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Exam question 3 · Fighting fair: no straw men, no moving goalposts, no eithe…

Select the response that is consistent with fair procedure in respect of the rules of a game.

Mova's choice: option 2 · The right answer: option 2 · right ✓ · Who acts: you, response, game · What happens: select, be, respect, rule · To what, where: response, respect, rules

This is exam question 3 of lesson 189 «Fighting fair: no straw men, no moving goalposts, no either-or» of the world course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

detobjnsubjcopacl:relclcaseamodoblcaseoblcasedetnmodcasedetnmodpunctrootSelectVERBtheDETresponseNOUNthatPRONisAUXconsistentADJwithADPfairADJprocedureNOUNinADPrespectNOUNofADPtheDETrulesNOUNofADPaDETgameNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SelectselectVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 responsedet
3responseresponseNOUNNumber=Sing1 Selectobj
4thatthatPRONPronType=Rel6 consistentnsubj
5isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 consistentcop
6consistentconsistentADJDegree=Pos3 responseacl:relcl
7withwithADP_9 procedurecase
8fairfairADJDegree=Pos9 procedureamod
9procedureprocedureNOUNNumber=Sing6 consistentobl
10ininADP_11 respectcase
11respectrespectNOUNNumber=Sing6 consistentobl
12ofofADP_14 rulescase
13thetheDETDefinite=Def PronType=Art14 rulesdet
14rulesruleNOUNNumber=Plur11 respectnmod
15ofofADP_17 gamecase
16aaDETDefinite=Ind PronType=Art17 gamedet
17gamegameNOUNNumber=Sing14 rulesnmod
18..PUNCT_1 Selectpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1selectimperativeyou not said herethe responsevn obtain-13.5.2 «NP V NP»: agent=Agent response=Theme
2ispresentthe responserespect of the rules of a gamewith fair procedure; consistent propertytree rules
3respectthe rules of a gamenom respect «cognition transitive»: of=patient
4rulea gamenom rule «cognition intransitive»: of=agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1

The rules are altered after every round

detnsubj:passaux:passcasedetoblrootTheDETrulesNOUNareAUXalteredVERBafterADPeveryDETroundNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 rulesdet
2rulesruleNOUNNumber=Plur4 alterednsubj:pass
3arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 alteredaux:pass
4alteredalterVERBTense=Past VerbForm=Part Voice=Passrootroot
5afterafterADP_7 roundcase
6everyeveryDETPronType=Tot7 rounddet
7roundroundNOUNNumber=Sing4 alteredobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1alterpresent · passivethe rulesafter every roundvn other_cos-45.4 «NP V NP.patient»: subject=Patient

Option 2 · ← Mova's choice · ✓ the right answer

The rules are agreed before play, and any change applies from the next game

The tree, 14 words
detnsubj:passaux:passcaseoblpunctccdetnsubjconjcasedetamodoblrootTheDETrulesNOUNareAUXagreedVERBbeforeADPplayNOUN,PUNCTandCCONJanyDETchangeNOUNappliesVERBfromADPtheDETnextADJgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 rulesdet
2rulesruleNOUNNumber=Plur4 agreednsubj:pass
3arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 agreedaux:pass
4agreedagreeVERBTense=Past VerbForm=Part Voice=Passrootroot
5beforebeforeADP_6 playcase
6playplayNOUNNumber=Sing4 agreedobl
7,,PUNCT_11 appliespunct
8andandCCONJ_11 appliescc
9anyanyDETPronType=Ind10 changedet
10changechangeNOUNNumber=Sing11 appliesnsubj
11appliesapplyVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 agreedconj
12fromfromADP_15 gamecase
13thetheDETDefinite=Def PronType=Art15 gamedet
14nextnextADJDegree=Pos15 gameamod
15gamegameNOUNNumber=Sing11 appliesobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1agree speech: agreepresent · passivethe rulesbefore playvn correspond-36.1-1 «NP V S»: subject=Topic
2applypresentany changethe next gamevn use-105.1 «NP V NP»: agent=Agent

Option 3

The rules may be altered by whichever player is losing

detnsubj:passauxaux:passcasecompoundoblauxadvclrootTheDETrulesNOUNmayAUXbeAUXalteredVERBbyADPwhicheverNOUNplayerNOUNisAUXlosingVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 rulesdet
2rulesruleNOUNNumber=Plur5 alterednsubj:pass
3maymayAUXVerbForm=Fin5 alteredaux
4bebeAUXVerbForm=Inf5 alteredaux:pass
5alteredalterVERBTense=Past VerbForm=Part Voice=Passrootroot
6bybyADP_8 playercase
7whicheverwhicheverNOUNNumber=Sing8 playercompound
8playerplayerNOUNNumber=Sing5 alteredobl
9isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 losingaux
10losingloseVERBTense=Pres VerbForm=Part5 alteredadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1altermay · passivewhichever playerthe rulesvn other_cos-45.4 «NP V NP.patient»: agent=Agent subject=Patient
2losepresent · progressivewhichever player not said herevn succeed-74-3-1 «NP V»: agent=Agent

Option 4

The rules are determined by the loudest player

detnsubj:passaux:passcasedetamodoblrootTheDETrulesNOUNareAUXdeterminedVERBbyADPtheDETloudestADJplayerNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 rulesdet
2rulesruleNOUNNumber=Plur4 determinednsubj:pass
3arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 determinedaux:pass
4determineddetermineVERBTense=Past VerbForm=Part Voice=Passrootroot
5bybyADP_8 playercase
6thetheDETDefinite=Def PronType=Art8 playerdet
7loudestloudADJDegree=Sup8 playeramod
8playerplayerNOUNNumber=Sing4 determinedobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1determinepresent · passivethe loudest playerthe rulesvn discover-84 «NP V NP»: agent=Agent subject=Topic

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/world/189-fighting-fair-no-straw-men-no-moving-goalposts-no-either-or/e3/