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Safe toys and fair board games, sentence 2

Board games and card games are fun when everyone plays fairly: shuffle well, deal honestly, keep the dice on the table and do not keep the others waiting too long.

Who acts: Board games, everyone, others · What happens: be, play, shuffle, deal, keep, not keep · To what, where: dice, table, others

This is a sentence of the lesson «Safe toys and fair board games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Board games, everyone, others), what happens, when and where, as Mova's frames read it from the tree.

The tree

compoundnsubjcccompoundconjcopmarknsubjadvcladvmodpunctparataxisadvmodpunctconjadvmodpunctconjdetobjcasedetoblccauxadvmodconjdetobjxcompadvmodadvmodpunctrootBoardNOUNgamesNOUNandCCONJcardNOUNgamesNOUNareAUXfunADJwhenSCONJeveryonePRONplaysVERBfairlyADV:PUNCTshuffleVERBwellADV,PUNCTdealVERBhonestlyADV,PUNCTkeepVERBtheDETdiceNOUNonADPtheDETtableNOUNandCCONJdoAUXnotPARTkeepVERBtheDETothersNOUNwaitingVERBtooADVlongADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BoardboardNOUNNumber=Sing2 gamescompound
2gamesgameNOUNNumber=Plur7 funnsubj
3andandCCONJ_5 gamescc
4cardcardNOUNNumber=Sing5 gamescompound
5gamesgameNOUNNumber=Plur2 gamesconj
6arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin7 funcop
7funfunADJDegree=Posrootroot
8whenwhenSCONJ_10 playsmark
9everyoneeveryonePRONNumber=Sing PronType=Tot10 playsnsubj
10playsplayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 funadvcl
11fairlyfairlyADV_10 playsadvmod
12::PUNCT_13 shufflepunct
13shuffleshuffleVERBMood=Imp VerbForm=Fin10 playsparataxis
14wellwellADV_13 shuffleadvmod
15,,PUNCT_16 dealpunct
16dealdealVERBMood=Imp VerbForm=Fin13 shuffleconj
17honestlyhonestlyADV_16 dealadvmod
18,,PUNCT_19 keeppunct
19keepkeepVERBMood=Imp VerbForm=Fin13 shuffleconj
20thetheDETDefinite=Def PronType=Art21 dicedet
21dicediceNOUNNumber=Sing19 keepobj
22ononADP_24 tablecase
23thetheDETDefinite=Def PronType=Art24 tabledet
24tabletableNOUNNumber=Sing19 keepobl
25andandCCONJ_28 keepcc
26dodoAUXMood=Imp VerbForm=Fin28 keepaux
27notnotPARTPolarity=Neg28 keepadvmod
28keepkeepVERBMood=Imp VerbForm=Fin19 keepconj
29thetheDETDefinite=Def PronType=Art30 othersdet
30othersotherNOUNNumber=Plur28 keepobj
31waitingwaitVERBVerbForm=Ger28 keepxcomp
32tootooADV_33 longadvmod
33longlongADVDegree=Pos31 waitingadvmod
34..PUNCT_7 funpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentBoard games and card gamesfun propertytree rules
2playpresenteveryonefairly propertyvn performance-26.7-1 «NP V»: agent=Agent
3shuffleinfinitivewell propertyvn run-51.3.2 «NP V»: agent=Theme
4dealinfinitivehonestly propertyvn cope-83 «NP V PP.theme»: agent=Agent
5keepinfinitivethe dicethe tablevn keep-15.2 «NP V NP PP.location»: agent=Agent dice=Theme on table=Location
6not keepinfinitive · do-supportthe otherstree rules
7waitgerundthe others not said herelong propertyvn exist-47.1 «NP V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:302-toys-and-board-games.lesson:2.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/302-toys-and-board-games/2/