Test 5 · ★ · In-game currency: coins and gems are real money
Uncle Pat, a Dublin man, says "they put the shop there so ya see it every single time, ya eejit." ("Eejit" means idiot, said fondly.) Why?
Mova's choice: option 3 · The right answer: option 3 · right ✓ · Who acts: Uncle Pat, they, ya, Eejit · What happens: say, put, see, mean · To what, where: shop, idiot · Speech: someone speaks here
This is test 5 · ★ of lesson 16 «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: Uncle Pat, a Dublin man, says "they put the shop there so ya see it every single time, ya eejit."
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Uncle | Uncle | PROPN | Number=Sing | 2 Pat | compound |
| 2 | Pat | Pat | PROPN | Number=Sing | 8 says | nsubj |
| 3 | , | , | PUNCT | _ | 6 man | punct |
| 4 | a | a | DET | Definite=Ind PronType=Art | 6 man | det |
| 5 | Dublin | Dublin | PROPN | Number=Sing | 6 man | compound |
| 6 | man | man | NOUN | Number=Sing | 2 Pat | appos |
| 7 | , | , | PUNCT | _ | 2 Pat | punct |
| 8 | says | say | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 9 | " | " | PUNCT | _ | 11 put | punct |
| 10 | they | they | PRON | Case=Nom Number=Plur Person=3 PronType=Prs | 11 put | nsubj |
| 11 | put | put | VERB | Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin | 17 see | advcl |
| 12 | the | the | DET | Definite=Def PronType=Art | 13 shop | det |
| 13 | shop | shop | NOUN | Number=Sing | 11 put | obj |
| 14 | there | there | ADV | PronType=Dem | 11 put | advmod |
| 15 | so | so | ADV | _ | 17 see | advmod |
| 16 | ya | you | PRON | Case=Nom Person=2 PronType=Prs | 17 see | nsubj |
| 17 | see | see | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 8 says | ccomp |
| 18 | it | it | PRON | Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs | 17 see | obj |
| 19 | every | every | DET | PronType=Tot | 21 time | det |
| 20 | single | single | ADJ | Degree=Pos | 21 time | amod |
| 21 | time | time | NOUN | Number=Sing | 17 see | obl:unmarked |
| 22 | , | , | PUNCT | _ | 23 ya | punct |
| 23 | ya | ya | X | _ | 8 says | ccomp |
| 24 | eejit | eejit | NOUN | Number=Sing | 23 ya | goeswith |
| 25 | . | . | PUNCT | _ | 23 ya | punct |
| 26 | " | " | PUNCT | _ | 23 ya | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | say speech: assert | present | Uncle Pat | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic | |||||
| 2 | put in a quote | past | they | the shop | there | vn invest-13.5.4-1 «NP V PP»: agent=Agent shop=Goal | |||
| 3 | see in a quote | present | ya | shop | time | vn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer it=Stimulus |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: ("Eejit" means idiot, said fondly.)
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | ( | ( | PUNCT | _ | 5 means | punct |
| 2 | " | " | PUNCT | _ | 3 Eejit | punct |
| 3 | Eejit | Eejit | PROPN | Number=Sing | 5 means | nsubj |
| 4 | " | " | PUNCT | _ | 3 Eejit | punct |
| 5 | means | mean | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 6 | idiot | idiot | NOUN | Number=Sing | 5 means | obj |
| 7 | , | , | PUNCT | _ | 8 said | punct |
| 8 | said | say | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 5 means | conj |
| 9 | fondly | fondly | ADV | _ | 8 said | advmod |
| 10 | . | . | PUNCT | _ | 5 means | punct |
| 11 | ) | ) | PUNCT | _ | 5 means | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | mean | present | Eejit | idiot | vn intend-61.2-1 «NP V NP»: agent=Agent idiot=Topic | ||||
| 2 | say speech: assert | past | Eejit not said here | fondly property | vn say-37.7-1-1 «NP V that S»: agent=Agent |
Sentence 3: Why?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Why | why | ADV | PronType=Int | root | root |
| 2 | ? | ? | PUNCT | _ | 1 Why | punct |
The frames reader finds no event or fact in this sentence.
The options
Option 1
The shop is where the game saves your progress
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 shop | det |
| 2 | shop | shop | NOUN | Number=Sing | 4 where | nsubj |
| 3 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 4 where | cop |
| 4 | where | where | ADV | PronType=Int | root | root |
| 5 | the | the | DET | Definite=Def PronType=Art | 6 game | det |
| 6 | game | game | NOUN | Number=Sing | 7 saves | nsubj |
| 7 | saves | save | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 4 where | advcl:relcl |
| 8 | your | your | PRON | Case=Gen Person=2 Poss=Yes PronType=Prs | 9 progress | nmod:poss |
| 9 | progress | progress | NOUN | Number=Sing | 7 saves | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | the shop | where property | tree rules | ||||
| 2 | save | present | the game | your progress | vn get-13.5.1-1 «NP V NP»: agent=Agent progress=Theme | ||||
| 3 | progress | your | nom progress «act intransitive»: poss=agent |
Option 2
It's the only place it fits on the screen
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 5 place | nsubj |
| 2 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 place | cop |
| 3 | the | the | DET | Definite=Def PronType=Art | 5 place | det |
| 4 | only | only | ADJ | Degree=Pos | 5 place | amod |
| 5 | place | place | NOUN | Number=Sing | root | root |
| 6 | it | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 7 fits | nsubj |
| 7 | fits | fit | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 place | acl:relcl |
| 8 | on | on | ADP | _ | 10 screen | case |
| 9 | the | the | DET | Definite=Def PronType=Art | 10 screen | det |
| 10 | screen | screen | NOUN | Number=Sing | 7 fits | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | It | the only place | tree rules | ||||
| 2 | fit | present | place | the only place not said here | the screen | vn funnel-9.3-1 «NP V NP PP.trajectory»: agent=Agent place=Theme on screen=Trajectory |
Option 3 · ← Mova's choice · ✓ the right answer
Seeing something often makes you want it more
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Seeing | see | VERB | VerbForm=Ger | 4 makes | csubj |
| 2 | something | something | PRON | Number=Sing PronType=Ind | 1 Seeing | obj |
| 3 | often | often | ADV | _ | 4 makes | advmod |
| 4 | makes | make | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 5 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 4 makes | obj |
| 6 | want | want | VERB | VerbForm=Inf | 4 makes | xcomp |
| 7 | it | it | PRON | Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs | 6 want | obj |
| 8 | more | more | ADV | Degree=Cmp | 6 want | advmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | see | gerund | something | vn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer something=Stimulus | |||||
| 2 | make | present | Seeing | you | often property | tree rules | |||
| 3 | want | infinitive | you not said here | it | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot it=Theme |
Option 4
So you can find the settings
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | So | so | ADV | _ | 4 find | advmod |
| 2 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 4 find | nsubj |
| 3 | can | can | AUX | VerbForm=Fin | 4 find | aux |
| 4 | find | find | VERB | VerbForm=Inf | root | root |
| 5 | the | the | DET | Definite=Def PronType=Art | 6 settings | det |
| 6 | settings | setting | NOUN | Number=Plur | 4 find | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | find | can | you | the settings | vn discover-84 «NP V NP»: agent=Agent setting=Topic |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/money/16-in-game-currency-coins-and-gems-are-real-money/t5/