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What the numbers on the box mean, sentence 31

In a game the player does the actions over and over, which is one reason games can be rated differently from films.

Who acts: player · What happens: do, reason, be, rate · To what, where: actions, game, games, films

This is a sentence of the lesson «What the numbers on the box mean» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (player), what happens, when and where, as Mova's frames read it from the tree.

The tree

casedetobldetnsubjadvcldetobjadvmodccconjpunctnsubjcopnummodparataxisnsubj:passauxaux:passadvmodcaseoblpunctrootInADPaDETgameNOUNtheDETplayerNOUNdoesVERBtheDETactionsNOUNoverADVandCCONJoverADV,PUNCTwhichPRONisAUXoneNUMreasonNOUNgamesNOUNcanAUXbeAUXratedVERBdifferentlyADVfromADPfilmsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2aaDETDefinite=Ind PronType=Art3 gamedet
3gamegameNOUNNumber=Sing6 doesobl
4thetheDETDefinite=Def PronType=Art5 playerdet
5playerplayerNOUNNumber=Sing6 doesnsubj
6doesdoVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin20 ratedadvcl
7thetheDETDefinite=Def PronType=Art8 actionsdet
8actionsactionNOUNNumber=Plur6 doesobj
9overoverADV_6 doesadvmod
10andandCCONJ_11 overcc
11overoverADV_9 overconj
12,,PUNCT_17 gamespunct
13whichwhichPRONPronType=Rel16 reasonnsubj
14isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin17 gamescop
15oneoneNUMNumForm=Word NumType=Card16 reasonnummod
16reasonreasonNOUNNumber=Sing20 ratedparataxis
17gamesgameNOUNNumber=Plur20 ratednsubj:pass
18cancanAUXVerbForm=Fin20 ratedaux
19bebeAUXVerbForm=Inf20 ratedaux:pass
20ratedrateVERBTense=Past VerbForm=Part Voice=Passrootroot
21differentlydifferentlyADV_20 ratedadvmod
22fromfromADP_23 filmscase
23filmsfilmNOUNNumber=Plur20 ratedobl
24..PUNCT_6 doespunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1dopresentthe playerthe actionsa gameover propertyvn act-114-1 «NP V NP»: agent=Agent action=Eventuality
2reasontree rules
3is apresentgamestree rules
4ratecan · passivegamesfilmsdifferently propertyvn price-54.4 «NP V NP»: subject=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:400-what-the-numbers-on-the-box-mean.lesson:31.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/400-what-the-numbers-on-the-box-mean/31/