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Test 10 · Why wars happen and why they are hard to stop; the UN and…

A young teacher laughs: «I'm literally dead, the kids think war's like their video game.» What would a veteran most likely say?

Mova's choice: option 2 · The right answer: option 2 · right ✓ · Who acts: young teacher, I, kids, veteran · What happens: laugh, be, think, say · To what, where: war · Speech: someone speaks here

This is test 10 of lesson 23 «Why wars happen and why they are hard to stop; the UN and NATO» of the politics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: A young teacher laughs: «I'm literally dead, the kids think war's like their video game.»

detamodnsubjpunctpunctnsubjcopadvmodccomppunctdetnsubjconjobjcasecasenmod:posscompoundoblpunctpunctrootADETyoungADJteacherNOUNlaughsVERB:PUNCT«PUNCTIPRON'mAUXliterallyADVdeadADJ,PUNCTtheDETkidsNOUNthinkVERBwarNOUN'sPARTlikeADPtheirPRONvideoNOUNgameNOUN.PUNCT»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 teacherdet
2youngyoungADJDegree=Pos3 teacheramod
3teacherteacherNOUNNumber=Sing4 laughsnsubj
4laughslaughVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5::PUNCT_10 deadpunct
6««PUNCT_10 deadpunct
7IIPRONCase=Nom Number=Sing Person=1 PronType=Prs10 deadnsubj
8'mbeAUXMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin10 deadcop
9literallyliterallyADV_10 deadadvmod
10deaddeadADJDegree=Pos4 laughsccomp
11,,PUNCT_14 thinkpunct
12thetheDETDefinite=Def PronType=Art13 kidsdet
13kidskidNOUNNumber=Plur14 thinknsubj
14thinkthinkVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 laughsconj
15warwarNOUNNumber=Sing14 thinkobj
16's'sPART_15 warcase
17likelikeADP_20 gamecase
18theirtheirPRONCase=Gen Number=Plur Person=3 Poss=Yes PronType=Prs20 gamenmod:poss
19videovideoNOUNNumber=Sing20 gamecompound
20gamegameNOUNNumber=Sing14 thinkobl
21..PUNCT_4 laughspunct
22»»PUNCT_4 laughspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1laughpresenta young teachervn nonverbal_expression-40.2 «NP V»: agent=Agent
2is in a quotepresentIdead, literally propertytree rules
3think speech: other in a quotepresentthe kidswarlike kids's video gamevn wish-62 «NP V NP»: agent=Pivot war=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What would a veteran most likely say?

objauxdetnsubjadvmodadvmodpunctrootWhatPRONwouldAUXaDETveteranNOUNmostADVlikelyADVsayVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int7 sayobj
2wouldwouldAUXVerbForm=Fin7 sayaux
3aaDETDefinite=Ind PronType=Art4 veterandet
4veteranveteranNOUNNumber=Sing7 saynsubj
5mostmostADVDegree=Sup6 likelyadvmod
6likelylikelyADV_7 sayadvmod
7saysayVERBVerbForm=Infrootroot
8??PUNCT_7 saypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertwoulda veteranlikely propertyvn say-37.7-1-1 «NP V NP.topic»: agent=Agent what=Topic

The options

Option 1

Real war is exactly like a video game, only louder

amodnsubjcopadvmodcasedetcompoundpunctadvmodaclrootRealADJwarNOUNisAUXexactlyADVlikeADPaDETvideoNOUNgameNOUN,PUNCTonlyADVlouderADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RealrealADJDegree=Pos2 waramod
2warwarNOUNNumber=Sing8 gamensubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 gamecop
4exactlyexactlyADV_8 gameadvmod
5likelikeADP_8 gamecase
6aaDETDefinite=Ind PronType=Art8 gamedet
7videovideoNOUNNumber=Sing8 gamecompound
8gamegameNOUNNumber=Singrootroot
9,,PUNCT_8 gamepunct
10onlyonlyADV_11 louderadvmod
11louderloudADJDegree=Cmp8 gameacl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentReal warlike a video game; exactly propertytree rules

