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Playing fair and cheating in games, sentence 11

Agree on the rules before the game starts and stick to them; changing rules to win is cheating.

Who acts: you, game, changing · What happens: agree, start, stick, change, win, cheat · To what, where: rules

This is a sentence of the lesson «Playing fair and cheating in games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, game, changing), what happens, when and where, as Mova's frames read it from the tree.

The tree

casedetoblmarkdetnsubjadvclccconjcaseoblpunctcsubjobjmarkadvclauxparataxispunctrootAgreeVERBonADPtheDETrulesNOUNbeforeSCONJtheDETgameNOUNstartsVERBandCCONJstickVERBtoADPthemPRON;PUNCTchangingVERBrulesNOUNtoPARTwinVERBisAUXcheatingVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AgreeagreeVERBMood=Imp VerbForm=Finrootroot
2ononADP_4 rulescase
3thetheDETDefinite=Def PronType=Art4 rulesdet
4rulesruleNOUNNumber=Plur1 Agreeobl
5beforebeforeSCONJ_8 startsmark
6thetheDETDefinite=Def PronType=Art7 gamedet
7gamegameNOUNNumber=Sing8 startsnsubj
8startsstartVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Agreeadvcl
9andandCCONJ_10 stickcc
10stickstickVERBMood=Imp VerbForm=Fin1 Agreeconj
11totoADP_12 themcase
12themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs10 stickobl
13;;PUNCT_14 changingpunct
14changingchangeVERBTense=Pres VerbForm=Part19 cheatingcsubj
15rulesruleNOUNNumber=Plur14 changingobj
16totoPART_17 winmark
17winwinVERBVerbForm=Inf14 changingadvcl
18isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin19 cheatingaux
19cheatingcheatVERBTense=Pres VerbForm=Part1 Agreeparataxis
20..PUNCT_1 Agreepunct

Pragmatics

form
command
act
request
voice
narrator
polarity
neg
teacher
changed polarity=neg
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1agree speech: agreeimperativeyou not said hereon the rulesvn correspond-36.1-1 «NP V PP.theme S»: agent=Agent on rule=Topic
2startpresentthe gamevn begin-55.1-1-1 «NP.eventuality V»: agent=Eventuality
3stickinfinitiveyou not said hererules = rulevn shake-22.3-2 «NP V NP PP»: agent=Agent to they=Co-Patient
4changegerundrulesvn dress-41.1.1-1-1 «NP V NP»: agent=Agent rule=Patient
5winto-infinitivevn succeed-74-2 «NP V»: agent=Agent
6cheatpresent · progressivechangingvn cheat-10.6.1 «NP V NP»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:200-cheating-in-games.lesson:11.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/200-cheating-in-games/11/