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Test 7 · ★ · Mum's card, in-app buys and subscriptions that renew

Finn's game flashes a big bright "YES" button. Dad says "good lad, always read before you press." Why are buttons big and bright?

Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: game, Dad, you, buttons · What happens: flash, say, read, press, be · To what, where: big bright button · Speech: someone speaks here

This is test 7 · ★ of lesson 18 «Mum's card, in-app buys and subscriptions that renew» of the money course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Finn's game flashes a big bright "YES" button.

nmod:posscasensubjdetamodamodpunctdiscoursepunctobjpunctrootFinnPROPN'sPARTgameNOUNflashesVERBaDETbigADJbrightADJ"PUNCTYESINTJ"PUNCTbuttonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1FinnFinnPROPNNumber=Sing3 gamenmod:poss
2's'sPART_1 Finncase
3gamegameNOUNNumber=Sing4 flashesnsubj
4flashesflashVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5aaDETDefinite=Ind PronType=Art11 buttondet
6bigbigADJDegree=Pos11 buttonamod
7brightbrightADJDegree=Pos11 buttonamod
8""PUNCT_11 buttonpunct
9YESyesINTJPolarity=Pos11 buttondiscourse
10""PUNCT_9 YESpunct
11buttonbuttonNOUNNumber=Sing4 flashesobj
12..PUNCT_4 flashespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1flashpresentFinn's gamea big bright buttonvn light_emission-43.1 «NP V NP.theme»: agent=Agent button=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Dad says "good lad, always read before you press."

nsubjpunctamodvocativepunctadvmodccompmarknsubjadvclpunctpunctrootDadNOUNsaysVERB"PUNCTgoodADJladNOUN,PUNCTalwaysADVreadVERBbeforeSCONJyouPRONpressVERB.PUNCT"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1DaddadNOUNNumber=Sing2 saysnsubj
2sayssayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3""PUNCT_5 ladpunct
4goodgoodADJDegree=Pos5 ladamod
5ladladNOUNNumber=Sing2 saysvocative
6,,PUNCT_8 readpunct
7alwaysalwaysADVPronType=Tot8 readadvmod
8readreadVERBVerbForm=Inf2 saysccomp
9beforebeforeSCONJ_11 pressmark
10youyouPRONCase=Nom Person=2 PronType=Prs11 pressnsubj
11presspressVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin8 readadvcl
12..PUNCT_8 readpunct
13""PUNCT_8 readpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertpresentDadgood lad vocativevn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
2read in a quoteinfinitivealways propertyvn transfer_mesg-37.1.1-1 «NP V»: agent=Agent
3press in a quotepresentyouvn push-12-1-1 «NP V PP»: agent=Agent

Sentence 3: Why are buttons big and bright?

advmodcopnsubjccconjpunctrootWhyADVareAUXbuttonsNOUNbigADJandCCONJbrightADJ?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhywhyADVPronType=Int4 bigadvmod
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 bigcop
3buttonsbuttonNOUNNumber=Plur4 bignsubj
4bigbigADJDegree=Posrootroot
5andandCCONJ_6 brightcc
6brightbrightADJDegree=Pos4 bigconj
7??PUNCT_4 bigpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentbuttonsbig propertytree rules
2bebuttons not said heretree rules

The options

Option 1 · ← Mova's choice

So you can find the exit button quickly

advmodnsubjauxdetcompoundobjadvmodrootSoADVyouPRONcanAUXfindVERBtheDETexitNOUNbuttonNOUNquicklyADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SosoADV_4 findadvmod
2youyouPRONCase=Nom Person=2 PronType=Prs4 findnsubj
3cancanAUXVerbForm=Fin4 findaux
4findfindVERBVerbForm=Infrootroot
5thetheDETDefinite=Def PronType=Art7 buttondet
6exitexitNOUNNumber=Sing7 buttoncompound
7buttonbuttonNOUNNumber=Sing4 findobj
8quicklyquicklyADV_4 findadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1findcanyouthe exit buttonquickly propertyvn discover-84 «NP V NP»: agent=Agent button=Topic

Option 2 · ✓ the right answer

To get you to tap without thinking

markobjmarkxcompmarkadvclrootToPARTgetVERByouPRONtoPARTtapVERBwithoutSCONJthinkingVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 getmark
2getgetVERBMood=Imp VerbForm=Finrootroot
3youyouPRONCase=Acc Person=2 PronType=Prs2 getobj
4totoPART_5 tapmark
5taptapVERBVerbForm=Inf2 getxcomp
6withoutwithoutSCONJ_7 thinkingmark
7thinkingthinkVERBTense=Pres VerbForm=Part5 tapadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1getto-infinitiveyoutree rules
2tapto-infinitiveyou not said herevn investigate-35.4 «NP V NP.location»: agent=Agent
3think speech: othergerundyou not said herevn focus-87.1-1 «NP V»: agent=Agent

Option 3

Because games just love bright colours

caseobladvmodamodobjrootBecauseADPgamesNOUNjustADVloveVERBbrightADJcoloursNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BecausebecauseADPExtPos=ADP2 gamescase
2gamesgameNOUNNumber=Plur4 loveobl
3justjustADV_4 loveadvmod
4loveloveVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Finrootroot
5brightbrightADJDegree=Pos6 coloursamod
6colourscolourNOUNNumber=Plur4 loveobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1lovepresentbright coloursbecause gamesvn admire-31.2-1 «NP V NP»: agent=Experiencer colour=Stimulus

Option 4

To help people who can't see very well

markobjnsubjauxadvmodacl:relcladvmodadvmodrootToPARThelpVERBpeopleNOUNwhoPRONcaAUXn'tPARTseeVERBveryADVwellADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 helpmark
2helphelpVERBMood=Imp VerbForm=Finrootroot
3peoplepeopleNOUNNumber=Plur2 helpobj
4whowhoPRONPronType=Rel7 seensubj
5cacanAUXVerbForm=Fin7 seeaux
6n'tnotPARTPolarity=Neg7 seeadvmod
7seeseeVERBVerbForm=Inf3 peopleacl:relcl
8veryveryADV_9 welladvmod
9wellwellADVDegree=Pos7 seeadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1helpto-infinitivepeoplevn help-72.1-1-1 «NP V NP»: agent=Agent people=Beneficiary
2not seecanpeoplewell propertyvn comprehend-87.2-1-1 «NP V»: agent=Experiencer

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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