GTA 6: what rated 18 means, sentence 23
A PEGI 7 game may have only mild, cartoon-style fighting, like soft cartoon monsters; PEGI 16 and 18 games have realistic violence.
Who acts: PEGI game, PEGI 16 games · What happens: have · To what, where: mild style fighting, realistic violence
This is a sentence of the lesson «GTA 6: what rated 18 means» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (PEGI game, PEGI 16 games), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | A | a | DET | Definite=Ind PronType=Art | 4 game | det |
| 2 | PEGI | PEGI | PROPN | Number=Sing | 4 game | compound |
| 3 | 7 | 7 | NUM | NumForm=Digit NumType=Card | 2 PEGI | flat |
| 4 | game | game | NOUN | Number=Sing | 6 have | nsubj |
| 5 | may | may | AUX | VerbForm=Fin | 6 have | aux |
| 6 | have | have | VERB | VerbForm=Inf | root | root |
| 7 | only | only | ADV | _ | 8 mild | advmod |
| 8 | mild | mild | ADJ | Degree=Pos | 13 fighting | amod |
| 9 | , | , | PUNCT | _ | 13 fighting | punct |
| 10 | cartoon | cartoon | NOUN | Number=Sing | 12 style | compound |
| 11 | - | - | PUNCT | _ | 10 cartoon | punct |
| 12 | style | style | NOUN | Number=Sing | 13 fighting | compound |
| 13 | fighting | fighting | NOUN | Number=Sing | 6 have | obj |
| 14 | , | , | PUNCT | _ | 18 monsters | punct |
| 15 | like | like | ADP | _ | 18 monsters | case |
| 16 | soft | soft | ADJ | Degree=Pos | 18 monsters | amod |
| 17 | cartoon | cartoon | NOUN | Number=Sing | 18 monsters | compound |
| 18 | monsters | monster | NOUN | Number=Plur | 13 fighting | nmod |
| 19 | ; | ; | PUNCT | _ | 21 16 | punct |
| 20 | PEGI | PEGI | PROPN | Number=Sing | 24 games | compound |
| 21 | 16 | 16 | NUM | NumForm=Digit NumType=Card | 24 games | nummod |
| 22 | and | and | CCONJ | _ | 23 18 | cc |
| 23 | 18 | 18 | NUM | NumForm=Digit NumType=Card | 21 16 | conj |
| 24 | games | game | NOUN | Number=Plur | 25 have | nsubj |
| 25 | have | have | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 6 have | parataxis |
| 26 | realistic | realistic | ADJ | Degree=Pos | 27 violence | amod |
| 27 | violence | violence | NOUN | Number=Sing | 25 have | obj |
| 28 | . | . | PUNCT | _ | 6 have | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | have | may | a PEGI game | mild style fighting | like soft cartoon monsters | vn birth-28.2-1 «NP V NP»: agent=Agent fighting=Patient | |||
| 2 | have | present | PEGI 16 games | realistic violence | vn birth-28.2-1 «NP V NP»: agent=Agent violence=Patient |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:422-gta-6-what-rated-18-means.lesson:23.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/422-gta-6-what-rated-18-means/23/