Test 7 · ★★ · Sharing and fairness The girls at break say, "You can't play, it's our game, go away." There's plenty of room. What is the best response?
Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: girls, You, break, plenty, best response · What happens: say, not play, be, go away · To what, where: game · Speech: someone speaks here
This is test 7 · ★★ of lesson 43 «Sharing and fairness» of the religion ethics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school .
The question Sentence 1: The girls at break say, "You can't play, it's our game, go away."
det nsubj case nmod punct punct nsubj aux advmod ccomp punct nsubj cop nmod:poss obl punct conj advmod punct punct root The DET girls NOUN at ADP break NOUN say VERB , PUNCT " PUNCT You PRON ca AUX n't PART play VERB , PUNCT it PRON 's AUX our PRON game NOUN , PUNCT go VERB away ADV . PUNCT " PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 2 girls det 2 girls girl NOUN Number=Plur 5 say nsubj 3 at at ADP _ 4 break case 4 break break NOUN Number=Sing 2 girls nmod 5 say say VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin root root 6 , , PUNCT _ 11 play punct 7 " " PUNCT _ 11 play punct 8 You you PRON Case=Nom Person=2 PronType=Prs 11 play nsubj 9 ca can AUX VerbForm=Fin 11 play aux 10 n't not PART Polarity=Neg 11 play advmod 11 play play VERB VerbForm=Inf 5 say ccomp 12 , , PUNCT _ 16 game punct 13 it it PRON Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs 16 game nsubj 14 's be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 16 game cop 15 our our PRON Case=Gen Number=Plur Person=1 Poss=Yes PronType=Prs 16 game nmod:poss 16 game game NOUN Number=Sing 11 play obl 17 , , PUNCT _ 18 go punct 18 go go VERB VerbForm=Inf 11 play conj 19 away away ADV _ 18 go advmod 20 . . PUNCT _ 5 say punct 21 " " PUNCT _ 5 say punct
# verb tense, mood who what, whom to whom where when other roles by
1 say speech: assert present the girls at break vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
2 not play in a quote can You vn performance-26.7-1 «NP V»: agent=Agent
3 is a in a quote present break our game tree rules
4 go away in a quote infinitive You not said here away property vn disappearance-48.2-1 «NP V»: agent=Theme
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: There's plenty of room.
expl nsubj case nmod punct root There PRON 's VERB plenty NOUN of ADP room NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 There there PRON PronType=Dem 2 's expl 2 's be VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin root root 3 plenty plenty NOUN Number=Sing 2 's nsubj 4 of of ADP _ 5 room case 5 room room NOUN Number=Sing 3 plenty nmod 6 . . PUNCT _ 2 's punct
# verb tense, mood who what, whom to whom where when other roles by
1 be present plenty of room there vn exist-47.1 «NP V»: agent=Theme
Sentence 3: What is the best response?
cop det amod nsubj punct root What PRON is AUX the DET best ADJ response NOUN ? PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 What what PRON PronType=Int root root 2 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 1 What cop 3 the the DET Definite=Def PronType=Art 5 response det 4 best good ADJ Degree=Sup 5 response amod 5 response response NOUN Number=Sing 1 What nsubj 6 ? ? PUNCT _ 1 What punct
# verb tense, mood who what, whom to whom where when other roles by
1 is a present the best response tree rules
The options Option 1 · ← Mova's choice Accept it quietly, because groups can always leave out anyone they like for any reason
The tree, 15 words obj advmod punct mark nsubj aux advmod parataxis compound:prt obj nsubj acl:relcl case det obl root Accept VERB it PRON quietly ADV , PUNCT because SCONJ groups NOUN can AUX always ADV leave VERB out ADP anyone PRON they PRON like VERB for ADP any DET reason NOUN The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Accept accept VERB Mood=Imp VerbForm=Fin root root 2 it it PRON Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs 1 Accept obj 3 quietly quietly ADV _ 1 Accept advmod 4 , , PUNCT _ 9 leave punct 5 because because SCONJ _ 9 leave mark 6 groups group NOUN Number=Plur 9 leave nsubj 7 can can AUX VerbForm=Fin 9 leave aux 8 always always ADV PronType=Tot 9 leave advmod 9 leave leave VERB VerbForm=Inf 1 Accept parataxis 10 out out ADP _ 9 leave compound:prt 11 anyone anyone PRON Number=Sing PronType=Ind 9 leave obj 12 they they PRON Case=Nom Number=Plur Person=3 PronType=Prs 13 like nsubj 13 like like VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin 11 anyone acl:relcl 14 for for ADP _ 16 reason case 15 any any DET PronType=Ind 16 reason det 16 reason reason NOUN Number=Sing 9 leave obl
# verb tense, mood who what, whom to whom where when other roles by
1 accept imperative you not said here it quietly property vn obtain-13.5.2 «NP V NP»: agent=Agent it=Theme
