Test 10 · ★★ · Fighting fair: no straw men, no moving goalposts, no eithe…
Ruby's friend: "So hide-and-seek with no hiding? That's just seek, Ruby. That's just looking at people." What is he laughing at?
Mova's choice: option 4 · The right answer: option 4 · right ✓ · Who acts: That, Ruby · What happens: hide, seek, be, look, laugh
This is test 10 · ★★ of lesson 189 «Fighting fair: no straw men, no moving goalposts, no either-or» of the world course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: Ruby's friend: "So hide-and-seek with no hiding?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Ruby | Ruby | PROPN | Number=Sing | 3 friend | nmod:poss |
| 2 | 's | 's | PART | _ | 1 Ruby | case |
| 3 | friend | friend | NOUN | Number=Sing | root | root |
| 4 | : | : | PUNCT | _ | 3 friend | punct |
| 5 | " | " | PUNCT | _ | 7 hide | punct |
| 6 | So | so | ADV | _ | 7 hide | advmod |
| 7 | hide | hide | VERB | VerbForm=Inf | 3 friend | parataxis |
| 8 | - | - | PUNCT | _ | 11 seek | punct |
| 9 | and | and | CCONJ | _ | 11 seek | cc |
| 10 | - | - | PUNCT | _ | 9 and | punct |
| 11 | seek | seek | VERB | VerbForm=Inf | 7 hide | conj |
| 12 | with | with | ADP | _ | 14 hiding | case |
| 13 | no | no | DET | PronType=Neg | 14 hiding | det |
| 14 | hiding | hiding | NOUN | Number=Sing | 11 seek | obl |
| 15 | ? | ? | PUNCT | _ | 3 friend | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | hide in a quote | infinitive | vn concealment-16-1 «NP V»: agent=Agent | ||||||
| 2 | seek in a quote | infinitive | with no hiding | vn hunt-35.1 «NP V»: agent=Agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: That's just seek, Ruby.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | That | that | PRON | Number=Sing PronType=Dem | 4 seek | nsubj |
| 2 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 4 seek | cop |
| 3 | just | just | ADV | _ | 4 seek | advmod |
| 4 | seek | seek | VERB | VerbForm=Inf | root | root |
| 5 | , | , | PUNCT | _ | 6 Ruby | punct |
| 6 | Ruby | Ruby | PROPN | Number=Sing | 4 seek | obj |
| 7 | . | . | PUNCT | _ | 4 seek | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | That | seek property | tree rules |
Sentence 3: That's just looking at people."
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | That | that | PRON | Number=Sing PronType=Dem | 4 looking | nsubj |
| 2 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 4 looking | aux |
| 3 | just | just | ADV | _ | 4 looking | advmod |
| 4 | looking | look | VERB | Tense=Pres VerbForm=Part | root | root |
| 5 | at | at | ADP | _ | 6 people | case |
| 6 | people | people | NOUN | Number=Plur | 4 looking | obl |
| 7 | . | . | PUNCT | _ | 4 looking | punct |
| 8 | " | " | PUNCT | _ | 4 looking | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | look | present · progressive | That | at people | vn peer-30.3 «NP V PP.theme»: agent=Agent at people=Theme |
Sentence 4: What is he laughing at?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | 4 laughing | obj |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 4 laughing | aux |
| 3 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 4 laughing | nsubj |
| 4 | laughing | laugh | VERB | Tense=Pres VerbForm=Part | root | root |
| 5 | at | at | ADP | _ | 4 laughing | obl |
| 6 | ? | ? | PUNCT | _ | 4 laughing | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | laugh | present · progressive | Ruby | vn nonverbal_expression-40.2 «NP V NP»: agent=Agent what=Theme |
The options
Option 1
Ruby's really terrible hiding skills
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Ruby | Ruby | PROPN | Number=Sing | 6 skills | nmod:poss |
| 2 | 's | 's | PART | _ | 1 Ruby | case |
| 3 | really | really | ADV | _ | 4 terrible | advmod |
| 4 | terrible | terrible | ADJ | Degree=Pos | 6 skills | amod |
| 5 | hiding | hiding | NOUN | Number=Sing | 6 skills | compound |
| 6 | skills | skill | NOUN | Number=Plur | root | root |
The frames reader finds no event or fact in this sentence.
Option 2
Playing outside at break in the cold
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Playing | play | VERB | VerbForm=Ger | root | root |
| 2 | outside | outside | ADV | _ | 1 Playing | advmod |
| 3 | at | at | ADP | _ | 4 break | case |
| 4 | break | break | NOUN | Number=Sing | 1 Playing | obl |
| 5 | in | in | ADP | _ | 7 cold | case |
| 6 | the | the | DET | Definite=Def PronType=Art | 7 cold | det |
| 7 | cold | cold | NOUN | Number=Sing | 1 Playing | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | play | gerund | break | in the cold; outside property | vn performance-26.7-1 «NP V»: agent=Agent |
Option 3
The whole game of hide-and-seek itself
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 3 game | det |
| 2 | whole | whole | ADJ | Degree=Pos | 3 game | amod |
| 3 | game | game | NOUN | Number=Sing | 9 seek | nsubj |
| 4 | of | of | ADP | _ | 5 hide | case |
| 5 | hide | hide | NOUN | Number=Sing | 3 game | nmod |
| 6 | - | - | PUNCT | _ | 9 seek | punct |
| 7 | and | and | CCONJ | _ | 9 seek | cc |
| 8 | - | - | PUNCT | _ | 7 and | punct |
| 9 | seek | seek | VERB | VerbForm=Inf | root | root |
| 10 | itself | itself | PRON | Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs Reflex=Yes | 9 seek | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | seek | infinitive | the whole game of hide | game | vn hunt-35.1 «NP V NP»: agent=Agent itself=Theme |
Option 4 · ← Mova's choice · ✓ the right answer
Changing the rules mid-game to win
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Changing | change | VERB | Tense=Pres VerbForm=Part | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 4 mid-game | det |
| 3 | rules | rule | NOUN | Number=Plur | 4 mid-game | compound |
| 4 | mid-game | mid-game | NOUN | Number=Sing | 1 Changing | obj |
| 5 | to | to | PART | _ | 6 win | mark |
| 6 | win | win | VERB | VerbForm=Inf | 1 Changing | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | change | gerund | the rules mid-game | vn dress-41.1.1-1-1 «NP V NP»: agent=Agent mid-game=Patient | |||||
| 2 | win | to-infinitive | vn succeed-74-2 «NP V»: agent=Agent |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/world/189-fighting-fair-no-straw-men-no-moving-goalposts-no-either-or/t10/