The future: fears, rules and your part, sentence 15
Sports teams already use AI to analyse games and players' movements; too much analysing can take the fun out of a game.
Who acts: Sports teams, much analysing, players · What happens: use, analyse, take, move · To what, where: AI, games, fun, game
This is a sentence of the lesson «The future: fears, rules and your part» of the ai course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Sports teams, much analysing, players), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Sports | sport | NOUN | Number=Plur | 2 teams | compound |
| 2 | teams | team | NOUN | Number=Plur | 4 use | nsubj |
| 3 | already | already | ADV | _ | 4 use | advmod |
| 4 | use | use | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 5 | AI | ai | NOUN | _ | 4 use | obj |
| 6 | to | to | PART | _ | 7 analyse | mark |
| 7 | analyse | analyse | VERB | VerbForm=Inf | 4 use | advcl |
| 8 | games | game | NOUN | Number=Plur | 7 analyse | obj |
| 9 | and | and | CCONJ | _ | 12 movements | cc |
| 10 | players | player | NOUN | Number=Plur | 12 movements | nmod:poss |
| 11 | ' | 's | PART | _ | 10 players | case |
| 12 | movements | movement | NOUN | Number=Plur | 8 games | conj |
| 13 | ; | ; | PUNCT | _ | 18 take | punct |
| 14 | too | too | ADV | _ | 15 much | advmod |
| 15 | much | much | ADJ | Degree=Pos | 16 analysing | amod |
| 16 | analysing | analyse | NOUN | Number=Sing | 18 take | nsubj |
| 17 | can | can | AUX | VerbForm=Fin | 18 take | aux |
| 18 | take | take | VERB | VerbForm=Inf | 4 use | parataxis |
| 19 | the | the | DET | Definite=Def PronType=Art | 20 fun | det |
| 20 | fun | fun | NOUN | Number=Sing | 18 take | obj |
| 21 | out | out | ADP | _ | 24 game | case |
| 22 | of | of | ADP | _ | 24 game | case |
| 23 | a | a | DET | Definite=Ind PronType=Art | 24 game | det |
| 24 | game | game | NOUN | Number=Sing | 18 take | obl |
| 25 | . | . | PUNCT | _ | 4 use | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | use | present | Sports teams | AI | vn eat-39.1 «NP V NP»: agent=Agent ai=Patient | ||||
| 2 | analyse | to-infinitive | Sports teams not said here | games and players's movements | vn assessment-34.1 «NP V NP»: agent=Agent game=Theme | ||||
| 3 | take | can | much analysing | the fun | a game | vn bring-11.3 «NP V NP PP.initial_location»: agent=Agent fun=Theme out game=Initial_Location | |||
| 4 | move | players | nom movement «act transitive»: poss=agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:ai:025-future-fears-rules.lesson:15.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×3. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/ai/25-future-fears-rules/15/