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Test 4 · ★ · Gaming nights and the morning after

Mason screams «ref you're blind!» at a computer ref. Next day, short on sleep, what's he likelier to do in a real match?

Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · Who acts: Mason, ref · What happens: scream, be, do · To what, where: computer ref, real match · Speech: someone speaks here

This is test 4 · ★ of lesson 57 «Gaming nights and the morning after» of the medicine course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Mason screams «ref you're blind!» at a computer ref.

nsubjpunctnsubjnsubjcopccomppunctpunctcasedetcompoundoblpunctrootMasonNOUNscreamsVERB«PUNCTrefNOUNyouPRON'reAUXblindADJ!PUNCT»PUNCTatADPaDETcomputerNOUNrefNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MasonmasonNOUNNumber=Sing2 screamsnsubj
2screamsscreamVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3««PUNCT_7 blindpunct
4refrefNOUNNumber=Sing7 blindnsubj
5youyouPRONCase=Nom Person=2 PronType=Prs7 blindnsubj
6'rebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin7 blindcop
7blindblindADJDegree=Pos2 screamsccomp
8!!PUNCT_7 blindpunct
9»»PUNCT_7 blindpunct
10atatADP_13 refcase
11aaDETDefinite=Ind PronType=Art13 refdet
12computercomputerNOUNNumber=Sing13 refcompound
13refrefNOUNNumber=Sing2 screamsobl
14..PUNCT_2 screamspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1scream speech: expresspresentMasona computer refvn sound_emission-43.2 «NP V PP.location»: agent=Theme at ref=Location
2is in a quotepresentrefblind propertytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Next day, short on sleep, what's he likelier to do in a real match?

amodobl:unmarkedpunctamodcaseoblpunctnsubjcopnsubjmarkaclcasedetamodoblpunctrootNextADJdayNOUN,PUNCTshortADJonADPsleepNOUN,PUNCTwhatPRON'sAUXhePRONlikelierADJtoPARTdoVERBinADPaDETrealADJmatchNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NextnextADJDegree=Pos2 dayamod
2daydayNOUNNumber=Sing11 likelierobl:unmarked
3,,PUNCT_4 shortpunct
4shortshortADJDegree=Pos2 dayamod
5ononADP_6 sleepcase
6sleepsleepNOUNNumber=Sing4 shortobl
7,,PUNCT_11 likelierpunct
8whatwhatPRONPronType=Int11 likeliernsubj
9'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin11 likeliercop
10hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs11 likeliernsubj
11likelierlikelyADJDegree=Cmprootroot
12totoPART_13 domark
13dodoVERBVerbForm=Inf11 likelieracl
14ininADP_17 matchcase
15aaDETDefinite=Ind PronType=Art17 matchdet
16realrealADJDegree=Pos17 matchamod
17matchmatchNOUNNumber=Sing13 doobl
18??PUNCT_11 likelierpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentdaylikely propertytree rules
2doto-infinitivea real matchvn act-114-1 «NP V»: agent=Agent

The options

Option 1 · ← Mova's choice

Fall asleep in goal at half-time

xcompcaseoblcasecompoundpunctoblrootFallVERBasleepADJinADPgoalNOUNatADPhalfNOUN-PUNCTtimeNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1FallfallVERBMood=Imp VerbForm=Finrootroot
2asleepasleepADJDegree=Pos1 Fallxcomp
3ininADP_4 goalcase
4goalgoalNOUNNumber=Sing1 Fallobl
5atatADP_8 timecase
6halfhalfNOUNNumber=Sing NumForm=Word NumType=Frac8 timecompound
7--PUNCT_6 halfpunct
8timetimeNOUNNumber=Sing1 Fallobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1fallimperativeyou not said heregoaltimeasleep propertyvn occur-48.3 «NP V PP»: agent=Theme in goal=Location

Option 2

Stay perfectly calm all game long

advmodxcompdetobjadvmodrootStayVERBperfectlyADVcalmADJallDETgameNOUNlongADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1StaystayVERBMood=Imp VerbForm=Finrootroot
2perfectlyperfectlyADV_3 calmadvmod
3calmcalmADJDegree=Pos1 Stayxcomp
4allallDETPronType=Tot5 gamedet
5gamegameNOUNNumber=Sing1 Stayobj
6longlongADVDegree=Pos1 Stayadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stayimperativeyou not said hereall gamecalm, long propertyvn lodge-46 «NP V ADV»: agent=Theme game=Location

Option 3

Score a hat-trick in the first half

detcompoundpunctobjcasedetamodoblrootScoreVERBaDEThatNOUN-PUNCTtrickNOUNinADPtheDETfirstADJhalfNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ScorescoreVERBMood=Imp VerbForm=Finrootroot
2aaDETDefinite=Ind PronType=Art5 trickdet
3hathatNOUNNumber=Sing5 trickcompound
4--PUNCT_3 hatpunct
5tricktrickNOUNNumber=Sing1 Scoreobj
6ininADP_9 halfcase
7thetheDETDefinite=Def PronType=Art9 halfdet
8firstfirstADJDegree=Pos NumForm=Word NumType=Ord9 halfamod
9halfhalfNOUNNumber=Sing NumForm=Word NumType=Frac1 Scoreobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1scoreimperativeyou not said herea hat trickthe first halfvn get-13.5.1-1 «NP V NP»: agent=Agent trick=Theme

Option 4 · ✓ the right answer

Argue with the real ref

casedetamodoblrootArgueVERBwithADPtheDETrealADJrefNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ArgueargueVERBMood=Imp VerbForm=Finrootroot
2withwithADP_5 refcase
3thetheDETDefinite=Def PronType=Art5 refdet
4realrealADJDegree=Pos5 refamod
5refrefNOUNNumber=Sing1 Argueobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1argue speech: disagreeimperativeyou not said herewith the real refvn chit_chat-37.6-1 «NP V PP.co-agent»: agent=Agent with ref=Co-Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/medicine/57-gaming-nights-and-the-morning-after/t4/