Sharing toys and playing board games fairly, sentence 12
When a sibling wants the same toy, take turns, use a timer or find a game to play together.
Who acts: sibling, you, game · What happens: want, take, use, find, play · To what, where: same toy, turns, timer, game
This is a sentence of the lesson «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (sibling, you, game), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | When | when | ADV | PronType=Int | 4 wants | advmod |
| 2 | a | a | DET | Definite=Ind PronType=Art | 3 sibling | det |
| 3 | sibling | sibling | NOUN | Number=Sing | 4 wants | nsubj |
| 4 | wants | want | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 9 take | advcl |
| 5 | the | the | DET | Definite=Def PronType=Art | 7 toy | det |
| 6 | same | same | ADJ | Degree=Pos | 7 toy | amod |
| 7 | toy | toy | NOUN | Number=Sing | 4 wants | obj |
| 8 | , | , | PUNCT | _ | 4 wants | punct |
| 9 | take | take | VERB | Mood=Imp VerbForm=Fin | root | root |
| 10 | turns | turn | NOUN | Number=Plur | 9 take | obj |
| 11 | , | , | PUNCT | _ | 12 use | punct |
| 12 | use | use | VERB | Mood=Imp VerbForm=Fin | 9 take | conj |
| 13 | a | a | DET | Definite=Ind PronType=Art | 14 timer | det |
| 14 | timer | timer | NOUN | Number=Sing | 12 use | obj |
| 15 | or | or | CCONJ | _ | 16 find | cc |
| 16 | find | find | VERB | Mood=Imp VerbForm=Fin | 9 take | conj |
| 17 | a | a | DET | Definite=Ind PronType=Art | 18 game | det |
| 18 | game | game | NOUN | Number=Sing | 16 find | obj |
| 19 | to | to | PART | _ | 20 play | mark |
| 20 | play | play | VERB | VerbForm=Inf | 16 find | xcomp |
| 21 | together | together | ADV | _ | 20 play | advmod |
| 22 | . | . | PUNCT | _ | 9 take | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | want | present | a sibling | the same toy | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot toy=Theme | ||||
| 2 | take | imperative | you not said here | turns | vn bring-11.3 «NP V NP»: agent=Agent turn=Theme | ||||
| 3 | use | infinitive | you not said here | a timer | vn eat-39.1 «NP V NP»: agent=Agent timer=Patient | ||||
| 4 | find | infinitive | you not said here | a game | vn declare-29.4-1-1 «NP V NP ADJ»: agent=Agent game=Attribute clause=Theme | ||||
| 5 | play | to-infinitive | a game not said here | together property | vn performance-26.7-1 «NP V»: agent=Agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:242-sharing-toys-and-board-games.lesson:12.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/242-sharing-toys-and-board-games/12/