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Test 1 · ★★ · Accidents, wars and deaths on the news

Noah, on his headset: «Bro, dying's mid, you just respawn, it's not that deep.» («Mid» means «nothing special»; «it's not that deep» means «it doesn't matter».) What is true?

Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · Who acts: Bro, mid, deep, it · What happens: die, not be, mean, not matter, be · To what, where: nothing · Speech: someone speaks here

This is test 1 · ★★ of lesson 60 «Accidents, wars and deaths on the news» of the religion ethics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Noah, on his headset: «Bro, dying's mid, you just respawn, it's not that deep.»

nsubjpunctcasenmod:posscompoundpunctpunctcompoundpunctaclcasepunctnsubjadvmodadvmodpunctnsubjcopadvmodadvmodconjpunctpunctrootNoahPROPN,PUNCTonADPhisPRONheadsetNOUN:PUNCT«PUNCTBroNOUN,PUNCTdyingVERB'sPARTmidNOUN,PUNCTyouPRONjustADVrespawnADV,PUNCTitPRON'sAUXnotPARTthatADVdeepADV.PUNCT»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NoahNoahPROPNNumber=Sing12 midnsubj
2,,PUNCT_1 Noahpunct
3ononADP_5 headsetcase
4hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs5 headsetnmod:poss
5headsetheadsetNOUNNumber=Sing12 midcompound
6::PUNCT_8 Bropunct
7««PUNCT_8 Bropunct
8BrobroNOUNNumber=Sing12 midcompound
9,,PUNCT_10 dyingpunct
10dyingdieVERBVerbForm=Ger8 Broacl
11's'sPART_10 dyingcase
12midmidNOUNNumber=Singrootroot
13,,PUNCT_16 respawnpunct
14youyouPRONCase=Nom Person=2 PronType=Prs16 respawnnsubj
15justjustADV_16 respawnadvmod
16respawnrespawnADV_12 midadvmod
17,,PUNCT_22 deeppunct
18ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs22 deepnsubj
19'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin22 deepcop
20notnotPARTPolarity=Neg22 deepadvmod
21thatthatADV_22 deepadvmod
22deepdeepADV_16 respawnconj
23..PUNCT_12 midpunct
24»»PUNCT_12 midpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1die in a quotegerundBro not said herevn calibratable_cos-45.6.1 «NP.attribute V»: agent=Attribute
2not is in a quotepresentmiddeep, that propertytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: («Mid» means «nothing special»; «it's not that deep» means «it doesn't matter».)

punctpunctnsubjpunctpunctobjamodpunctpunctpunctnsubjcopadvmodadvmodnsubjpunctconjpunctnsubjauxadvmodccomppunctpunctpunctroot(PUNCT«PUNCTMidPROPN»PUNCTmeansVERB«PUNCTnothingPRONspecialADJ»PUNCT;PUNCT«PUNCTitPRON'sAUXnotPARTthatADVdeepADJ»PUNCTmeansVERB«PUNCTitPRONdoesAUXn'tPARTmatterVERB»PUNCT.PUNCT)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_5 meanspunct
2««PUNCT_3 Midpunct
3MidMidPROPNNumber=Sing5 meansnsubj
4»»PUNCT_3 Midpunct
5meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
6««PUNCT_7 nothingpunct
7nothingnothingPRONNumber=Sing PronType=Neg5 meansobj
8specialspecialADJDegree=Pos7 nothingamod
9»»PUNCT_7 nothingpunct
10;;PUNCT_18 meanspunct
11««PUNCT_16 deeppunct
12ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs16 deepnsubj
13'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin16 deepcop
14notnotPARTPolarity=Neg16 deepadvmod
15thatthatADV_16 deepadvmod
16deepdeepADJDegree=Pos18 meansnsubj
17»»PUNCT_16 deeppunct
18meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 meansconj
19««PUNCT_23 matterpunct
20ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs23 matternsubj
21doesdoAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin23 matteraux
22n'tnotPARTPolarity=Neg23 matteradvmod
23mattermatterVERBVerbForm=Inf18 meansccomp
24»»PUNCT_23 matterpunct
25..PUNCT_5 meanspunct
26))PUNCT_5 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1meanpresentMidnothingvn intend-61.2-1 «NP V NP»: agent=Agent nothing=Topic
2not is in a quotepresentBrodeep, that propertytree rules
3meanpresentdeepvn intend-61.2-1 «NP V S»: agent=Agent clause=Topic
4not matter in a quotepresent · do-supportitvn matter-91 «NP V»: agent=Stimulus

Sentence 3: What is true?

nsubjcoppunctrootWhatPRONisAUXtrueADJ?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int3 truensubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 truecop
3truetrueADJDegree=Posrootroot
4??PUNCT_3 truepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresenttrue propertytree rules

