Test 9 · ★★★ · Is it fair? Why bad things happen to good people
A cartoon says, «Good guys always win and bad guys always get what they deserve.» What does real life show?
Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · Who acts: cartoon, Good guys, bad guys, guys · What happens: say, win, get, deserve, do · To what, where: real life show · Speech: someone speaks here
This is test 9 · ★★★ of lesson 75 «Is it fair? Why bad things happen to good people» of the religion ethics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: A cartoon says, «Good guys always win and bad guys always get what they deserve.»
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | A | a | DET | Definite=Ind PronType=Art | 2 cartoon | det |
| 2 | cartoon | cartoon | NOUN | Number=Sing | 3 says | nsubj |
| 3 | says | say | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | , | , | PUNCT | _ | 9 win | punct |
| 5 | « | « | PUNCT | _ | 9 win | punct |
| 6 | Good | good | ADJ | Degree=Pos | 7 guys | amod |
| 7 | guys | guy | NOUN | Number=Plur | 9 win | nsubj |
| 8 | always | always | ADV | PronType=Tot | 9 win | advmod |
| 9 | win | win | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 3 says | ccomp |
| 10 | and | and | CCONJ | _ | 14 get | cc |
| 11 | bad | bad | ADJ | Degree=Pos | 12 guys | amod |
| 12 | guys | guy | NOUN | Number=Plur | 14 get | nsubj |
| 13 | always | always | ADV | PronType=Tot | 14 get | advmod |
| 14 | get | get | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 9 win | conj |
| 15 | what | what | PRON | PronType=Int | 17 deserve | obj |
| 16 | they | they | PRON | Case=Nom Number=Plur Person=3 PronType=Prs | 17 deserve | nsubj |
| 17 | deserve | deserve | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 14 get | ccomp |
| 18 | . | . | PUNCT | _ | 3 says | punct |
| 19 | » | » | PUNCT | _ | 3 says | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | say speech: assert | present | a cartoon | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic | |||||
| 2 | win in a quote | present | Good guys | always property | vn succeed-74-2 «NP V»: agent=Agent | ||||
| 3 | get in a quote | present | bad guys | always property | vn comprehend-87.2-1 «NP V how S_INF»: agent=Experiencer clause=Stimulus | ||||
| 4 | deserve in a quote | present | guys = guy | tree rules |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: What does real life show?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | 2 does | nsubj |
| 2 | does | do | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | real | real | ADJ | Degree=Pos | 5 show | amod |
| 4 | life | life | NOUN | Number=Sing | 5 show | compound |
| 5 | show | show | NOUN | Number=Sing | 2 does | obj |
| 6 | ? | ? | PUNCT | _ | 2 does | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | do | present | real life show | vn act-114-1 «NP V NP»: agent=Agent show=Eventuality |
The options
Option 1 · ← Mova's choice
Real life works exactly like the cartoons, if you wait long enough
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Real | real | ADJ | Degree=Pos | 2 life | amod |
| 2 | life | life | NOUN | Number=Sing | 3 works | nsubj |
| 3 | works | work | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | exactly | exactly | ADV | _ | 3 works | advmod |
| 5 | like | like | ADP | _ | 7 cartoons | case |
| 6 | the | the | DET | Definite=Def PronType=Art | 7 cartoons | det |
| 7 | cartoons | cartoon | NOUN | Number=Plur | 3 works | obl |
| 8 | , | , | PUNCT | _ | 11 wait | punct |
| 9 | if | if | SCONJ | _ | 11 wait | mark |
| 10 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 11 wait | nsubj |
| 11 | wait | wait | VERB | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 3 works | parataxis |
| 12 | long | long | ADV | Degree=Pos | 11 wait | advmod |
| 13 | enough | enough | ADV | _ | 11 wait | advmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | work | present | Real life | like the cartoons; exactly property | vn employment-95.3 «NP V»: agent=Agent | ||||
| 2 | wait a condition, not said to happen | present | you | enough, long property | vn exist-47.1 «NP V»: agent=Theme |
Option 2
Bad people always die young
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Bad | bad | ADJ | Degree=Pos | 2 people | amod |
| 2 | people | people | NOUN | Number=Plur | 4 die | nsubj |
| 3 | always | always | ADV | PronType=Tot | 4 die | advmod |
| 4 | die | die | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 5 | young | young | ADJ | Degree=Pos | 4 die | xcomp |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | die | present | Bad people | always, young property | vn calibratable_cos-45.6.1 «NP.attribute V»: agent=Attribute |
Option 3
Good people never get ill
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Good | good | ADJ | Degree=Pos | 2 people | amod |
| 2 | people | people | NOUN | Number=Plur | 4 get | nsubj |
| 3 | never | never | ADV | PronType=Neg | 4 get | advmod |
| 4 | get | get | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 5 | ill | ill | ADJ | Degree=Pos | 4 get | xcomp |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | not get | present | Good people | ill property | vn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer |
Option 4 · ✓ the right answer
Life isn't always fair; good people can suffer
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Life | life | NOUN | Number=Sing | 5 fair | nsubj |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 fair | cop |
| 3 | n't | not | PART | Polarity=Neg | 5 fair | advmod |
| 4 | always | always | ADV | PronType=Tot | 5 fair | advmod |
| 5 | fair | fair | ADJ | Degree=Pos | root | root |
| 6 | ; | ; | PUNCT | _ | 10 suffer | punct |
| 7 | good | good | ADJ | Degree=Pos | 8 people | amod |
| 8 | people | people | NOUN | Number=Plur | 10 suffer | nsubj |
| 9 | can | can | AUX | VerbForm=Fin | 10 suffer | aux |
| 10 | suffer | suffer | VERB | VerbForm=Inf | 5 fair | conj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | not is | present | Life | always, fair property | tree rules | ||||
| 2 | suffer | can | good people | vn marvel-31.3 «NP V»: agent=Experiencer |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/75-is-it-fair-why-bad-things-happen-to-good-people/t9/