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Sleep and school mornings, sentence 13

An exciting game keeps the brain switched on, and a bright screen close to the face can make it harder to feel sleepy.

Who acts: exciting game, brain, bright screen · What happens: keep, switch on, make, feel

This is a sentence of the lesson «Sleep and school mornings» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (exciting game, brain, bright screen), what happens, when and where, as Mova's frames read it from the tree.

The tree

detamodnsubjdetnsubjxcompcompound:prtpunctccdetamodnsubjamodcasedetoblauxconjnsubjxcompmarkxcompxcomppunctrootAnDETexcitingADJgameNOUNkeepsVERBtheDETbrainNOUNswitchedVERBonADP,PUNCTandCCONJaDETbrightADJscreenNOUNcloseADJtoADPtheDETfaceNOUNcanAUXmakeVERBitPRONharderADJtoPARTfeelVERBsleepyADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AnaDETDefinite=Ind PronType=Art3 gamedet
2excitingexcitingADJDegree=Pos3 gameamod
3gamegameNOUNNumber=Sing4 keepsnsubj
4keepskeepVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5thetheDETDefinite=Def PronType=Art6 braindet
6brainbrainNOUNNumber=Sing7 switchednsubj
7switchedswitchVERBTense=Past VerbForm=Part Voice=Pass4 keepsxcomp
8ononADP_7 switchedcompound:prt
9,,PUNCT_19 makepunct
10andandCCONJ_19 makecc
11aaDETDefinite=Ind PronType=Art13 screendet
12brightbrightADJDegree=Pos13 screenamod
13screenscreenNOUNNumber=Sing19 makensubj
14closecloseADJDegree=Pos13 screenamod
15totoADP_17 facecase
16thetheDETDefinite=Def PronType=Art17 facedet
17facefaceNOUNNumber=Sing14 closeobl
18cancanAUXVerbForm=Fin19 makeaux
19makemakeVERBVerbForm=Inf4 keepsconj
20ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs21 hardernsubj
21harderhardADJDegree=Cmp19 makexcomp
22totoPART_23 feelmark
23feelfeelVERBVerbForm=Inf21 harderxcomp
24sleepysleepyADJDegree=Pos23 feelxcomp
25..PUNCT_4 keepspunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1keeppresenta exciting gametree rules
2switch onparticiplethe brainvn convert-26.6.2-1-1 «NP V»: agent=Patient
3makecana bright screenhard propertyvn build-26.1-1 «NP.asset V NP»: agent=Asset
4feelto-infinitivea bright screen not said heresleepy propertyvn stimulus_subject-30.4 «NP V ADJ»: agent=Stimulus

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:418-sleep-and-school-mornings.lesson:13.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×3. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/418-sleep-and-school-mornings/13/