Mova0.5 pre-release⌕
☰
home / corpora / school / Everyday / In-game purchases and skins: the danci… / 3

In-game purchases and skins: the dancing banana problem, sentence 3

Kai looked at the Lego set he had wanted, at forty pounds, in the shop window, and said a word his mum pretended not to hear.

Who acts: Kai, mum · What happens: look, want, say, pretend, not hear · To what, where: Lego set, forty pounds, word · Speech: someone speaks here

This is a sentence of the lesson «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Kai, mum), what happens, when and where, as Mova's frames read it from the tree.

The tree

nsubjcasedetcompoundoblnsubjauxacl:relclpunctcasenummodoblpunctcasedetcompoundoblpunctccconjdetobjnmod:possnsubjacl:relcladvmodmarkxcomppunctrootKaiPROPNlookedVERBatADPtheDETLegoPROPNsetNOUNhePRONhadAUXwantedVERB,PUNCTatADPfortyNUMpoundsNOUN,PUNCTinADPtheDETshopNOUNwindowNOUN,PUNCTandCCONJsaidVERBaDETwordNOUNhisPRONmumNOUNpretendedVERBnotPARTtoPARThearVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1KaiKaiPROPNNumber=Sing2 lookednsubj
2lookedlookVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3atatADP_6 setcase
4thetheDETDefinite=Def PronType=Art6 setdet
5LegoLegoPROPNNumber=Sing6 setcompound
6setsetNOUNNumber=Sing2 lookedobl
7hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs9 wantednsubj
8hadhaveAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin9 wantedaux
9wantedwantVERBTense=Past VerbForm=Part Voice=Pass6 setacl:relcl
10,,PUNCT_13 poundspunct
11atatADP_13 poundscase
12fortyfortyNUMNumType=Card13 poundsnummod
13poundspoundNOUNNumber=Plur9 wantedobl
14,,PUNCT_18 windowpunct
15ininADP_18 windowcase
16thetheDETDefinite=Def PronType=Art18 windowdet
17shopshopNOUNNumber=Sing18 windowcompound
18windowwindowNOUNNumber=Sing2 lookedobl
19,,PUNCT_21 saidpunct
20andandCCONJ_21 saidcc
21saidsayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin2 lookedconj
22aaDETDefinite=Ind PronType=Art23 worddet
23wordwordNOUNNumber=Sing21 saidobj
24hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs25 mumnmod:poss
25mummumNOUNNumber=Sing26 pretendednsubj
26pretendedpretendVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin23 wordacl:relcl
27notnotPARTPolarity=Neg29 hearadvmod
28totoPART_29 hearmark
29hearhearVERBVerbForm=Inf26 pretendedxcomp
30..PUNCT_2 lookedpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1lookpastKaiin the shop window; at the Lego setvn peer-30.3 «NP V PP.theme»: agent=Agent at set=Theme
2wantpast · perfectKaithe Lego set not said hereforty poundsvn want-32.1-1-1 «NP V NP ADV»: agent=Pivot set=Theme
3say speech: assertpastKai not said herea wordvn say-37.7-1-1 «NP V NP.topic»: agent=Agent word=Topic
4pretendpastKai's muma word not said heretree rules
5not hearto-infinitiveKai's mum not said herevn see-30.1-1-1 «NP V PP.stimulus»: agent=Experiencer

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:412-in-game-purchases-and-skins.lesson:3.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2, R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/412-in-game-purchases-and-skins/3/