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Joining a game, and the shy kid, sentence 27

Two days later she asks him, «Do you like drawing?» — he shows her a notebook of amazing robots.

Who acts: Mia, dragon · What happens: ask, like, draw, show · To what, where: dragon, notebook, Mia · Speech: someone speaks here

This is a sentence of the lesson «Joining a game, and the shy kid» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Mia, dragon), what happens, when and where, as Mova's frames read it from the tree.

The tree

nummodobl:unmarkedadvmodnsubjobjpunctpunctauxnsubjccompxcomppunctpunctpunctnsubjparataxisiobjdetobjcaseamodnmodpunctrootTwoNUMdaysNOUNlaterADVshePRONasksVERBhimPRON,PUNCT«PUNCTDoAUXyouPRONlikeVERBdrawingVERB?PUNCT»PUNCT—PUNCThePRONshowsVERBherPRONaDETnotebookNOUNofADPamazingADJrobotsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TwotwoNUMNumForm=Word NumType=Card2 daysnummod
2daysdayNOUNNumber=Plur3 laterobl:unmarked
3laterlateADVDegree=Cmp5 asksadvmod
4sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs5 asksnsubj
5asksaskVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
6himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs5 asksobj
7,,PUNCT_5 askspunct
8««PUNCT_11 likepunct
9DodoAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin11 likeaux
10youyouPRONCase=Nom Person=2 PronType=Prs11 likensubj
11likelikeVERBVerbForm=Inf5 asksccomp
12drawingdrawVERBVerbForm=Ger11 likexcomp
13??PUNCT_11 likepunct
14»»PUNCT_5 askspunct
15—-PUNCT_17 showspunct
16hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs17 showsnsubj
17showsshowVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 asksparataxis
18hershePRONCase=Acc Gender=Fem Number=Sing Person=3 PronType=Prs17 showsiobj
19aaDETDefinite=Ind PronType=Art20 notebookdet
20notebooknotebookNOUNNumber=Sing17 showsobj
21ofofADP_23 robotscase
22amazingamazingADJDegree=Pos23 robotsamod
23robotsrobotNOUNNumber=Plur20 notebooknmod
24..PUNCT_5 askspunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ask speech: askpresentMiadragonlate propertyvn urge-58.1-1-1 «NP V NP that S»: agent=Agent he=Recipient clause=Topic
2like in a quotepresent · do-supportdragonvn want-32.1-1-1 «NP V S_ING»: agent=Pivot clause=Theme
3draw not said to happen, in a quotegerunddragon not said herevn scribble-25.2-1 «NP V»: agent=Agent
4showpresentdragona notebook of amazing robotsMiavn transfer_mesg-37.1.1-1-1 «NP V NP-Dative NP»: agent=Agent she=Recipient notebook=Topic

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:466-joining-a-game-and-the-shy-kid.lesson:27.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/466-joining-a-game-and-the-shy-kid/27/