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Joining a game, and the shy kid, sentence 19

And when Ruby beats Sam at chess in nine moves and says «GG, easy» — good game — Sam laughs and asks for a rematch next week.

Who acts: Ruby, Sam · What happens: beat, say, laugh, ask · To what, where: Sam, chess, GG · Speech: someone speaks here

This is a sentence of the lesson «Joining a game, and the shy kid» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Ruby, Sam), what happens, when and where, as Mova's frames read it from the tree.

The tree

ccadvmodnsubjobjcaseoblcasenummodoblccconjpunctoblpunctparataxispunctpunctamodnmodpunctnsubjconjccconjcasedetoblamodnmod:unmarkedpunctrootAndCCONJwhenADVRubyPROPNbeatsVERBSamPROPNatADPchessNOUNinADPnineNUMmovesNOUNandCCONJsaysVERB«PUNCTGGPROPN,PUNCTeasyADJ»PUNCT—PUNCTgoodADJgameNOUN—PUNCTSamPROPNlaughsNOUNandCCONJasksVERBforADPaDETrematchNOUNnextADJweekNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AndandCCONJ_4 beatscc
2whenwhenADVPronType=Int4 beatsadvmod
3RubyRubyPROPNNumber=Sing4 beatsnsubj
4beatsbeatVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5SamSamPROPNNumber=Sing4 beatsobj
6atatADP_7 chesscase
7chesschessNOUNNumber=Sing4 beatsobl
8ininADP_10 movescase
9ninenineNUMNumForm=Word NumType=Card10 movesnummod
10movesmoveNOUNNumber=Plur4 beatsobl
11andandCCONJ_12 sayscc
12sayssayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 beatsconj
13««PUNCT_14 GGpunct
14GGGGPROPNNumber=Sing12 saysobl
15,,PUNCT_16 easypunct
16easyeasyADJDegree=Pos14 GGparataxis
17»»PUNCT_16 easypunct
18—-PUNCT_20 gamepunct
19goodgoodADJDegree=Pos20 gameamod
20gamegameNOUNNumber=Sing17 »nmod
21—-PUNCT_23 laughspunct
22SamSamPROPNNumber=Sing23 laughsnsubj
23laughslaughNOUNNumber=Plur17 »conj
24andandCCONJ_25 askscc
25asksaskVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin23 laughsconj
26forforADP_28 rematchcase
27aaDETDefinite=Ind PronType=Art28 rematchdet
28rematchrematchNOUNNumber=Sing25 asksobl
29nextnextADJDegree=Pos30 weekamod
30weekweekNOUNNumber=Sing28 rematchnmod:unmarked
31..PUNCT_23 laughspunct

Pragmatics

form
statement
act
narrate
voice
narrator
polarity
none
teacher
kept the draft
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1beatpresentRubySamchessin nine movesvn crane-40.3.2 «NP V NP PP.recipient PP.theme»: agent=Agent sam=Patient in move=Topic
2say speech: assertpresentRuby not said hereGGvn say-37.7-1-1 «NP V that S»: agent=Agent
3laughSamtree rules
4ask speech: askpresentSam not said herefor a rematch next weekvn inquire-37.1.2 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:466-joining-a-game-and-the-shy-kid.lesson:19.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×3, R6-punct-agree ×2, R7-rel-agree ×1, R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/466-joining-a-game-and-the-shy-kid/19/