Mova0.5 pre-release⌕
☰
home / corpora / questions / Religion ethics / Is it fair? Why bad things happen to g… / t9

Test 9 · ★★★ · Is it fair? Why bad things happen to good people

A cartoon says, «Good guys always win and bad guys always get what they deserve.» What does real life show?

Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · Who acts: cartoon, Good guys, bad guys, guys · What happens: say, win, get, deserve, do · To what, where: real life show · Speech: someone speaks here

This is test 9 · ★★★ of lesson 75 «Is it fair? Why bad things happen to good people» of the religion ethics course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: A cartoon says, «Good guys always win and bad guys always get what they deserve.»

detnsubjpunctpunctamodnsubjadvmodccompccamodnsubjadvmodconjobjnsubjccomppunctpunctrootADETcartoonNOUNsaysVERB,PUNCT«PUNCTGoodADJguysNOUNalwaysADVwinVERBandCCONJbadADJguysNOUNalwaysADVgetVERBwhatPRONtheyPRONdeserveVERB.PUNCT»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 cartoondet
2cartooncartoonNOUNNumber=Sing3 saysnsubj
3sayssayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4,,PUNCT_9 winpunct
5««PUNCT_9 winpunct
6GoodgoodADJDegree=Pos7 guysamod
7guysguyNOUNNumber=Plur9 winnsubj
8alwaysalwaysADVPronType=Tot9 winadvmod
9winwinVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 saysccomp
10andandCCONJ_14 getcc
11badbadADJDegree=Pos12 guysamod
12guysguyNOUNNumber=Plur14 getnsubj
13alwaysalwaysADVPronType=Tot14 getadvmod
14getgetVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin9 winconj
15whatwhatPRONPronType=Int17 deserveobj
16theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs17 deservensubj
17deservedeserveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin14 getccomp
18..PUNCT_3 sayspunct
19»»PUNCT_3 sayspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertpresenta cartoonvn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
2win in a quotepresentGood guysalways propertyvn succeed-74-2 «NP V»: agent=Agent
3get in a quotepresentbad guysalways propertyvn comprehend-87.2-1 «NP V how S_INF»: agent=Experiencer clause=Stimulus
4deserve in a quotepresentguys = guytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What does real life show?

nsubjamodcompoundobjpunctrootWhatPRONdoesVERBrealADJlifeNOUNshowNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int2 doesnsubj
2doesdoVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3realrealADJDegree=Pos5 showamod
4lifelifeNOUNNumber=Sing5 showcompound
5showshowNOUNNumber=Sing2 doesobj
6??PUNCT_2 doespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1dopresentreal life showvn act-114-1 «NP V NP»: agent=Agent show=Eventuality

The options

Option 1 · ← Mova's choice

Real life works exactly like the cartoons, if you wait long enough

amodnsubjadvmodcasedetoblpunctmarknsubjparataxisadvmodadvmodrootRealADJlifeNOUNworksVERBexactlyADVlikeADPtheDETcartoonsNOUN,PUNCTifSCONJyouPRONwaitVERBlongADVenoughADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RealrealADJDegree=Pos2 lifeamod
2lifelifeNOUNNumber=Sing3 worksnsubj
3worksworkVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4exactlyexactlyADV_3 worksadvmod
5likelikeADP_7 cartoonscase
6thetheDETDefinite=Def PronType=Art7 cartoonsdet
7cartoonscartoonNOUNNumber=Plur3 worksobl
8,,PUNCT_11 waitpunct
9ififSCONJ_11 waitmark
10youyouPRONCase=Nom Person=2 PronType=Prs11 waitnsubj
11waitwaitVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin3 worksparataxis
12longlongADVDegree=Pos11 waitadvmod
13enoughenoughADV_11 waitadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1workpresentReal lifelike the cartoons; exactly propertyvn employment-95.3 «NP V»: agent=Agent
2wait a condition, not said to happenpresentyouenough, long propertyvn exist-47.1 «NP V»: agent=Theme

Option 2

Bad people always die young

amodnsubjadvmodxcomprootBadADJpeopleNOUNalwaysADVdieVERByoungADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BadbadADJDegree=Pos2 peopleamod
2peoplepeopleNOUNNumber=Plur4 diensubj
3alwaysalwaysADVPronType=Tot4 dieadvmod
4diedieVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
5youngyoungADJDegree=Pos4 diexcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1diepresentBad peoplealways, young propertyvn calibratable_cos-45.6.1 «NP.attribute V»: agent=Attribute

Option 3

Good people never get ill

amodnsubjadvmodxcomprootGoodADJpeopleNOUNneverADVgetVERBillADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GoodgoodADJDegree=Pos2 peopleamod
2peoplepeopleNOUNNumber=Plur4 getnsubj
3neverneverADVPronType=Neg4 getadvmod
4getgetVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
5illillADJDegree=Pos4 getxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not getpresentGood peopleill propertyvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer

Option 4 · ✓ the right answer

Life isn't always fair; good people can suffer

nsubjcopadvmodadvmodpunctamodnsubjauxconjrootLifeNOUNisAUXn'tPARTalwaysADVfairADJ;PUNCTgoodADJpeopleNOUNcanAUXsufferVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LifelifeNOUNNumber=Sing5 fairnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 faircop
3n'tnotPARTPolarity=Neg5 fairadvmod
4alwaysalwaysADVPronType=Tot5 fairadvmod
5fairfairADJDegree=Posrootroot
6;;PUNCT_10 sufferpunct
7goodgoodADJDegree=Pos8 peopleamod
8peoplepeopleNOUNNumber=Plur10 suffernsubj
9cancanAUXVerbForm=Fin10 sufferaux
10suffersufferVERBVerbForm=Inf5 fairconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not ispresentLifealways, fair propertytree rules
2suffercangood peoplevn marvel-31.3 «NP V»: agent=Experiencer

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/religion-ethics/75-is-it-fair-why-bad-things-happen-to-good-people/t9/