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Exam question 1 · In-game currency: coins and gems are real money

Which of the following statements most accurately characterises in-game currency?

Mova's choice: option 3 · The right answer: option 2 · wrong ✗ · What happens: follow, characteris · To what, where: game currency

This is exam question 1 of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

nsubjcasedetamodobladvmodadvmodcasepunctcompoundoblpunctrootWhichPRONofADPtheDETfollowingVERBstatementsNOUNmostADVaccuratelyADVcharacterisesVERBinADP-PUNCTgameNOUNcurrencyNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhichwhichPRONPronType=Rel8 characterisesnsubj
2ofofADP_5 statementscase
3thetheDETDefinite=Def PronType=Art5 statementsdet
4followingfollowVERBVerbForm=Ger5 statementsamod
5statementsstatementNOUNNumber=Plur8 characterisesobl
6mostmostADVDegree=Sup7 accuratelyadvmod
7accuratelyaccuratelyADV_8 characterisesadvmod
8characterisescharacterisVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
9ininADP_12 currencycase
10--PUNCT_9 inpunct
11gamegameNOUNNumber=Sing12 currencycompound
12currencycurrencyNOUNNumber=Sing8 characterisesobl
13??PUNCT_8 characterisespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1followgerundvn occur-48.3-1 «NP V»: agent=Theme
2characterispresentgame currencyof the following statements; accurately propertytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1

A currency furnished without charge to all players

detaclcaseoblcasedetoblrootADETcurrencyNOUNfurnishedVERBwithoutADPchargeNOUNtoADPallDETplayersNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 currencydet
2currencycurrencyNOUNNumber=Singrootroot
3furnishedfurnishVERBTense=Past VerbForm=Part Voice=Pass2 currencyacl
4withoutwithoutADP_5 chargecase
5chargechargeNOUNNumber=Sing3 furnishedobl
6totoADP_8 playerscase
7allallDETPronType=Tot8 playersdet
8playersplayerNOUNNumber=Plur3 furnishedobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1furnishparticiplea currency not said hereall playerswithout chargevn fulfilling-13.4.1-1 «NP V NP PP.recipient»: agent=Agent to player=Recipient

Option 2 · ✓ the right answer

A notional currency within a game, acquired in exchange for real money

detamodcasedetnmodpunctaclcaseoblcaseamodnmodrootADETnotionalADJcurrencyNOUNwithinADPaDETgameNOUN,PUNCTacquiredVERBinADPexchangeNOUNforADPrealADJmoneyNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 currencydet
2notionalnotionalADJDegree=Pos3 currencyamod
3currencycurrencyNOUNNumber=Singrootroot
4withinwithinADP_6 gamecase
5aaDETDefinite=Ind PronType=Art6 gamedet
6gamegameNOUNNumber=Sing3 currencynmod
7,,PUNCT_8 acquiredpunct
8acquiredacquireVERBTense=Past VerbForm=Part Voice=Pass3 currencyacl
9ininADP_10 exchangecase
10exchangeexchangeNOUNNumber=Sing8 acquiredobl
11forforADP_13 moneycase
12realrealADJDegree=Pos13 moneyamod
13moneymoneyNOUNNumber=Sing10 exchangenmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1acquireparticiplea notional currency within a game not said hereexchange for real moneyvn obtain-13.5.2-1 «NP.asset V NP»: agent=Asset

Option 3 · ← Mova's choice

A currency which may invariably be redeemed for cash

detnsubj:passauxadvmodaux:passacl:relclcaseoblrootADETcurrencyNOUNwhichPRONmayAUXinvariablyADVbeAUXredeemedVERBforADPcashNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 currencydet
2currencycurrencyNOUNNumber=Singrootroot
3whichwhichPRONPronType=Rel7 redeemednsubj:pass
4maymayAUXVerbForm=Fin7 redeemedaux
5invariablyinvariablyADV_7 redeemedadvmod
6bebeAUXVerbForm=Inf7 redeemedaux:pass
7redeemedredeemVERBTense=Past VerbForm=Part Voice=Pass2 currencyacl:relcl
8forforADP_9 cashcase
9cashcashNOUNNumber=Sing7 redeemedobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1redeemmay · passivea currencyfor cash; invariably propertyvn steal-10.5 «NP V NP PP.beneficiary»: subject=Theme for cash=Beneficiary

Option 4

A currency issued by the central bank for use in games

detaclcasedetamodoblcaseoblcasenmodrootADETcurrencyNOUNissuedVERBbyADPtheDETcentralADJbankNOUNforADPuseNOUNinADPgamesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 currencydet
2currencycurrencyNOUNNumber=Singrootroot
3issuedissueVERBTense=Past VerbForm=Part Voice=Pass2 currencyacl
4bybyADP_7 bankcase
5thetheDETDefinite=Def PronType=Art7 bankdet
6centralcentralADJDegree=Pos7 bankamod
7bankbankNOUNNumber=Sing3 issuedobl
8forforADP_9 usecase
9useuseNOUNNumber=Sing3 issuedobl
10ininADP_11 gamescase
11gamesgameNOUNNumber=Plur9 usenmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1issueparticiplea currency not said hereby the central bank; for use in gamesvn appear-48.1.1 «NP V PP.location»: agent=Theme by bank=Location

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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