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What the numbers on the box mean, sentence 4

Ruby made the opposite mistake: she refused a PEGI 7 game as babyish, and it turned out to be a fiendish puzzle game that beat her dad.

Who acts: Ruby, game, fiendish puzzle game · What happens: make, refuse, turn out, be, beat · To what, where: opposite mistake, PEGI game, fiendish puzzle game, dad

This is a sentence of the lesson «What the numbers on the box mean» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Ruby, game, fiendish puzzle game), what happens, when and where, as Mova's frames read it from the tree.

The tree

nsubjdetamodobjpunctnsubjconjdetcompoundflatobjcaseoblpunctccnsubjconjcompound:prtmarkcopdetamodcompoundxcompnsubjacl:relclnmod:possobjpunctrootRubyPROPNmadeVERBtheDEToppositeADJmistakeNOUN:PUNCTshePRONrefusedVERBaDETPEGIPROPN7NUMgameNOUNasADPbabyishADJ,PUNCTandCCONJitPRONturnedVERBoutADPtoPARTbeAUXaDETfiendishADJpuzzleNOUNgameNOUNthatPRONbeatVERBherPRONdadNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RubyRubyPROPNNumber=Sing2 madensubj
2mademakeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art5 mistakedet
4oppositeoppositeADJDegree=Pos5 mistakeamod
5mistakemistakeNOUNNumber=Sing2 madeobj
6::PUNCT_8 refusedpunct
7sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs8 refusednsubj
8refusedrefuseVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin2 madeconj
9aaDETDefinite=Ind PronType=Art12 gamedet
10PEGIPEGIPROPNNumber=Sing12 gamecompound
1177NUMNumForm=Digit NumType=Card10 PEGIflat
12gamegameNOUNNumber=Sing8 refusedobj
13asasADP_14 babyishcase
14babyishbabyishADJDegree=Pos8 refusedobl
15,,PUNCT_18 turnedpunct
16andandCCONJ_18 turnedcc
17ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs18 turnednsubj
18turnedturnVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin2 madeconj
19outoutADP_18 turnedcompound:prt
20totoPART_25 gamemark
21bebeAUXVerbForm=Inf25 gamecop
22aaDETDefinite=Ind PronType=Art25 gamedet
23fiendishfiendishADJDegree=Pos25 gameamod
24puzzlepuzzleNOUNNumber=Sing25 gamecompound
25gamegameNOUNNumber=Sing18 turnedxcomp
26thatthatPRONPronType=Rel27 beatnsubj
27beatbeatVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin25 gameacl:relcl
28herherPRONCase=Gen Gender=Fem Number=Sing Person=3 Poss=Yes PronType=Prs29 dadnmod:poss
29daddadNOUNNumber=Sing27 beatobj
30..PUNCT_2 madepunct

Pragmatics

form
statement
act
narrate
voice
narrator
polarity
none
teacher
kept the draft
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepastRubythe opposite mistakevn build-26.1-1 «NP V NP»: agent=Agent mistake=Product
2refusepastRubya PEGI gameas babyishvn reject-77.2 «NP V NP»: agent=Agent game=Theme
3turn outpastgamevn appear-48.1.1 «NP V»: agent=Theme
4is ato-infinitivegame not said herea fiendish puzzle gametree rules
5beatpasta fiendish puzzle gameRuby's dadvn sound_emission-43.2 «PP.location V NP»: agent=Location dad=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:400-what-the-numbers-on-the-box-mean.lesson:4.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/400-what-the-numbers-on-the-box-mean/4/