Mova0.5 pre-release⌕
☰
home / corpora / school / Everyday / Routines, screen time and earning money / 7

Routines, screen time and earning money, sentence 7

Games and videos are designed to keep you watching, so you stop when the agreed time is up, using a timer.

Who acts: you, agreed time · What happens: design, keep, watch, stop, agree, be · To what, where: Games, you, timer

This is a sentence of the lesson «Routines, screen time and earning money» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, agreed time), what happens, when and where, as Mova's frames read it from the tree.

The tree

nsubj:passccconjaux:passmarkadvclobjxcomppunctadvmodnsubjparataxismarkdetamodnsubjcopadvclpunctadvcldetobjpunctrootGamesNOUNandCCONJvideosNOUNareAUXdesignedVERBtoPARTkeepVERByouPRONwatchingVERB,PUNCTsoADVyouPRONstopVERBwhenSCONJtheDETagreedVERBtimeNOUNisAUXupADV,PUNCTusingVERBaDETtimerNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GamesgameNOUNNumber=Plur5 designednsubj:pass
2andandCCONJ_3 videoscc
3videosvideoNOUNNumber=Plur1 Gamesconj
4arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 designedaux:pass
5designeddesignVERBTense=Past VerbForm=Part Voice=Passrootroot
6totoPART_7 keepmark
7keepkeepVERBVerbForm=Inf5 designedadvcl
8youyouPRONCase=Acc Person=2 PronType=Prs7 keepobj
9watchingwatchVERBVerbForm=Ger7 keepxcomp
10,,PUNCT_13 stoppunct
11sosoADV_13 stopadvmod
12youyouPRONCase=Nom Person=2 PronType=Prs13 stopnsubj
13stopstopVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin5 designedparataxis
14whenwhenSCONJ_19 upmark
15thetheDETDefinite=Def PronType=Art17 timedet
16agreedagreeVERBTense=Past VerbForm=Part Voice=Pass17 timeamod
17timetimeNOUNNumber=Sing19 upnsubj
18isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin19 upcop
19upupADV_13 stopadvcl
20,,PUNCT_21 usingpunct
21usinguseVERBTense=Pres VerbForm=Part13 stopadvcl
22aaDETDefinite=Ind PronType=Art23 timerdet
23timertimerNOUNNumber=Sing21 usingobj
24..PUNCT_5 designedpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1designpresent · passiveGames and videosvn create-26.4-1-1 «NP V NP»: subject=Result
2keepto-infinitiveyoutree rules
3watchgerundyou not said herevn search-35.2 «NP V PP.location»: agent=Agent
4stoppresentyouvn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality
5agree speech: agreeparticiplevn correspond-36.1-1 «NP V»: agent=Agent
6ispresentthe agreed timeup propertytree rules
7usegerundyou not said herea timervn eat-39.1 «NP V NP»: agent=Agent timer=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:264-routines-screens-and-earning.lesson:7.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/264-routines-screens-and-earning/7/