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Harmful pranks, April Fools' tricks, hidden adverts and too-good-to-be-true offers, sentence 19

A loot box is like gambling: you pay without knowing what you get, and games make it exciting so you spend more.

Who acts: loot box, you, games · What happens: be, pay, know, get, make, spend · To what, where: box, more

This is a sentence of the lesson «Harmful pranks, April Fools' tricks, hidden adverts and too-good-to-be-true offers» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (loot box, you, games), what happens, when and where, as Mova's frames read it from the tree.

The tree

detcompoundnsubjcopcasepunctnsubjparataxismarkadvclobjnsubjacl:relclpunctccnsubjconjobjxcompadvmodnsubjconjobjpunctrootADETlootNOUNboxNOUNisAUXlikeADPgamblingNOUN:PUNCTyouPRONpayVERBwithoutSCONJknowingVERBwhatPRONyouPRONgetVERB,PUNCTandCCONJgamesNOUNmakeVERBitPRONexcitingADJsoADVyouPRONspendVERBmoreADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 boxdet
2lootlootNOUNNumber=Sing3 boxcompound
3boxboxNOUNNumber=Sing6 gamblingnsubj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 gamblingcop
5likelikeADP_6 gamblingcase
6gamblinggamblingNOUNNumber=Singrootroot
7::PUNCT_9 paypunct
8youyouPRONCase=Nom Person=2 PronType=Prs9 paynsubj
9paypayVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin6 gamblingparataxis
10withoutwithoutSCONJ_11 knowingmark
11knowingknowVERBTense=Pres VerbForm=Part9 payadvcl
12whatwhatPRONPronType=Int11 knowingobj
13youyouPRONCase=Nom Person=2 PronType=Prs14 getnsubj
14getgetVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin12 whatacl:relcl
15,,PUNCT_18 makepunct
16andandCCONJ_18 makecc
17gamesgameNOUNNumber=Plur18 makensubj
18makemakeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin9 payconj
19ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs18 makeobj
20excitingexcitingADJDegree=Pos18 makexcomp
21sosoADV_23 spendadvmod
22youyouPRONCase=Nom Person=2 PronType=Prs23 spendnsubj
23spendspendVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin18 makeconj
24moremoreADJDegree=Cmp23 spendobj
25..PUNCT_6 gamblingpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresenta loot boxlike gamblingtree rules
2paypresentyouvn pay-68-1 «NP V NP»: agent=Agent
3knowgerundyou not said herevn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer what=Stimulus
4getpresentyouvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer
5makepresentgamesboxexciting propertyvn build-26.1-1 «NP.asset V NP»: agent=Asset it=Product
6spendpresentyoumorevn consume-66-1 «NP V NP»: agent=Agent more=Asset

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:334-pranks-april-fools-adverts-and-too-good-offers.lesson:19.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

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