2 leave out can groups anyone for any reason; always property vn neglect-75.1 «NP V NP»: agent=Agent anyone=Theme
3 like present groups = group vn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot
Option 2 · ✓ the right answer Calmly say there's room for one more, and tell a teacher if being left out keeps happening
The tree, 18 words advmod csubj expl ccomp nsubj case nummod nmod punct cc conj det obj mark aux:pass advcl compound:prt xcomp root Calmly ADV say VERB there PRON 's VERB room NOUN for ADP one NUM more ADJ , PUNCT and CCONJ tell VERB a DET teacher NOUN if SCONJ being AUX left VERB out ADP keeps VERB happening VERB The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Calmly calmly ADV _ 2 say advmod 2 say say VERB VerbForm=Inf 18 keeps csubj 3 there there PRON PronType=Dem 4 's expl 4 's be VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 2 say ccomp 5 room room NOUN Number=Sing 4 's nsubj 6 for for ADP _ 8 more case 7 one one NUM NumForm=Word NumType=Card 8 more nummod 8 more more ADJ Degree=Cmp 5 room nmod 9 , , PUNCT _ 11 tell punct 10 and and CCONJ _ 11 tell cc 11 tell tell VERB VerbForm=Inf 2 say conj 12 a a DET Definite=Ind PronType=Art 13 teacher det 13 teacher teacher NOUN Number=Sing 11 tell obj 14 if if SCONJ _ 16 left mark 15 being be AUX Tense=Pres VerbForm=Part 16 left aux:pass 16 left leave VERB Tense=Past VerbForm=Part Voice=Pass 11 tell advcl 17 out out ADP _ 16 left compound:prt 18 keeps keep VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin root root 19 happening happen VERB VerbForm=Ger 18 keeps xcomp
# verb tense, mood who what, whom to whom where when other roles by
1 say speech: assert infinitive calmly property vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
2 be present room for one more there vn exist-47.1 «NP V»: agent=Theme
3 tell speech: assert infinitive a teacher vn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent teacher=Recipient
4 leave out a condition, not said to happen gerund · passive vn neglect-75.1 «NP V NP»
5 keep present tree rules
6 happen gerund vn occur-48.3-1 «NP V»: agent=Theme
Option 3 Shout that they are all stupid and ruin their game
mark nsubj cop advmod advcl cc conj nmod:poss obj root Shout VERB that SCONJ they PRON are AUX all ADV stupid ADJ and CCONJ ruin VERB their PRON game NOUN The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Shout shout VERB Mood=Imp VerbForm=Fin root root 2 that that SCONJ _ 6 stupid mark 3 they they PRON Case=Nom Number=Plur Person=3 PronType=Prs 6 stupid nsubj 4 are be AUX Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin 6 stupid cop 5 all all ADV _ 6 stupid advmod 6 stupid stupid ADJ Degree=Pos 1 Shout advcl 7 and and CCONJ _ 8 ruin cc 8 ruin ruin VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin 1 Shout conj 9 their their PRON Case=Gen Number=Plur Person=3 Poss=Yes PronType=Prs 10 game nmod:poss 10 game game NOUN Number=Sing 8 ruin obj
# verb tense, mood who what, whom to whom where when other roles by
1 shout speech: express imperative you not said here vn manner_speaking-37.3 «NP V»: agent=Agent
2 is present they all, stupid property tree rules
3 ruin present you not said here their game vn destroy-44 «NP V NP»: agent=Agent game=Patient
Option 4 Pretend you didn't want to play, and never speak to them again
nsubj aux advmod ccomp mark xcomp punct cc advmod conj case obl advmod root Pretend VERB you PRON did AUX n't PART want VERB to PART play VERB , PUNCT and CCONJ never ADV speak VERB to ADP them PRON again ADV The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Pretend pretend VERB Mood=Imp VerbForm=Fin root root 2 you you PRON Case=Nom Person=2 PronType=Prs 5 want nsubj 3 did do AUX Mood=Ind Number=Sing Person=2 Tense=Past VerbForm=Fin 5 want aux 4 n't not PART Polarity=Neg 5 want advmod 5 want want VERB VerbForm=Inf 1 Pretend ccomp 6 to to PART _ 7 play mark 7 play play VERB VerbForm=Inf 5 want xcomp 8 , , PUNCT _ 11 speak punct 9 and and CCONJ _ 11 speak cc 10 never never ADV PronType=Neg 11 speak advmod 11 speak speak VERB Mood=Imp VerbForm=Fin 1 Pretend conj 12 to to ADP _ 13 them case 13 them they PRON Case=Acc Number=Plur Person=3 PronType=Prs 11 speak obl 14 again again ADV _ 11 speak advmod
# verb tense, mood who what, whom to whom where when other roles by
1 pretend imperative you not said here tree rules
2 not want past · do-support you vn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot clause=Theme
3 play not said to happen to-infinitive you not said here vn performance-26.7-1 «NP V»: agent=Agent
4 not speak speech: other infinitive you not said here them = they again vn talk-37.5 «NP V PP.co-agent»: agent=Agent to they=Co-Agent
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
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