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Test 10 · ★★ · Fighting fair: no straw men, no moving goalposts, no eithe…

Ruby's friend: "So hide-and-seek with no hiding? That's just seek, Ruby. That's just looking at people." What is he laughing at?

Mova's choice: option 4 · The right answer: option 4 · right ✓ · Who acts: That, Ruby · What happens: hide, seek, be, look, laugh

This is test 10 · ★★ of lesson 189 «Fighting fair: no straw men, no moving goalposts, no either-or» of the world course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Ruby's friend: "So hide-and-seek with no hiding?

nmod:posscasepunctpunctadvmodparataxispunctccpunctconjcasedetoblpunctrootRubyPROPN'sPARTfriendNOUN:PUNCT"PUNCTSoADVhideVERB-PUNCTandCCONJ-PUNCTseekVERBwithADPnoDEThidingNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RubyRubyPROPNNumber=Sing3 friendnmod:poss
2's'sPART_1 Rubycase
3friendfriendNOUNNumber=Singrootroot
4::PUNCT_3 friendpunct
5""PUNCT_7 hidepunct
6SosoADV_7 hideadvmod
7hidehideVERBVerbForm=Inf3 friendparataxis
8--PUNCT_11 seekpunct
9andandCCONJ_11 seekcc
10--PUNCT_9 andpunct
11seekseekVERBVerbForm=Inf7 hideconj
12withwithADP_14 hidingcase
13nonoDETPronType=Neg14 hidingdet
14hidinghidingNOUNNumber=Sing11 seekobl
15??PUNCT_3 friendpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1hide in a quoteinfinitivevn concealment-16-1 «NP V»: agent=Agent
2seek in a quoteinfinitivewith no hidingvn hunt-35.1 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: That's just seek, Ruby.

nsubjcopadvmodpunctobjpunctrootThatPRON'sAUXjustADVseekVERB,PUNCTRubyPROPN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThatthatPRONNumber=Sing PronType=Dem4 seeknsubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 seekcop
3justjustADV_4 seekadvmod
4seekseekVERBVerbForm=Infrootroot
5,,PUNCT_6 Rubypunct
6RubyRubyPROPNNumber=Sing4 seekobj
7..PUNCT_4 seekpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentThatseek propertytree rules

Sentence 3: That's just looking at people."

nsubjauxadvmodcaseoblpunctpunctrootThatPRON'sAUXjustADVlookingVERBatADPpeopleNOUN.PUNCT"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThatthatPRONNumber=Sing PronType=Dem4 lookingnsubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 lookingaux
3justjustADV_4 lookingadvmod
4lookinglookVERBTense=Pres VerbForm=Partrootroot
5atatADP_6 peoplecase
6peoplepeopleNOUNNumber=Plur4 lookingobl
7..PUNCT_4 lookingpunct
8""PUNCT_4 lookingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1lookpresent · progressiveThatat peoplevn peer-30.3 «NP V PP.theme»: agent=Agent at people=Theme

Sentence 4: What is he laughing at?

objauxnsubjoblpunctrootWhatPRONisAUXhePRONlaughingVERBatADP?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int4 laughingobj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 laughingaux
3hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs4 laughingnsubj
4laughinglaughVERBTense=Pres VerbForm=Partrootroot
5atatADP_4 laughingobl
6??PUNCT_4 laughingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1laughpresent · progressiveRubyvn nonverbal_expression-40.2 «NP V NP»: agent=Agent what=Theme

The options

Option 1

Ruby's really terrible hiding skills

nmod:posscaseadvmodamodcompoundrootRubyPROPN'sPARTreallyADVterribleADJhidingNOUNskillsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RubyRubyPROPNNumber=Sing6 skillsnmod:poss
2's'sPART_1 Rubycase
3reallyreallyADV_4 terribleadvmod
4terribleterribleADJDegree=Pos6 skillsamod
5hidinghidingNOUNNumber=Sing6 skillscompound
6skillsskillNOUNNumber=Plurrootroot

The frames reader finds no event or fact in this sentence.

Option 2

Playing outside at break in the cold

advmodcaseoblcasedetoblrootPlayingVERBoutsideADVatADPbreakNOUNinADPtheDETcoldNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PlayingplayVERBVerbForm=Gerrootroot
2outsideoutsideADV_1 Playingadvmod
3atatADP_4 breakcase
4breakbreakNOUNNumber=Sing1 Playingobl
5ininADP_7 coldcase
6thetheDETDefinite=Def PronType=Art7 colddet
7coldcoldNOUNNumber=Sing1 Playingobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playgerundbreakin the cold; outside propertyvn performance-26.7-1 «NP V»: agent=Agent

Option 3

The whole game of hide-and-seek itself

detamodnsubjcasenmodpunctccpunctobjrootTheDETwholeADJgameNOUNofADPhideNOUN-PUNCTandCCONJ-PUNCTseekVERBitselfPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 gamedet
2wholewholeADJDegree=Pos3 gameamod
3gamegameNOUNNumber=Sing9 seeknsubj
4ofofADP_5 hidecase
5hidehideNOUNNumber=Sing3 gamenmod
6--PUNCT_9 seekpunct
7andandCCONJ_9 seekcc
8--PUNCT_7 andpunct
9seekseekVERBVerbForm=Infrootroot
10itselfitselfPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs Reflex=Yes9 seekobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1seekinfinitivethe whole game of hidegamevn hunt-35.1 «NP V NP»: agent=Agent itself=Theme

Option 4 · ← Mova's choice · ✓ the right answer

Changing the rules mid-game to win

detcompoundobjmarkadvclrootChangingVERBtheDETrulesNOUNmid-gameNOUNtoPARTwinVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ChangingchangeVERBTense=Pres VerbForm=Partrootroot
2thetheDETDefinite=Def PronType=Art4 mid-gamedet
3rulesruleNOUNNumber=Plur4 mid-gamecompound
4mid-gamemid-gameNOUNNumber=Sing1 Changingobj
5totoPART_6 winmark
6winwinVERBVerbForm=Inf1 Changingadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1changegerundthe rules mid-gamevn dress-41.1.1-1-1 «NP V NP»: agent=Agent mid-game=Patient
2winto-infinitivevn succeed-74-2 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/world/189-fighting-fair-no-straw-men-no-moving-goalposts-no-either-or/t10/