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Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes, sentence 2

Games are fun when they are fair: in a card game like Uno or Snap you shuffle well, deal fairly and do not look at others' cards; in a strategy game you think, but do not keep everyone waiting; in a game of chance luck decides, so nobody is to blame.

Who acts: Games, you, everyone, luck, nobody · What happens: be, shuffle, deal, not look, think, not keep · To what, where: card game, strategy game, everyone, game, blame

This is a sentence of the lesson «Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Games, you, everyone, luck), what happens, when and where, as Mova's frames read it from the tree.

The tree

nsubjcopadvmodnsubjcopadvclpunctcasedetcompoundconjcasenmodccconjnsubjacladvmodpunctconjadvmodccauxadvmodconjcasenmod:posscaseoblpunctcasedetcompoundoblnsubjparataxispunctccauxadvmodconjobjxcomppunctcasedetconjcasenmodnsubjacl:relclpunctadvmodnsubjcopmarkoblpunctrootGamesNOUNareAUXfunADJwhenADVtheyPRONareAUXfairADJ:PUNCTinADPaDETcardNOUNgameNOUNlikeADPUnoPROPNorCCONJSnapPROPNyouPRONshuffleVERBwellADV,PUNCTdealVERBfairlyADVandCCONJdoAUXnotPARTlookVERBatADPothersNOUN'PARTcardsNOUN;PUNCTinADPaDETstrategyNOUNgameNOUNyouPRONthinkVERB,PUNCTbutCCONJdoAUXnotPARTkeepVERBeveryonePRONwaitingVERB;PUNCTinADPaDETgameNOUNofADPchanceNOUNluckNOUNdecidesVERB,PUNCTsoADVnobodyPRONisAUXtoPARTblameNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GamesgameNOUNNumber=Plur3 funnsubj
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 funcop
3funfunADJDegree=Posrootroot
4whenwhenADVPronType=Int7 fairadvmod
5theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs7 fairnsubj
6arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin7 faircop
7fairfairADJDegree=Pos3 funadvcl
8::PUNCT_12 gamepunct
9ininADP_12 gamecase
10aaDETDefinite=Ind PronType=Art12 gamedet
11cardcardNOUNNumber=Sing12 gamecompound
12gamegameNOUNNumber=Sing3 funconj
13likelikeADP_14 Unocase
14UnoUnoPROPNNumber=Sing12 gamenmod
15ororCCONJ_16 Snapcc
16SnapSnapPROPNNumber=Sing14 Unoconj
17youyouPRONCase=Acc Person=2 PronType=Prs18 shufflensubj
18shuffleshuffleVERBMood=Ind Person=2 Tense=Pres VerbForm=Fin12 gameacl
19wellwellADV_18 shuffleadvmod
20,,PUNCT_21 dealpunct
21dealdealVERBMood=Ind Person=2 Tense=Pres VerbForm=Fin18 shuffleconj
22fairlyfairlyADV_21 dealadvmod
23andandCCONJ_26 lookcc
24dodoAUXMood=Imp VerbForm=Fin26 lookaux
25notnotPARTPolarity=Neg26 lookadvmod
26looklookVERBVerbForm=Inf18 shuffleconj
27atatADP_30 cardscase
28othersotherNOUNNumber=Plur30 cardsnmod:poss
29''sPART_28 otherscase
30cardscardNOUNNumber=Plur26 lookobl
31;;PUNCT_37 thinkpunct
32ininADP_35 gamecase
33aaDETDefinite=Ind PronType=Art35 gamedet
34strategystrategyNOUNNumber=Sing35 gamecompound
35gamegameNOUNNumber=Sing37 thinkobl
36youyouPRONCase=Nom Person=2 PronType=Prs37 thinknsubj
37thinkthinkVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin26 lookparataxis
38,,PUNCT_42 keeppunct
39butbutCCONJ_42 keepcc
40dodoAUXMood=Imp VerbForm=Fin42 keepaux
41notnotPARTPolarity=Neg42 keepadvmod
42keepkeepVERBVerbForm=Inf37 thinkconj
43everyoneeveryonePRONNumber=Sing PronType=Tot42 keepobj
44waitingwaitVERBVerbForm=Ger42 keepxcomp
45;;PUNCT_48 gamepunct
46ininADP_48 gamecase
47aaDETDefinite=Ind PronType=Art48 gamedet
48gamegameNOUNNumber=Sing42 keepconj
49ofofADP_50 chancecase
50chancechanceNOUNNumber=Sing48 gamenmod
51luckluckNOUNNumber=Sing52 decidesnsubj
52decidesdecideVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin48 gameacl:relcl
53,,PUNCT_58 blamepunct
54sosoADV_58 blameadvmod
55nobodynobodyPRONNumber=Sing PronType=Neg58 blamensubj
56isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin58 blamecop
57totoPART_58 blamemark
58blameblameNOUNNumber=Sing42 keepobl
59..PUNCT_3 funpunct

Pragmatics

form
statement
act
evaluate
voice
narrator
polarity
pos
teacher
kept the draft
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentGamesfun propertytree rules
2ispresentGames = gamefair propertytree rules
3shufflepresentyoua card game like Uno or Snap not said herewell propertyvn crane-40.3.2 «NP V NP»: agent=Agent game=Patient
4dealpresentyou not said herefairly propertyvn cope-83 «NP V PP.theme»: agent=Agent
5not lookinfinitive · do-supportyou not said hereat others's cardsvn peer-30.3 «NP V PP.theme»: agent=Agent at card=Theme
6think speech: otherpresentyoua strategy gamevn focus-87.1-1 «NP V»: agent=Agent
7not keepinfinitive · do-supportyou not said hereeveryonetree rules
8waitgerundeveryone not said herevn exist-47.1 «NP V»: agent=Theme
9decidepresentlucka game of chance not said herevn correspond-36.1-1 «NP V S»: agent=Agent game=Topic
10is apresentnobodyblametree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:327-toy-age-labels-cords-card-games-and-crafts.lesson:2.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×1, R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/327-toy-age-labels-cords-card-games-and-crafts/2/