Exam question 1 · Scary films, games, hospitals and what helps
Which of the following statements most accurately characterises the depiction of death in computer games?
Mova's choice: option 2 · The right answer: option 2 · right ✓ · What happens: follow, characteris, depict · To what, where: depiction, computer games, death
This is exam question 1 of lesson 71 «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Which | which | PRON | PronType=Rel | 8 characterises | nsubj |
| 2 | of | of | ADP | _ | 5 statements | case |
| 3 | the | the | DET | Definite=Def PronType=Art | 5 statements | det |
| 4 | following | follow | VERB | VerbForm=Ger | 5 statements | amod |
| 5 | statements | statement | NOUN | Number=Plur | 8 characterises | obl |
| 6 | most | most | ADV | Degree=Sup | 7 accurately | advmod |
| 7 | accurately | accurately | ADV | _ | 8 characterises | advmod |
| 8 | characterises | characteris | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 9 | the | the | DET | Definite=Def PronType=Art | 10 depiction | det |
| 10 | depiction | depiction | NOUN | Number=Sing | 8 characterises | obj |
| 11 | of | of | ADP | _ | 12 death | case |
| 12 | death | death | NOUN | Number=Sing | 10 depiction | nmod |
| 13 | in | in | ADP | _ | 15 games | case |
| 14 | computer | computer | NOUN | Number=Sing | 15 games | compound |
| 15 | games | game | NOUN | Number=Plur | 8 characterises | obl |
| 16 | ? | ? | PUNCT | _ | 8 characterises | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | follow | gerund | vn occur-48.3-1 «NP V»: agent=Theme | ||||||
| 2 | characteris | present | the depiction of death | computer games | of the following statements; accurately property | tree rules | |||
| 3 | depict | death | nom depiction «communication transitive»: of=patient |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1
Death in games is prohibited by law in the United Kingdom
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Death | death | NOUN | Number=Sing | 5 prohibited | nsubj:pass |
| 2 | in | in | ADP | _ | 3 games | case |
| 3 | games | game | NOUN | Number=Plur | 1 Death | nmod |
| 4 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 prohibited | aux:pass |
| 5 | prohibited | prohibit | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 6 | by | by | ADP | _ | 7 law | case |
| 7 | law | law | NOUN | Number=Sing | 5 prohibited | obl |
| 8 | in | in | ADP | _ | 11 Kingdom | case |
| 9 | the | the | DET | Definite=Def PronType=Art | 11 Kingdom | det |
| 10 | United | United | PROPN | _ | 11 Kingdom | flat |
| 11 | Kingdom | Kingdom | PROPN | Number=Sing | 5 prohibited | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | prohibit | present · passive | law | Death in games | the United Kingdom | vn forbid-64.4-1 «NP V NP»: agent=Causer subject=Theme |
Option 2 · ← Mova's choice · ✓ the right answer
Death in games is pretended and reversible, whereas real death is permanent
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Death | death | NOUN | Number=Sing | 5 pretended | nsubj:pass |
| 2 | in | in | ADP | _ | 3 games | case |
| 3 | games | game | NOUN | Number=Plur | 1 Death | nmod |
| 4 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 pretended | aux:pass |
| 5 | pretended | pretend | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 6 | and | and | CCONJ | _ | 7 reversible | cc |
| 7 | reversible | reversible | NOUN | Number=Sing | 5 pretended | conj |
| 8 | , | , | PUNCT | _ | 13 permanent | punct |
| 9 | whereas | whereas | SCONJ | _ | 13 permanent | mark |
| 10 | real | real | ADJ | Degree=Pos | 11 death | amod |
| 11 | death | death | NOUN | Number=Sing | 13 permanent | nsubj |
| 12 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 13 permanent | cop |
| 13 | permanent | permanent | ADJ | Degree=Pos | 5 pretended | conj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | pretend | present · passive | Death in games | tree rules | |||||
| 2 | is | present | real death | permanent property | tree rules |
Option 3
Death in games causes real harm to the player
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Death | death | NOUN | Number=Sing | 4 causes | nsubj |
| 2 | in | in | ADP | _ | 3 games | case |
| 3 | games | game | NOUN | Number=Plur | 1 Death | nmod |
| 4 | causes | cause | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 5 | real | real | ADJ | Degree=Pos | 6 harm | amod |
| 6 | harm | harm | NOUN | Number=Sing | 4 causes | obj |
| 7 | to | to | ADP | _ | 9 player | case |
| 8 | the | the | DET | Definite=Def PronType=Art | 9 player | det |
| 9 | player | player | NOUN | Number=Sing | 4 causes | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | cause | present | Death in games | real harm | to the player | vn engender-27.1-1 «NP V NP»: agent=Precondition harm=Patient |
Option 4
Death in games is equivalent in every respect to real death
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Death | death | NOUN | Number=Sing | 5 equivalent | nsubj |
| 2 | in | in | ADP | _ | 3 games | case |
| 3 | games | game | NOUN | Number=Plur | 1 Death | nmod |
| 4 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 equivalent | cop |
| 5 | equivalent | equivalent | ADJ | Degree=Pos | root | root |
| 6 | in | in | ADP | _ | 8 respect | case |
| 7 | every | every | DET | PronType=Tot | 8 respect | det |
| 8 | respect | respect | NOUN | Number=Sing | 5 equivalent | obl |
| 9 | to | to | ADP | _ | 11 death | case |
| 10 | real | real | ADJ | Degree=Pos | 11 death | amod |
| 11 | death | death | NOUN | Number=Sing | 8 respect | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | Death in games | every respect to real death | equivalent property | tree rules |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
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