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Test 10 · ★★ · The mind at night: replays, worst-case thinking and nightm…

In a cartoon, the kid's coat turns into a real monster at night. What's actually happening in real rooms?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: coat · What happens: turn, happen · To what, where: cartoon, real rooms

This is test 10 · ★★ of lesson 26 «The mind at night: replays, worst-case thinking and nightmares» of the reflection course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: In a cartoon, the kid's coat turns into a real monster at night.

casedetoblpunctdetnmod:posscasensubjcasedetamodoblcaseoblpunctrootInADPaDETcartoonNOUN,PUNCTtheDETkidNOUN'sPARTcoatNOUNturnsVERBintoADPaDETrealADJmonsterNOUNatADPnightNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 cartooncase
2aaDETDefinite=Ind PronType=Art3 cartoondet
3cartooncartoonNOUNNumber=Sing9 turnsobl
4,,PUNCT_3 cartoonpunct
5thetheDETDefinite=Def PronType=Art6 kiddet
6kidkidNOUNNumber=Sing8 coatnmod:poss
7's'sPART_6 kidcase
8coatcoatNOUNNumber=Sing9 turnsnsubj
9turnsturnVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
10intointoADP_13 monstercase
11aaDETDefinite=Ind PronType=Art13 monsterdet
12realrealADJDegree=Pos13 monsteramod
13monstermonsterNOUNNumber=Sing9 turnsobl
14atatADP_15 nightcase
15nightnightNOUNNumber=Sing9 turnsobl
16..PUNCT_9 turnspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1turnpresentthe kid's coata cartoonnightinto a real monstervn roll-51.3.1 «NP V PP.trajectory»: agent=Theme in cartoon=Trajectory

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What's actually happening in real rooms?

nsubjauxadvmodcaseamodoblpunctrootWhatPRON'sAUXactuallyADVhappeningVERBinADPrealADJroomsNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int4 happeningnsubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 happeningaux
3actuallyactuallyADV_4 happeningadvmod
4happeninghappenVERBTense=Pres VerbForm=Partrootroot
5ininADP_7 roomscase
6realrealADJDegree=Pos7 roomsamod
7roomsroomNOUNNumber=Plur4 happeningobl
8??PUNCT_4 happeningpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1happenpresent · progressivereal roomsactually propertyvn occur-48.3-1 «NP V PP»: agent=Theme in room=Location

The options

Option 1 · ← Mova's choice · ✓ the right answer

The brain fills dark shapes with scary things

detnsubjamodobjcaseamodoblrootTheDETbrainNOUNfillsVERBdarkADJshapesNOUNwithADPscaryADJthingsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 braindet
2brainbrainNOUNNumber=Sing3 fillsnsubj
3fillsfillVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4darkdarkADJDegree=Pos5 shapesamod
5shapesshapeNOUNNumber=Plur3 fillsobj
6withwithADP_8 thingscase
7scaryscaryADJDegree=Pos8 thingsamod
8thingsthingNOUNNumber=Plur3 fillsobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1fillpresentthe braindark shapeswith scary thingsvn other_cos-45.4 «NP V NP PP.instrument»: agent=Agent shape=Patient with thing=Instrument

Option 2

Night lights attract monsters

compoundnsubjobjrootNightNOUNlightsNOUNattractVERBmonstersNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NightnightNOUNNumber=Sing2 lightscompound
2lightslightNOUNNumber=Plur3 attractnsubj
3attractattractVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4monstersmonsterNOUNNumber=Plur3 attractobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1attractpresentNight lightsmonstersvn lure-59.3 «NP V NP»: agent=Agent monster=Patient

Option 3

Monsters only appear to children, so grown-ups never see them

nsubjadvmodcaseoblpunctadvmodamodpunctnsubjadvmodconjobjrootMonstersNOUNonlyADVappearVERBtoADPchildrenNOUN,PUNCTsoADVgrownVERB-PUNCTupsNOUNneverADVseeVERBthemPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MonstersmonsterNOUNNumber=Plur3 appearnsubj
2onlyonlyADV_3 appearadvmod
3appearappearVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4totoADP_5 childrencase
5childrenchildNOUNNumber=Plur3 appearobl
6,,PUNCT_12 seepunct
7sosoADV_12 seeadvmod
8growngrowVERBTense=Past VerbForm=Part Voice=Pass10 upsamod
9--PUNCT_8 grownpunct
10upsupNOUNNumber=Plur12 seensubj
11neverneverADVPronType=Neg12 seeadvmod
12seeseeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 appearconj
13themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs12 seeobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1appearpresentMonstersto childrenvn appear-48.1.1 «NP V»: agent=Theme
2growparticiplevn appear-48.1.1 «NP V»: agent=Theme
3not seepresentgrown upsMonsters = monstervn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer they=Stimulus

Option 4

Coats really can come alive in the dark

nsubjadvmodauxxcompcasedetoblrootCoatsNOUNreallyADVcanAUXcomeVERBaliveADJinADPtheDETdarkNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CoatscoatNOUNNumber=Plur4 comensubj
2reallyreallyADV_4 comeadvmod
3cancanAUXVerbForm=Fin4 comeaux
4comecomeVERBVerbForm=Infrootroot
5alivealiveADJDegree=Pos4 comexcomp
6ininADP_8 darkcase
7thetheDETDefinite=Def PronType=Art8 darkdet
8darkdarkNOUNNumber=Sing4 comeobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1comecanCoatsthe darkalive propertyvn appear-48.1.1 «NP V PP.location»: agent=Theme in dark=Location

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/reflection/26-the-mind-at-night-replays-worst-case-thinking-and-nightmares/t10/