Smurfs, cheaters and «infinite coins», sentence 27
Hacks and cheats are programs or tricks that break a game's rules to win.
Who acts: Hacks, programs, game · What happens: be, break, win, rule · To what, where: programs, rules
This is a sentence of the lesson «Smurfs, cheaters and «infinite coins»» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Hacks, programs, game), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Hacks | hack | NOUN | Number=Plur | 5 programs | nsubj |
| 2 | and | and | CCONJ | _ | 3 cheats | cc |
| 3 | cheats | cheat | NOUN | Number=Plur | 1 Hacks | conj |
| 4 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 5 programs | cop |
| 5 | programs | program | NOUN | Number=Plur | root | root |
| 6 | or | or | CCONJ | _ | 7 tricks | cc |
| 7 | tricks | trick | NOUN | Number=Plur | 5 programs | conj |
| 8 | that | that | PRON | PronType=Rel | 9 break | nsubj |
| 9 | break | break | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 5 programs | acl:relcl |
| 10 | a | a | DET | Definite=Ind PronType=Art | 11 game | det |
| 11 | game | game | NOUN | Number=Sing | 13 rules | nmod:poss |
| 12 | 's | 's | PART | _ | 11 game | case |
| 13 | rules | rule | NOUN | Number=Plur | 9 break | obj |
| 14 | to | to | PART | _ | 15 win | mark |
| 15 | win | win | VERB | VerbForm=Inf | 9 break | advcl |
| 16 | . | . | PUNCT | _ | 5 programs | punct |
Pragmatics
- form
- statement
- act
- assert
- voice
- narrator
- polarity
- none
- teacher
- kept the draft
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | Hacks and cheats | programs or tricks | tree rules | ||||
| 2 | break | present | programs or tricks | a game's rules | vn hurt-40.8.3-1-1 «NP V NP»: agent=Experiencer rule=Patient | ||||
| 3 | win | to-infinitive | programs or tricks not said here | vn succeed-74-2 «NP V»: agent=Agent | |||||
| 4 | rule | a game | nom rule «cognition intransitive»: poss=agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:408-smurfs-cheaters-and-hacks.lesson:27.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/408-smurfs-cheaters-and-hacks/27/