Option 2 · ← Mova's choice · ✓ the right answer

Real war lasts years and hurts families; it's nothing like a game

amodnsubjobl:unmarkedccconjobjpunctnsubjcopoblcasedetnmodrootRealADJwarNOUNlastsVERByearsNOUNandCCONJhurtsVERBfamiliesNOUN;PUNCTitPRON'sAUXnothingPRONlikeADPaDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RealrealADJDegree=Pos2 waramod
2warwarNOUNNumber=Sing3 lastsnsubj
3lastslastVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4yearsyearNOUNNumber=Plur3 lastsobl:unmarked
5andandCCONJ_6 hurtscc
6hurtshurtVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 lastsconj
7familiesfamilyNOUNNumber=Plur6 hurtsobj
8;;PUNCT_11 nothingpunct
9ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs11 nothingnsubj
10'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin11 nothingcop
11nothingnothingPRONNumber=Sing PronType=Neg3 lastsobl
12likelikeADP_14 gamecase
13aaDETDefinite=Ind PronType=Art14 gamedet
14gamegameNOUNNumber=Sing11 nothingnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1lastpresentReal waryearvn cost-54.2 «NP V NP.value»: agent=Theme
2hurtpresentReal war not said herefamiliesvn hurt-40.8.3-2 «NP V NP»: agent=Experiencer family=Patient
3is apresentwarnothinglike a gametree rules

Option 3

Soldiers who fall come back to life, just like in games

nsubjnsubjacl:relcladvmodcaseoblpunctadvmodcasecaseoblrootSoldiersNOUNwhoPRONfallVERBcomeVERBbackADVtoADPlifeNOUN,PUNCTjustADVlikeADPinADPgamesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SoldierssoldierNOUNNumber=Plur4 comensubj
2whowhoPRONPronType=Rel3 fallnsubj
3fallfallVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin1 Soldiersacl:relcl
4comecomeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
5backbackADV_4 comeadvmod
6totoADP_7 lifecase
7lifelifeNOUNNumber=Sing4 comeobl
8,,PUNCT_12 gamespunct
9justjustADV_12 gamesadvmod
10likelikeADP_12 gamescase
11ininADP_12 gamescase
12gamesgameNOUNNumber=Plur4 comeobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1fallpresentSoldiersvn occur-48.3 «NP V»: agent=Theme
2come backpresentSoldierslifelike gamesvn escape-51.1-1 «NP V PP.initial_location»: agent=Theme to life=Initial_Location

Option 4

Real wars are over in one round of fighting, then everyone goes home

amodnsubjcopadvmodcasenummodmarkaclpunctadvmodnsubjconjadvmodrootRealADJwarsNOUNareAUXoverADVinADPoneNUMroundNOUNofSCONJfightingVERB,PUNCTthenADVeveryonePRONgoesVERBhomeADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RealrealADJDegree=Pos2 warsamod
2warswarNOUNNumber=Plur7 roundnsubj
3arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin7 roundcop
4overoverADV_7 roundadvmod
5ininADP_7 roundcase
6oneoneNUMNumForm=Word NumType=Card7 roundnummod
7roundroundNOUNNumber=Singrootroot
8ofofSCONJ_9 fightingmark
9fightingfightVERBVerbForm=Ger7 roundacl
10,,PUNCT_13 goespunct
11thenthenADVPronType=Dem13 goesadvmod
12everyoneeveryonePRONNumber=Sing PronType=Tot13 goesnsubj
13goesgoVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 roundconj
14homehomeADV_13 goesadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentReal warsone roundover propertytree rules
2fightgerundone round not said herevn battle-36.4-1 «NP V»: agent=Agent
3gopresenteveryonethenhome propertyvn disappearance-48.2-1 «NP V»: agent=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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