Puzzles, money and video games, sentence 14
Never buy coins, skins or loot boxes without a parent's permission, because in-game purchases cost real money.
Who acts: you, game purchases, parent · What happens: not buy, cost, permit · To what, where: coins, real money
This is a sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, game purchases, parent), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Never | never | ADV | PronType=Neg | 2 buy | advmod |
| 2 | buy | buy | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | coins | coin | NOUN | Number=Plur | 2 buy | obj |
| 4 | , | , | PUNCT | _ | 5 skins | punct |
| 5 | skins | skin | NOUN | Number=Plur | 3 coins | conj |
| 6 | or | or | CCONJ | _ | 8 boxes | cc |
| 7 | loot | loot | NOUN | Number=Sing | 8 boxes | compound |
| 8 | boxes | box | NOUN | Number=Plur | 3 coins | conj |
| 9 | without | without | ADP | _ | 13 permission | case |
| 10 | a | a | DET | Definite=Ind PronType=Art | 11 parent | det |
| 11 | parent | parent | NOUN | Number=Sing | 13 permission | nmod:poss |
| 12 | 's | 's | PART | _ | 11 parent | case |
| 13 | permission | permission | NOUN | Number=Sing | 2 buy | obl |
| 14 | , | , | PUNCT | _ | 20 cost | punct |
| 15 | because | because | SCONJ | _ | 20 cost | mark |
| 16 | in | in | ADP | _ | 18 game | case |
| 17 | - | - | PUNCT | _ | 18 game | punct |
| 18 | game | game | NOUN | Number=Sing | 19 purchases | compound |
| 19 | purchases | purchase | NOUN | Number=Plur | 20 cost | nsubj |
| 20 | cost | cost | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 2 buy | advcl |
| 21 | real | real | ADJ | Degree=Pos | 22 money | amod |
| 22 | money | money | NOUN | Number=Sing | 20 cost | obj |
| 23 | . | . | PUNCT | _ | 2 buy | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | not buy | imperative | you not said here | coins and skins or loot boxes | without a parent's permission | vn accept-77.1 «NP V NP»: agent=Agent coin=Theme | |||
| 2 | cost | present | game purchases | real money | vn cost-54.2 «NP V NP.value»: agent=Theme money=Value | ||||
| 3 | permit | a parent | nom permission «communication transitive»: poss=agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:243-puzzles-and-video-games.lesson:14.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/243-puzzles-and-video-games/14/