect copy | of everything | tree rules | |||
| 2 | happen | past | 1500 | vn occur-48.3-1 «NP V PP»: agent=Theme in 1500=Location |
Option 3
Real history copies the game
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Real | real | ADJ | Degree=Pos | 2 history | amod |
| 2 | history | history | NOUN | Number=Sing | 3 copies | nsubj |
| 3 | copies | copy | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | the | the | DET | Definite=Def PronType=Art | 5 game | det |
| 5 | game | game | NOUN | Number=Sing | 3 copies | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | copy | present | Real history | the game | vn scribble-25.2 «NP V NP»: agent=Agent game=Theme |
Option 4
Games are always wrong about everything
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Games | game | NOUN | Number=Plur | 4 wrong | nsubj |
| 2 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 4 wrong | cop |
| 3 | always | always | ADV | PronType=Tot | 4 wrong | advmod |
| 4 | wrong | wrong | ADJ | Degree=Pos | root | root |
| 5 | about | about | ADP | _ | 6 everything | case |
| 6 | everything | everything | PRON | Number=Sing PronType=Tot | 4 wrong | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | Games | about everything; always, wrong property | tree rules |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/history/36-computers-and-the-internet/t2/