The options

Option 1 · ← Mova's choice

He is right; dying for real is just like dying in a game, so chill

The tree, 15 words
nsubjcoppunctcsubjcaseoblauxadvmodmarkparataxiscasedetoblpunctadvmodconjrootHePRONisAUXrightADJ;PUNCTdyingVERBforADPrealADJisAUXjustADVlikeSCONJdyingVERBinADPaDETgameNOUN,PUNCTsoADVchillVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs3 rightnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 rightcop
3rightrightADJDegree=Posrootroot
4;;PUNCT_11 dyingpunct
5dyingdieVERBVerbForm=Ger11 dyingcsubj
6forforADP_7 realcase
7realrealADJDegree=Pos5 dyingobl
8isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin11 dyingaux
9justjustADV_11 dyingadvmod
10likelikeSCONJ_11 dyingmark
11dyingdieVERBTense=Pres VerbForm=Part3 rightparataxis
12ininADP_14 gamecase
13aaDETDefinite=Ind PronType=Art14 gamedet
14gamegameNOUNNumber=Sing11 dyingobl
15,,PUNCT_17 chillpunct
16sosoADV_17 chilladvmod
17chillchillVERBVerbForm=Inf3 rightconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentHeright propertytree rules
2diegerundfor realvn long-32.2 «NP V PP.theme»: agent=Pivot for real=Theme
3diepresent · progressivedyingin a gamevn calibratable_cos-45.6.1 «NP.patient V PP.attribute»: agent=Patient in game=Attribute
4chillinfinitiveHe not said herevn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer

Option 2

People get three lives each, and then the game is over

nsubjnummodobjadvmodpunctccadvmoddetnsubjconjadvmodrootPeopleNOUNgetVERBthreeNUMlivesNOUNeachDET,PUNCTandCCONJthenADVtheDETgameNOUNisVERBoverADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PeoplepeopleNOUNNumber=Plur2 getnsubj
2getgetVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3threethreeNUMNumForm=Word NumType=Card4 livesnummod
4liveslifeNOUNNumber=Plur2 getobj
5eacheachDETPronType=Tot2 getadvmod
6,,PUNCT_11 ispunct
7andandCCONJ_11 iscc
8thenthenADVPronType=Dem11 isadvmod
9thetheDETDefinite=Def PronType=Art10 gamedet
10gamegameNOUNNumber=Sing11 isnsubj
11isbeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 getconj
12overoverADV_11 isadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1getpresentPeoplethree livesvn comprehend-87.2-1 «NP V NP»: agent=Experiencer life=Stimulus
2be overpresentthe gamethenover propertyvn exist-47.1 «NP V»: agent=Theme

Option 3

Respawning is just how heaven works, after a short wait

copadvmodadvmodnsubjparataxispunctcasedetamodconjrootRespawningNOUNisAUXjustADVhowADVheavenNOUNworksVERB,PUNCTafterADPaDETshortADJwaitNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RespawningrespawningNOUNNumber=Singrootroot
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 workscop
3justjustADV_6 worksadvmod
4howhowADVPronType=Int6 worksadvmod
5heavenheavenNOUNNumber=Sing6 worksnsubj
6worksworkVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Respawningparataxis
7,,PUNCT_11 waitpunct
8afterafterADP_11 waitcase
9aaDETDefinite=Ind PronType=Art11 waitdet
10shortshortADJDegree=Pos11 waitamod
11waitwaitNOUNNumber=Sing1 Respawningconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentheavenwork propertytree rules

Option 4 · ✓ the right answer

Real people don't respawn; real death is for ever and hurts others

amodnsubjauxadvmodpunctamodnsubjccompcaseoblccconjobjrootRealADJpeopleNOUNdoAUXn'tPARTrespawnVERB;PUNCTrealADJdeathNOUNisVERBforADPeverADVandCCONJhurtsVERBothersNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RealrealADJDegree=Pos2 peopleamod
2peoplepeopleNOUNNumber=Plur5 respawnnsubj
3dodoAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 respawnaux
4n'tnotPARTPolarity=Neg5 respawnadvmod
5respawnrespawnVERBVerbForm=Infrootroot
6;;PUNCT_9 ispunct
7realrealADJDegree=Pos8 deathamod
8deathdeathNOUNNumber=Sing9 isnsubj
9isbeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 respawnccomp
10forforADP_11 evercase
11evereverADVPronType=Ind9 isobl
12andandCCONJ_13 hurtscc
13hurtshurtVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 isconj
14othersotherNOUNNumber=Plur13 hurtsobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not respawnpresent · do-supportReal peopletree rules
2bepresentreal deathvn exist-47.1 «NP V»: agent=Theme
3hurtpresentreal death not said hereothersvn hurt-40.8.3-2 «NP V NP»: agent=Experiencer other=Patient

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/60-accidents-wars-and-deaths-on-the-news/t1/