Test 10 · ★ · Wants and needs
Theo's mate sorts "games" as a need "cos I'd be bored without them". Is he right?
Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: mate · What happens: sort, bore, be · To what, where: games, I
This is test 10 · ★ of lesson 7 «Wants and needs» of the money course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: Theo's mate sorts "games" as a need "cos I'd be bored without them".
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Theo | Theo | PROPN | Number=Sing | 3 mate | nmod:poss |
| 2 | 's | 's | PART | _ | 1 Theo | case |
| 3 | mate | mate | NOUN | Number=Sing | 4 sorts | nsubj |
| 4 | sorts | sort | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 5 | " | " | PUNCT | _ | 6 games | punct |
| 6 | games | game | NOUN | Number=Plur | 4 sorts | obj |
| 7 | " | " | PUNCT | _ | 6 games | punct |
| 8 | as | as | ADP | _ | 10 need | case |
| 9 | a | a | DET | Definite=Ind PronType=Art | 10 need | det |
| 10 | need | need | NOUN | Number=Sing | 4 sorts | obl |
| 11 | " | " | PUNCT | _ | 12 cos | punct |
| 12 | cos | cos | NOUN | Number=Sing | 10 need | conj |
| 13 | I | I | PRON | Case=Nom Number=Sing Person=1 PronType=Prs | 16 bored | nsubj |
| 14 | 'd | would | AUX | VerbForm=Fin | 16 bored | aux |
| 15 | be | be | AUX | VerbForm=Inf | 16 bored | aux:pass |
| 16 | bored | bore | VERB | Tense=Past VerbForm=Part Voice=Pass | 10 need | acl:relcl |
| 17 | without | without | ADP | _ | 18 them | case |
| 18 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 16 bored | obl |
| 19 | " | " | PUNCT | _ | 16 bored | punct |
| 20 | . | . | PUNCT | _ | 4 sorts | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | sort | present | Theo's mate | games | as a need and cos goal | vn classify-29.10 «NP V NP PP.goal»: agent=Agent game=Theme as need=Goal | |||
| 2 | bore in a quote | would · passive | I | without need | vn amuse-31.1 «NP V NP»: subject=Experiencer |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: Is he right?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 right | cop |
| 2 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 3 right | nsubj |
| 3 | right | right | ADJ | Degree=Pos | root | root |
| 4 | ? | ? | PUNCT | _ | 3 right | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | mate | right property | tree rules |
The options
Option 1 · ← Mova's choice · ✓ the right answer
No, being bored isn't the same as not staying alive or safe
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | No | no | INTJ | Polarity=Neg | 8 same | discourse |
| 2 | , | , | PUNCT | _ | 8 same | punct |
| 3 | being | be | AUX | Tense=Pres VerbForm=Part | 4 bored | cop |
| 4 | bored | bored | ADJ | Degree=Pos | 8 same | csubj |
| 5 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 8 same | cop |
| 6 | n't | not | PART | Polarity=Neg | 8 same | advmod |
| 7 | the | the | DET | Definite=Def PronType=Art | 8 same | det |
| 8 | same | same | ADJ | Degree=Pos | root | root |
| 9 | as | as | SCONJ | _ | 11 staying | mark |
| 10 | not | not | PART | Polarity=Neg | 11 staying | advmod |
| 11 | staying | stay | VERB | Tense=Pres VerbForm=Part | 8 same | advcl |
| 12 | alive | alive | ADJ | Degree=Pos | 11 staying | xcomp |
| 13 | or | or | CCONJ | _ | 14 safe | cc |
| 14 | safe | safe | ADJ | Degree=Pos | 12 alive | conj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | gerund | bored property | tree rules | |||||
| 2 | not is | present | same property | tree rules | |||||
| 3 | not stay | gerund | alive property | vn exist-47.1 «NP V»: agent=Theme |
Option 2
Yes, anything you'd miss is a need
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Yes | yes | INTJ | Polarity=Pos | 9 need | discourse |
| 2 | , | , | PUNCT | _ | 1 Yes | punct |
| 3 | anything | anything | PRON | Number=Sing PronType=Ind | 9 need | nsubj |
| 4 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 6 miss | nsubj |
| 5 | 'd | would | AUX | VerbForm=Fin | 6 miss | aux |
| 6 | miss | miss | VERB | VerbForm=Inf | 3 anything | acl:relcl |
| 7 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 9 need | cop |
| 8 | a | a | DET | Definite=Ind PronType=Art | 9 need | det |
| 9 | need | need | NOUN | Number=Sing | root | root |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | miss | would | you | vn admire-31.2 «NP V that S»: agent=Experiencer | |||||
| 2 | is a | present | anything | a need | tree rules |
Option 3
No, games are neither a want nor a need
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | No | no | INTJ | Polarity=Neg | 7 want | discourse |
| 2 | , | , | PUNCT | _ | 1 No | punct |
| 3 | games | game | NOUN | Number=Plur | 7 want | nsubj |
| 4 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 7 want | cop |
| 5 | neither | neither | CCONJ | Polarity=Neg | 7 want | cc:preconj |
| 6 | a | a | DET | Definite=Ind PronType=Art | 7 want | det |
| 7 | want | want | NOUN | Number=Sing | root | root |
| 8 | nor | nor | CCONJ | Polarity=Neg | 10 need | cc |
| 9 | a | a | DET | Definite=Ind PronType=Art | 10 need | det |
| 10 | need | need | NOUN | Number=Sing | 7 want | conj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | games | a want nor a need | tree rules |
Option 4
Yes, games are on the basic needs list
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Yes | yes | INTJ | Polarity=Pos | 9 list | discourse |
| 2 | , | , | PUNCT | _ | 1 Yes | punct |
| 3 | games | game | NOUN | Number=Plur | 9 list | nsubj |
| 4 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 9 list | cop |
| 5 | on | on | ADP | _ | 9 list | case |
| 6 | the | the | DET | Definite=Def PronType=Art | 8 needs | det |
| 7 | basic | basic | ADJ | Degree=Pos | 8 needs | amod |
| 8 | needs | need | NOUN | Number=Plur | 9 list | compound |
| 9 | list | list | NOUN | Number=Sing | root | root |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | games | needs list | tree rules |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/money/7-wants-and-needs/t10/