Voice assistants and recommendations, sentence 9
Some games use data about players to keep them playing longer, for example with well-timed rewards; deciding your stopping time before you start helps you stay in charge.
Who acts: games, you, deciding · What happens: use, keep, play, time, decide, start · To what, where: data, games, charge
This is a sentence of the lesson «Voice assistants and recommendations» of the ai course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (games, you, deciding), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Some | some | DET | PronType=Ind | 2 games | det |
| 2 | games | game | NOUN | Number=Plur | 3 use | nsubj |
| 3 | use | use | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | data | data | NOUN | Number=Sing | 3 use | obj |
| 5 | about | about | ADP | _ | 6 players | case |
| 6 | players | player | NOUN | Number=Plur | 3 use | obl |
| 7 | to | to | PART | _ | 8 keep | mark |
| 8 | keep | keep | VERB | VerbForm=Inf | 3 use | advcl |
| 9 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 8 keep | obj |
| 10 | playing | play | VERB | VerbForm=Ger | 8 keep | xcomp |
| 11 | longer | long | ADV | Degree=Cmp | 10 playing | advmod |
| 12 | , | , | PUNCT | _ | 14 example | punct |
| 13 | for | for | ADP | _ | 14 example | case |
| 14 | example | example | NOUN | Number=Sing | 8 keep | obl |
| 15 | with | with | ADP | _ | 19 rewards | case |
| 16 | well | well | ADV | Degree=Pos | 18 timed | advmod |
| 17 | - | - | PUNCT | _ | 16 well | punct |
| 18 | timed | time | VERB | Tense=Past VerbForm=Part Voice=Pass | 19 rewards | amod |
| 19 | rewards | reward | NOUN | Number=Plur | 14 example | nmod |
| 20 | ; | ; | PUNCT | _ | 28 helps | punct |
| 21 | deciding | decide | VERB | VerbForm=Ger | 28 helps | csubj |
| 22 | your | your | PRON | Case=Gen Person=2 Poss=Yes PronType=Prs | 24 time | nmod:poss |
| 23 | stopping | stopping | NOUN | Number=Sing | 24 time | compound |
| 24 | time | time | NOUN | Number=Sing | 21 deciding | obj |
| 25 | before | before | SCONJ | _ | 27 start | mark |
| 26 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 27 start | nsubj |
| 27 | start | start | VERB | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 21 deciding | advcl |
| 28 | helps | help | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 use | parataxis |
| 29 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 30 stay | nsubj |
| 30 | stay | stay | VERB | VerbForm=Inf | 28 helps | xcomp |
| 31 | in | in | ADP | _ | 32 charge | case |
| 32 | charge | charge | NOUN | Number=Sing | 30 stay | obl |
| 33 | . | . | PUNCT | _ | 3 use | punct |
Pragmatics
- form
- statement
- act
- assert
- voice
- narrator
- polarity
- none
- teacher
- kept the draft
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | use | present | some games | data | about players | vn eat-39.1 «NP V NP»: agent=Agent data=Patient | |||
| 2 | keep | to-infinitive | some games not said here | games = game | for example with timed rewards | tree rules | |||
| 3 | play | gerund | games = game not said here | long property | vn performance-26.7-1 «NP V»: agent=Agent | ||||
| 4 | time | participle | well property | vn register-54.1-2 «NP V NP»: agent=Agent | |||||
| 5 | decide | gerund | time | vn correspond-36.1-1 «NP V»: agent=Agent | |||||
| 6 | start | present | you | vn begin-55.1-1-1 «NP.eventuality V»: agent=Eventuality | |||||
| 7 | help | present | deciding | vn help-72.1-1-1 «NP V NP S_INF»: agent=Agent clause=Theme | |||||
| 8 | stay | infinitive | you | charge | vn exist-47.1 «NP V PP.location»: agent=Theme in charge=Location |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:ai:017-voice-assistants-recommendations.lesson:9.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/ai/17-voice-assistants-recommendations/9/