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Test 3 · ★★ · Self-driving cars and machines that run themselves

«let's play in the shop doors, they're like a game, open shut open shut» What is the rule?

Mova's choice: option 3 · The right answer: option 3 · right ✓ · Who acts: you, 's, doors, game · What happens: let, play, be · To what, where: 's, shop doors, open shut rule

This is test 3 · ★★ of lesson 40 «Self-driving cars and machines that run themselves» of the technology course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

punctobjxcompcasedetcompoundoblpunctnsubjcopcasedetoblpunctamodamodamodconjpunctnsubjcopdetconjpunctroot«PUNCTletVERB'sPRONplayVERBinADPtheDETshopNOUNdoorsNOUN,PUNCTtheyPRON'reAUXlikeADPaDETgameNOUN,PUNCTopenADJshutADJopenADJshutADJ»PUNCTWhatPRONisAUXtheDETruleNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_2 letpunct
2letletVERBMood=Imp VerbForm=Finrootroot
3'swePRONCase=Acc Number=Plur Person=1 PronType=Prs2 letobj
4playplayVERBVerbForm=Inf2 letxcomp
5ininADP_8 doorscase
6thetheDETDefinite=Def PronType=Art8 doorsdet
7shopshopNOUNNumber=Sing8 doorscompound
8doorsdoorNOUNNumber=Plur4 playobl
9,,PUNCT_14 gamepunct
10theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs14 gamensubj
11'rebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin14 gamecop
12likelikeADP_14 gamecase
13aaDETDefinite=Ind PronType=Art14 gamedet
14gamegameNOUNNumber=Sing2 letobl
15,,PUNCT_24 rulepunct
16openopenADJDegree=Pos24 ruleamod
17shutshutADJDegree=Pos24 ruleamod
18openopenADJDegree=Pos19 shutamod
19shutshutADJDegree=Pos17 shutconj
20»»PUNCT_19 shutpunct
21WhatwhatPRONPronType=Int24 rulensubj
22isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin24 rulecop
23thetheDETDefinite=Def PronType=Art24 ruledet
24ruleruleNOUNNumber=Sing14 gameconj
25??PUNCT_2 letpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1let in a quoteimperativeyou not said here'stree rules
2play in a quoteinfinitive's not said herethe shop doorsvn performance-26.7-1 «NP V»: agent=Agent
3is in a quotepresentdoors = doorlike a game and the open shut ruletree rules
4is apresenta game and the open shut rulethe open shut ruletree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1

It is fine if you hold the door

explcopmarknsubjadvcldetobjrootItPRONisAUXfineADJifSCONJyouPRONholdVERBtheDETdoorNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs3 fineexpl
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 finecop
3finefineADJDegree=Posrootroot
4ififSCONJ_6 holdmark
5youyouPRONCase=Nom Person=2 PronType=Prs6 holdnsubj
6holdholdVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin3 fineadvcl
7thetheDETDefinite=Def PronType=Art8 doordet
8doordoorNOUNNumber=Sing6 holdobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentfine propertytree rules
2hold a condition, not said to happenpresentyouthe doorvn keep-15.2 «NP V NP»: agent=Agent door=Theme

Option 2

It is fine if you are fast

explcopmarknsubjcopadvclrootItPRONisAUXfineADJifSCONJyouPRONareAUXfastADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs3 fineexpl
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 finecop
3finefineADJDegree=Posrootroot
4ififSCONJ_7 fastmark
5youyouPRONCase=Nom Person=2 PronType=Prs7 fastnsubj
6arebeAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin7 fastcop
7fastfastADJDegree=Pos3 fineadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentfine propertytree rules
2is a condition, not said to happenpresentyoufast propertytree rules

Option 3 · ← Mova's choice · ✓ the right answer

Don't play in automatic doors; they can close on you

auxadvmodcaseamodoblpunctnsubjauxconjcaseoblrootDoAUXn'tPARTplayVERBinADPautomaticADJdoorsNOUN;PUNCTtheyPRONcanAUXcloseVERBonADPyouPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1DodoAUXMood=Imp VerbForm=Fin3 playaux
2n'tnotPARTPolarity=Neg3 playadvmod
3playplayVERBMood=Imp VerbForm=Finrootroot
4ininADP_6 doorscase
5automaticautomaticADJDegree=Pos6 doorsamod
6doorsdoorNOUNNumber=Plur3 playobl
7;;PUNCT_10 closepunct
8theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs10 closensubj
9cancanAUXVerbForm=Fin10 closeaux
10closecloseVERBVerbForm=Inf3 playconj
11ononADP_12 youcase
12youyouPRONCase=Acc Person=2 PronType=Prs10 closeobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not playimperative · do-supportyou not said hereautomatic doorsvn performance-26.7-1 «NP V»: agent=Agent
2closecandoors = dooron youvn other_cos-45.4 «NP.patient V»: agent=Patient

Option 4

It is fine if the shop is empty and nobody needs to come in or out

The tree, 16 words
explcopmarkdetnsubjcopadvclccnsubjconjmarkxcompadvmodccconjrootItPRONisAUXfineADJifSCONJtheDETshopNOUNisAUXemptyADJandCCONJnobodyPRONneedsVERBtoPARTcomeVERBinADVorCCONJoutADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs3 fineexpl
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 finecop
3finefineADJDegree=Posrootroot
4ififSCONJ_8 emptymark
5thetheDETDefinite=Def PronType=Art6 shopdet
6shopshopNOUNNumber=Sing8 emptynsubj
7isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 emptycop
8emptyemptyADJDegree=Pos3 fineadvcl
9andandCCONJ_11 needscc
10nobodynobodyPRONNumber=Sing PronType=Neg11 needsnsubj
11needsneedVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 emptyconj
12totoPART_13 comemark
13comecomeVERBVerbForm=Inf11 needsxcomp
14ininADV_13 comeadvmod
15ororCCONJ_16 outcc
16outoutADV_14 inconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentfine propertytree rules
2is a condition, not said to happenpresentthe shopempty propertytree rules
3needpresentnobodyvn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot clause=Theme
4come not said to happento-infinitivenobody not said herevn escape-51.1-1 «NP V»: agent=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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