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Exam question 1 · Scary films, games, hospitals and what helps

Which of the following statements most accurately characterises the depiction of death in computer games?

Mova's choice: option 2 · The right answer: option 2 · right ✓ · What happens: follow, characteris, depict · To what, where: depiction, computer games, death

This is exam question 1 of lesson 71 «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

nsubjcasedetamodobladvmodadvmoddetobjcasenmodcasecompoundoblpunctrootWhichPRONofADPtheDETfollowingVERBstatementsNOUNmostADVaccuratelyADVcharacterisesVERBtheDETdepictionNOUNofADPdeathNOUNinADPcomputerNOUNgamesNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhichwhichPRONPronType=Rel8 characterisesnsubj
2ofofADP_5 statementscase
3thetheDETDefinite=Def PronType=Art5 statementsdet
4followingfollowVERBVerbForm=Ger5 statementsamod
5statementsstatementNOUNNumber=Plur8 characterisesobl
6mostmostADVDegree=Sup7 accuratelyadvmod
7accuratelyaccuratelyADV_8 characterisesadvmod
8characterisescharacterisVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
9thetheDETDefinite=Def PronType=Art10 depictiondet
10depictiondepictionNOUNNumber=Sing8 characterisesobj
11ofofADP_12 deathcase
12deathdeathNOUNNumber=Sing10 depictionnmod
13ininADP_15 gamescase
14computercomputerNOUNNumber=Sing15 gamescompound
15gamesgameNOUNNumber=Plur8 characterisesobl
16??PUNCT_8 characterisespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1followgerundvn occur-48.3-1 «NP V»: agent=Theme
2characterispresentthe depiction of deathcomputer gamesof the following statements; accurately propertytree rules
3depictdeathnom depiction «communication transitive»: of=patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1

Death in games is prohibited by law in the United Kingdom

nsubj:passcasenmodaux:passcaseoblcasedetflatoblrootDeathNOUNinADPgamesNOUNisAUXprohibitedVERBbyADPlawNOUNinADPtheDETUnitedPROPNKingdomPROPN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1DeathdeathNOUNNumber=Sing5 prohibitednsubj:pass
2ininADP_3 gamescase
3gamesgameNOUNNumber=Plur1 Deathnmod
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 prohibitedaux:pass
5prohibitedprohibitVERBTense=Past VerbForm=Part Voice=Passrootroot
6bybyADP_7 lawcase
7lawlawNOUNNumber=Sing5 prohibitedobl
8ininADP_11 Kingdomcase
9thetheDETDefinite=Def PronType=Art11 Kingdomdet
10UnitedUnitedPROPN_11 Kingdomflat
11KingdomKingdomPROPNNumber=Sing5 prohibitedobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1prohibitpresent · passivelawDeath in gamesthe United Kingdomvn forbid-64.4-1 «NP V NP»: agent=Causer subject=Theme

Option 2 · ← Mova's choice · ✓ the right answer

Death in games is pretended and reversible, whereas real death is permanent

nsubj:passcasenmodaux:passccconjpunctmarkamodnsubjcopconjrootDeathNOUNinADPgamesNOUNisAUXpretendedVERBandCCONJreversibleNOUN,PUNCTwhereasSCONJrealADJdeathNOUNisAUXpermanentADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1DeathdeathNOUNNumber=Sing5 pretendednsubj:pass
2ininADP_3 gamescase
3gamesgameNOUNNumber=Plur1 Deathnmod
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 pretendedaux:pass
5pretendedpretendVERBTense=Past VerbForm=Part Voice=Passrootroot
6andandCCONJ_7 reversiblecc
7reversiblereversibleNOUNNumber=Sing5 pretendedconj
8,,PUNCT_13 permanentpunct
9whereaswhereasSCONJ_13 permanentmark
10realrealADJDegree=Pos11 deathamod
11deathdeathNOUNNumber=Sing13 permanentnsubj
12isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin13 permanentcop
13permanentpermanentADJDegree=Pos5 pretendedconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1pretendpresent · passiveDeath in gamestree rules
2ispresentreal deathpermanent propertytree rules

Option 3

Death in games causes real harm to the player

nsubjcasenmodamodobjcasedetoblrootDeathNOUNinADPgamesNOUNcausesVERBrealADJharmNOUNtoADPtheDETplayerNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1DeathdeathNOUNNumber=Sing4 causesnsubj
2ininADP_3 gamescase
3gamesgameNOUNNumber=Plur1 Deathnmod
4causescauseVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5realrealADJDegree=Pos6 harmamod
6harmharmNOUNNumber=Sing4 causesobj
7totoADP_9 playercase
8thetheDETDefinite=Def PronType=Art9 playerdet
9playerplayerNOUNNumber=Sing4 causesobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1causepresentDeath in gamesreal harmto the playervn engender-27.1-1 «NP V NP»: agent=Precondition harm=Patient

Option 4

Death in games is equivalent in every respect to real death

nsubjcasenmodcopcasedetoblcaseamodnmodrootDeathNOUNinADPgamesNOUNisAUXequivalentADJinADPeveryDETrespectNOUNtoADPrealADJdeathNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1DeathdeathNOUNNumber=Sing5 equivalentnsubj
2ininADP_3 gamescase
3gamesgameNOUNNumber=Plur1 Deathnmod
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 equivalentcop
5equivalentequivalentADJDegree=Posrootroot
6ininADP_8 respectcase
7everyeveryDETPronType=Tot8 respectdet
8respectrespectNOUNNumber=Sing5 equivalentobl
9totoADP_11 deathcase
10realrealADJDegree=Pos11 deathamod
11deathdeathNOUNNumber=Sing8 respectnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentDeath in gamesevery respect to real deathequivalent propertytree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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