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Puzzles, money and video games, sentence 5

Coins, skins (new looks for a character) and loot boxes (mystery prize boxes) are paid for with real money, so never buy anything without a parent's permission.

Who acts: skins, parent · What happens: look, pay, not buy, permit · To what, where: Coins, anything

This is a sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (skins, parent), what happens, when and where, as Mova's frames read it from the tree.

The tree

nsubj:passpunctconjpunctamodaclcasedetoblpunctcccompoundconjpunctcompoundcompoundappospunctaux:passcasecaseamodoblpunctadvmodadvmodparataxisobjcasedetnmod:posscaseoblpunctrootCoinsNOUN,PUNCTskinsNOUN(PUNCTnewADJlooksVERBforADPaDETcharacterNOUN)PUNCTandCCONJlootNOUNboxesNOUN(PUNCTmysteryNOUNprizeNOUNboxesNOUN)PUNCTareAUXpaidVERBforADPwithADPrealADJmoneyNOUN,PUNCTsoADVneverADVbuyVERBanythingPRONwithoutADPaDETparentNOUN'sPARTpermissionNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CoinscoinNOUNNumber=Plur20 paidnsubj:pass
2,,PUNCT_3 skinspunct
3skinsskinNOUNNumber=Plur1 Coinsconj
4((PUNCT_6 lookspunct
5newnewADJDegree=Pos6 looksamod
6lookslookVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 skinsacl
7forforADP_9 charactercase
8aaDETDefinite=Ind PronType=Art9 characterdet
9charactercharacterNOUNNumber=Sing6 looksobl
10))PUNCT_6 lookspunct
11andandCCONJ_13 boxescc
12lootlootNOUNNumber=Sing13 boxescompound
13boxesboxNOUNNumber=Plur1 Coinsconj
14((PUNCT_17 boxespunct
15mysterymysteryNOUNNumber=Sing16 prizecompound
16prizeprizeNOUNNumber=Sing17 boxescompound
17boxesboxNOUNNumber=Plur13 boxesappos
18))PUNCT_17 boxespunct
19arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin20 paidaux:pass
20paidpayVERBTense=Past VerbForm=Part Voice=Passrootroot
21forforADP_24 moneycase
22withwithADP_24 moneycase
23realrealADJDegree=Pos24 moneyamod
24moneymoneyNOUNNumber=Sing20 paidobl
25,,PUNCT_28 buypunct
26sosoADV_28 buyadvmod
27neverneverADVPronType=Neg28 buyadvmod
28buybuyVERBMood=Imp VerbForm=Fin20 paidparataxis
29anythinganythingPRONNumber=Sing PronType=Ind28 buyobj
30withoutwithoutADP_34 permissioncase
31aaDETDefinite=Ind PronType=Art32 parentdet
32parentparentNOUNNumber=Sing34 permissionnmod:poss
33's'sPART_32 parentcase
34permissionpermissionNOUNNumber=Sing28 buyobl
35..PUNCT_20 paidpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1lookpresentskins not said herefor a charactervn rummage-35.5 «NP V PP.location PP.theme»: agent=Agent for character=Theme
2paypresent · passiveCoins and skins and loot boxesfor real moneyvn pay-68-1 «NP V NP PP.theme»: subject=Asset for money=Theme
3not buyinfinitiveanythingwithout a parent's permissionvn accept-77.1 «NP V NP»: agent=Agent anything=Theme
4permita parentnom permission «communication transitive»: poss=agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:243-puzzles-and-video-games.lesson:5.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/243-puzzles-and-video-games/5/