Mova0.5 pre-release⌕
☰
home / corpora / school / Everyday / Sharing toys and playing board games f… / 12

Sharing toys and playing board games fairly, sentence 12

When a sibling wants the same toy, take turns, use a timer or find a game to play together.

Who acts: sibling, you, game · What happens: want, take, use, find, play · To what, where: same toy, turns, timer, game

This is a sentence of the lesson «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (sibling, you, game), what happens, when and where, as Mova's frames read it from the tree.

The tree

advmoddetnsubjadvcldetamodobjpunctobjpunctconjdetobjccconjdetobjmarkxcompadvmodpunctrootWhenADVaDETsiblingNOUNwantsVERBtheDETsameADJtoyNOUN,PUNCTtakeVERBturnsNOUN,PUNCTuseVERBaDETtimerNOUNorCCONJfindVERBaDETgameNOUNtoPARTplayVERBtogetherADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhenwhenADVPronType=Int4 wantsadvmod
2aaDETDefinite=Ind PronType=Art3 siblingdet
3siblingsiblingNOUNNumber=Sing4 wantsnsubj
4wantswantVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 takeadvcl
5thetheDETDefinite=Def PronType=Art7 toydet
6samesameADJDegree=Pos7 toyamod
7toytoyNOUNNumber=Sing4 wantsobj
8,,PUNCT_4 wantspunct
9taketakeVERBMood=Imp VerbForm=Finrootroot
10turnsturnNOUNNumber=Plur9 takeobj
11,,PUNCT_12 usepunct
12useuseVERBMood=Imp VerbForm=Fin9 takeconj
13aaDETDefinite=Ind PronType=Art14 timerdet
14timertimerNOUNNumber=Sing12 useobj
15ororCCONJ_16 findcc
16findfindVERBMood=Imp VerbForm=Fin9 takeconj
17aaDETDefinite=Ind PronType=Art18 gamedet
18gamegameNOUNNumber=Sing16 findobj
19totoPART_20 playmark
20playplayVERBVerbForm=Inf16 findxcomp
21togethertogetherADV_20 playadvmod
22..PUNCT_9 takepunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1wantpresenta siblingthe same toyvn want-32.1-1-1 «NP V NP ADV»: agent=Pivot toy=Theme
2takeimperativeyou not said hereturnsvn bring-11.3 «NP V NP»: agent=Agent turn=Theme
3useinfinitiveyou not said herea timervn eat-39.1 «NP V NP»: agent=Agent timer=Patient
4findinfinitiveyou not said herea gamevn declare-29.4-1-1 «NP V NP ADJ»: agent=Agent game=Attribute clause=Theme
5playto-infinitivea game not said heretogether propertyvn performance-26.7-1 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:242-sharing-toys-and-board-games.lesson:12.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/242-sharing-toys-and-board-games/12/