Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes, sentence 2
Games are fun when they are fair: in a card game like Uno or Snap you shuffle well, deal fairly and do not look at others' cards; in a strategy game you think, but do not keep everyone waiting; in a game of chance luck decides, so nobody is to blame.
Who acts: Games, you, everyone, luck, nobody · What happens: be, shuffle, deal, not look, think, not keep · To what, where: card game, strategy game, everyone, game, blame
This is a sentence of the lesson «Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Games, you, everyone, luck), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Games | game | NOUN | Number=Plur | 3 fun | nsubj |
| 2 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 3 fun | cop |
| 3 | fun | fun | ADJ | Degree=Pos | root | root |
| 4 | when | when | ADV | PronType=Int | 7 fair | advmod |
| 5 | they | they | PRON | Case=Nom Number=Plur Person=3 PronType=Prs | 7 fair | nsubj |
| 6 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 7 fair | cop |
| 7 | fair | fair | ADJ | Degree=Pos | 3 fun | advcl |
| 8 | : | : | PUNCT | _ | 12 game | punct |
| 9 | in | in | ADP | _ | 12 game | case |
| 10 | a | a | DET | Definite=Ind PronType=Art | 12 game | det |
| 11 | card | card | NOUN | Number=Sing | 12 game | compound |
| 12 | game | game | NOUN | Number=Sing | 3 fun | conj |
| 13 | like | like | ADP | _ | 14 Uno | case |
| 14 | Uno | Uno | PROPN | Number=Sing | 12 game | nmod |
| 15 | or | or | CCONJ | _ | 16 Snap | cc |
| 16 | Snap | Snap | PROPN | Number=Sing | 14 Uno | conj |
| 17 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 18 shuffle | nsubj |
| 18 | shuffle | shuffle | VERB | Mood=Ind Person=2 Tense=Pres VerbForm=Fin | 12 game | acl |
| 19 | well | well | ADV | _ | 18 shuffle | advmod |
| 20 | , | , | PUNCT | _ | 21 deal | punct |
| 21 | deal | deal | VERB | Mood=Ind Person=2 Tense=Pres VerbForm=Fin | 18 shuffle | conj |
| 22 | fairly | fairly | ADV | _ | 21 deal | advmod |
| 23 | and | and | CCONJ | _ | 26 look | cc |
| 24 | do | do | AUX | Mood=Imp VerbForm=Fin | 26 look | aux |
| 25 | not | not | PART | Polarity=Neg | 26 look | advmod |
| 26 | look | look | VERB | VerbForm=Inf | 18 shuffle | conj |
| 27 | at | at | ADP | _ | 30 cards | case |
| 28 | others | other | NOUN | Number=Plur | 30 cards | nmod:poss |
| 29 | ' | 's | PART | _ | 28 others | case |
| 30 | cards | card | NOUN | Number=Plur | 26 look | obl |
| 31 | ; | ; | PUNCT | _ | 37 think | punct |
| 32 | in | in | ADP | _ | 35 game | case |
| 33 | a | a | DET | Definite=Ind PronType=Art | 35 game | det |
| 34 | strategy | strategy | NOUN | Number=Sing | 35 game | compound |
| 35 | game | game | NOUN | Number=Sing | 37 think | obl |
| 36 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 37 think | nsubj |
| 37 | think | think | VERB | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 26 look | parataxis |
| 38 | , | , | PUNCT | _ | 42 keep | punct |
| 39 | but | but | CCONJ | _ | 42 keep | cc |
| 40 | do | do | AUX | Mood=Imp VerbForm=Fin | 42 keep | aux |
| 41 | not | not | PART | Polarity=Neg | 42 keep | advmod |
| 42 | keep | keep | VERB | VerbForm=Inf | 37 think | conj |
| 43 | everyone | everyone | PRON | Number=Sing PronType=Tot | 42 keep | obj |
| 44 | waiting | wait | VERB | VerbForm=Ger | 42 keep | xcomp |
| 45 | ; | ; | PUNCT | _ | 48 game | punct |
| 46 | in | in | ADP | _ | 48 game | case |
| 47 | a | a | DET | Definite=Ind PronType=Art | 48 game | det |
| 48 | game | game | NOUN | Number=Sing | 42 keep | conj |
| 49 | of | of | ADP | _ | 50 chance | case |
| 50 | chance | chance | NOUN | Number=Sing | 48 game | nmod |
| 51 | luck | luck | NOUN | Number=Sing | 52 decides | nsubj |
| 52 | decides | decide | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 48 game | acl:relcl |
| 53 | , | , | PUNCT | _ | 58 blame | punct |
| 54 | so | so | ADV | _ | 58 blame | advmod |
| 55 | nobody | nobody | PRON | Number=Sing PronType=Neg | 58 blame | nsubj |
| 56 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 58 blame | cop |
| 57 | to | to | PART | _ | 58 blame | mark |
| 58 | blame | blame | NOUN | Number=Sing | 42 keep | obl |
| 59 | . | . | PUNCT | _ | 3 fun | punct |
Pragmatics
- form
- statement
- act
- evaluate
- voice
- narrator
- polarity
- pos
- teacher
- kept the draft
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | Games | fun property | tree rules | ||||
| 2 | is | present | Games = game | fair property | tree rules | ||||
| 3 | shuffle | present | you | a card game like Uno or Snap not said here | well property | vn crane-40.3.2 «NP V NP»: agent=Agent game=Patient | |||
| 4 | deal | present | you not said here | fairly property | vn cope-83 «NP V PP.theme»: agent=Agent | ||||
| 5 | not look | infinitive · do-support | you not said here | at others's cards | vn peer-30.3 «NP V PP.theme»: agent=Agent at card=Theme | ||||
| 6 | think speech: other | present | you | a strategy game | vn focus-87.1-1 «NP V»: agent=Agent | ||||
| 7 | not keep | infinitive · do-support | you not said here | everyone | tree rules | ||||
| 8 | wait | gerund | everyone not said here | vn exist-47.1 «NP V»: agent=Theme | |||||
| 9 | decide | present | luck | a game of chance not said here | vn correspond-36.1-1 «NP V S»: agent=Agent game=Topic | ||||
| 10 | is a | present | nobody | blame | tree rules |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:327-toy-age-labels-cords-card-games-and-crafts.lesson:2.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×1, R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/327-toy-age-labels-cords-card-games-and-crafts/2/