Exam question 3 · Fighting fair: no straw men, no moving goalposts, no eithe…
Select the response that is consistent with fair procedure in respect of the rules of a game.
Mova's choice: option 2 · The right answer: option 2 · right ✓ · Who acts: you, response, game · What happens: select, be, respect, rule · To what, where: response, respect, rules
This is exam question 3 of lesson 189 «Fighting fair: no straw men, no moving goalposts, no either-or» of the world course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Select | select | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 response | det |
| 3 | response | response | NOUN | Number=Sing | 1 Select | obj |
| 4 | that | that | PRON | PronType=Rel | 6 consistent | nsubj |
| 5 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 6 consistent | cop |
| 6 | consistent | consistent | ADJ | Degree=Pos | 3 response | acl:relcl |
| 7 | with | with | ADP | _ | 9 procedure | case |
| 8 | fair | fair | ADJ | Degree=Pos | 9 procedure | amod |
| 9 | procedure | procedure | NOUN | Number=Sing | 6 consistent | obl |
| 10 | in | in | ADP | _ | 11 respect | case |
| 11 | respect | respect | NOUN | Number=Sing | 6 consistent | obl |
| 12 | of | of | ADP | _ | 14 rules | case |
| 13 | the | the | DET | Definite=Def PronType=Art | 14 rules | det |
| 14 | rules | rule | NOUN | Number=Plur | 11 respect | nmod |
| 15 | of | of | ADP | _ | 17 game | case |
| 16 | a | a | DET | Definite=Ind PronType=Art | 17 game | det |
| 17 | game | game | NOUN | Number=Sing | 14 rules | nmod |
| 18 | . | . | PUNCT | _ | 1 Select | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | select | imperative | you not said here | the response | vn obtain-13.5.2 «NP V NP»: agent=Agent response=Theme | ||||
| 2 | is | present | the response | respect of the rules of a game | with fair procedure; consistent property | tree rules | |||
| 3 | respect | the rules of a game | nom respect «cognition transitive»: of=patient | ||||||
| 4 | rule | a game | nom rule «cognition intransitive»: of=agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1
The rules are altered after every round
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 rules | det |
| 2 | rules | rule | NOUN | Number=Plur | 4 altered | nsubj:pass |
| 3 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 4 altered | aux:pass |
| 4 | altered | alter | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 5 | after | after | ADP | _ | 7 round | case |
| 6 | every | every | DET | PronType=Tot | 7 round | det |
| 7 | round | round | NOUN | Number=Sing | 4 altered | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | alter | present · passive | the rules | after every round | vn other_cos-45.4 «NP V NP.patient»: subject=Patient |
Option 2 · ← Mova's choice · ✓ the right answer
The rules are agreed before play, and any change applies from the next game
The tree, 14 words
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 rules | det |
| 2 | rules | rule | NOUN | Number=Plur | 4 agreed | nsubj:pass |
| 3 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 4 agreed | aux:pass |
| 4 | agreed | agree | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 5 | before | before | ADP | _ | 6 play | case |
| 6 | play | play | NOUN | Number=Sing | 4 agreed | obl |
| 7 | , | , | PUNCT | _ | 11 applies | punct |
| 8 | and | and | CCONJ | _ | 11 applies | cc |
| 9 | any | any | DET | PronType=Ind | 10 change | det |
| 10 | change | change | NOUN | Number=Sing | 11 applies | nsubj |
| 11 | applies | apply | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 4 agreed | conj |
| 12 | from | from | ADP | _ | 15 game | case |
| 13 | the | the | DET | Definite=Def PronType=Art | 15 game | det |
| 14 | next | next | ADJ | Degree=Pos | 15 game | amod |
| 15 | game | game | NOUN | Number=Sing | 11 applies | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | agree speech: agree | present · passive | the rules | before play | vn correspond-36.1-1 «NP V S»: subject=Topic | ||||
| 2 | apply | present | any change | the next game | vn use-105.1 «NP V NP»: agent=Agent |
Option 3
The rules may be altered by whichever player is losing
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 rules | det |
| 2 | rules | rule | NOUN | Number=Plur | 5 altered | nsubj:pass |
| 3 | may | may | AUX | VerbForm=Fin | 5 altered | aux |
| 4 | be | be | AUX | VerbForm=Inf | 5 altered | aux:pass |
| 5 | altered | alter | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 6 | by | by | ADP | _ | 8 player | case |
| 7 | whichever | whichever | NOUN | Number=Sing | 8 player | compound |
| 8 | player | player | NOUN | Number=Sing | 5 altered | obl |
| 9 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 10 losing | aux |
| 10 | losing | lose | VERB | Tense=Pres VerbForm=Part | 5 altered | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | alter | may · passive | whichever player | the rules | vn other_cos-45.4 «NP V NP.patient»: agent=Agent subject=Patient | ||||
| 2 | lose | present · progressive | whichever player not said here | vn succeed-74-3-1 «NP V»: agent=Agent |
Option 4
The rules are determined by the loudest player
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 rules | det |
| 2 | rules | rule | NOUN | Number=Plur | 4 determined | nsubj:pass |
| 3 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 4 determined | aux:pass |
| 4 | determined | determine | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 5 | by | by | ADP | _ | 8 player | case |
| 6 | the | the | DET | Definite=Def PronType=Art | 8 player | det |
| 7 | loudest | loud | ADJ | Degree=Sup | 8 player | amod |
| 8 | player | player | NOUN | Number=Sing | 4 determined | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | determine | present · passive | the loudest player | the rules | vn discover-84 «NP V NP»: agent=Agent subject=Topic |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/world/189-fighting-fair-no-straw-men-no-moving-goalposts-no-either-or/e3/