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Test 5 · ★ · In-game currency: coins and gems are real money

Uncle Pat, a Dublin man, says "they put the shop there so ya see it every single time, ya eejit." ("Eejit" means idiot, said fondly.) Why?

Mova's choice: option 3 · The right answer: option 3 · right ✓ · Who acts: Uncle Pat, they, ya, Eejit · What happens: say, put, see, mean · To what, where: shop, idiot · Speech: someone speaks here

This is test 5 · ★ of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Uncle Pat, a Dublin man, says "they put the shop there so ya see it every single time, ya eejit."

compoundnsubjpunctdetcompoundappospunctpunctnsubjadvcldetobjadvmodadvmodnsubjccompobjdetamodobl:unmarkedpunctccompgoeswithpunctpunctrootUnclePROPNPatPROPN,PUNCTaDETDublinPROPNmanNOUN,PUNCTsaysVERB"PUNCTtheyPRONputVERBtheDETshopNOUNthereADVsoADVyaPRONseeVERBitPRONeveryDETsingleADJtimeNOUN,PUNCTyaXeejitNOUN.PUNCT"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1UncleUnclePROPNNumber=Sing2 Patcompound
2PatPatPROPNNumber=Sing8 saysnsubj
3,,PUNCT_6 manpunct
4aaDETDefinite=Ind PronType=Art6 mandet
5DublinDublinPROPNNumber=Sing6 mancompound
6manmanNOUNNumber=Sing2 Patappos
7,,PUNCT_2 Patpunct
8sayssayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
9""PUNCT_11 putpunct
10theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs11 putnsubj
11putputVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin17 seeadvcl
12thetheDETDefinite=Def PronType=Art13 shopdet
13shopshopNOUNNumber=Sing11 putobj
14therethereADVPronType=Dem11 putadvmod
15sosoADV_17 seeadvmod
16yayouPRONCase=Nom Person=2 PronType=Prs17 seensubj
17seeseeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin8 saysccomp
18ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs17 seeobj
19everyeveryDETPronType=Tot21 timedet
20singlesingleADJDegree=Pos21 timeamod
21timetimeNOUNNumber=Sing17 seeobl:unmarked
22,,PUNCT_23 yapunct
23yayaX_8 saysccomp
24eejiteejitNOUNNumber=Sing23 yagoeswith
25..PUNCT_23 yapunct
26""PUNCT_23 yapunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertpresentUncle Patvn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
2put in a quotepasttheythe shoptherevn invest-13.5.4-1 «NP V PP»: agent=Agent shop=Goal
3see in a quotepresentyashoptimevn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer it=Stimulus

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: ("Eejit" means idiot, said fondly.)

punctpunctnsubjpunctobjpunctconjadvmodpunctpunctroot(PUNCT"PUNCTEejitPROPN"PUNCTmeansVERBidiotNOUN,PUNCTsaidVERBfondlyADV.PUNCT)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_5 meanspunct
2""PUNCT_3 Eejitpunct
3EejitEejitPROPNNumber=Sing5 meansnsubj
4""PUNCT_3 Eejitpunct
5meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
6idiotidiotNOUNNumber=Sing5 meansobj
7,,PUNCT_8 saidpunct
8saidsayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin5 meansconj
9fondlyfondlyADV_8 saidadvmod
10..PUNCT_5 meanspunct
11))PUNCT_5 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1meanpresentEejitidiotvn intend-61.2-1 «NP V NP»: agent=Agent idiot=Topic
2say speech: assertpastEejit not said herefondly propertyvn say-37.7-1-1 «NP V that S»: agent=Agent

Sentence 3: Why?

punctrootWhyADV?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhywhyADVPronType=Introotroot
2??PUNCT_1 Whypunct

The frames reader finds no event or fact in this sentence.

The options

Option 1

The shop is where the game saves your progress

detnsubjcopdetnsubjadvcl:relclnmod:possobjrootTheDETshopNOUNisAUXwhereADVtheDETgameNOUNsavesVERByourPRONprogressNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 shopdet
2shopshopNOUNNumber=Sing4 wherensubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 wherecop
4wherewhereADVPronType=Introotroot
5thetheDETDefinite=Def PronType=Art6 gamedet
6gamegameNOUNNumber=Sing7 savesnsubj
7savessaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 whereadvcl:relcl
8youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs9 progressnmod:poss
9progressprogressNOUNNumber=Sing7 savesobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentthe shopwhere propertytree rules
2savepresentthe gameyour progressvn get-13.5.1-1 «NP V NP»: agent=Agent progress=Theme
3progressyournom progress «act intransitive»: poss=agent

Option 2

It's the only place it fits on the screen

nsubjcopdetamodnsubjacl:relclcasedetoblrootItPRON'sAUXtheDETonlyADJplaceNOUNitPRONfitsVERBonADPtheDETscreenNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs5 placensubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 placecop
3thetheDETDefinite=Def PronType=Art5 placedet
4onlyonlyADJDegree=Pos5 placeamod
5placeplaceNOUNNumber=Singrootroot
6ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs7 fitsnsubj
7fitsfitVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 placeacl:relcl
8ononADP_10 screencase
9thetheDETDefinite=Def PronType=Art10 screendet
10screenscreenNOUNNumber=Sing7 fitsobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentItthe only placetree rules
2fitpresentplacethe only place not said herethe screenvn funnel-9.3-1 «NP V NP PP.trajectory»: agent=Agent place=Theme on screen=Trajectory

Option 3 · ← Mova's choice · ✓ the right answer

Seeing something often makes you want it more

csubjobjadvmodobjxcompobjadvmodrootSeeingVERBsomethingPRONoftenADVmakesVERByouPRONwantVERBitPRONmoreADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SeeingseeVERBVerbForm=Ger4 makescsubj
2somethingsomethingPRONNumber=Sing PronType=Ind1 Seeingobj
3oftenoftenADV_4 makesadvmod
4makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5youyouPRONCase=Acc Person=2 PronType=Prs4 makesobj
6wantwantVERBVerbForm=Inf4 makesxcomp
7ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs6 wantobj
8moremoreADVDegree=Cmp6 wantadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1seegerundsomethingvn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer something=Stimulus
2makepresentSeeingyouoften propertytree rules
3wantinfinitiveyou not said hereitvn want-32.1-1-1 «NP V NP ADV»: agent=Pivot it=Theme

Option 4

So you can find the settings

advmodnsubjauxdetobjrootSoADVyouPRONcanAUXfindVERBtheDETsettingsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SosoADV_4 findadvmod
2youyouPRONCase=Nom Person=2 PronType=Prs4 findnsubj
3cancanAUXVerbForm=Fin4 findaux
4findfindVERBVerbForm=Infrootroot
5thetheDETDefinite=Def PronType=Art6 settingsdet
6settingssettingNOUNNumber=Plur4 findobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1findcanyouthe settingsvn discover-84 «NP V NP»: agent=Agent setting=Topic

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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