Joining a game, and the shy kid, sentence 33
A «no» to joining a game isn't always forever; asking again when the game changes often works.
Who acts: no, game · What happens: join, not be, ask, change, work · To what, where: game
This is a sentence of the lesson «Joining a game, and the shy kid» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (no, game), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | A | a | DET | Definite=Ind PronType=Art | 3 no | det |
| 2 | « | « | PUNCT | _ | 3 no | punct |
| 3 | no | no | NOUN | Number=Sing | 9 is | nsubj |
| 4 | » | » | PUNCT | _ | 3 no | punct |
| 5 | to | to | SCONJ | _ | 6 joining | mark |
| 6 | joining | join | VERB | VerbForm=Ger | 3 no | acl |
| 7 | a | a | DET | Definite=Ind PronType=Art | 8 game | det |
| 8 | game | game | NOUN | Number=Sing | 6 joining | obj |
| 9 | is | be | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 10 | n't | not | PART | Polarity=Neg | 9 is | advmod |
| 11 | always | always | ADV | PronType=Tot | 12 forever | advmod |
| 12 | forever | forever | ADV | _ | 10 n't | advmod |
| 13 | ; | ; | PUNCT | _ | 9 is | punct |
| 14 | asking | ask | VERB | VerbForm=Ger | 21 works | nsubj |
| 15 | again | again | ADV | _ | 14 asking | advmod |
| 16 | when | when | SCONJ | _ | 19 changes | mark |
| 17 | the | the | DET | Definite=Def PronType=Art | 18 game | det |
| 18 | game | game | NOUN | Number=Sing | 19 changes | nsubj |
| 19 | changes | change | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 21 works | advcl |
| 20 | often | often | ADV | _ | 21 works | advmod |
| 21 | works | work | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 9 is | parataxis |
| 22 | . | . | PUNCT | _ | 9 is | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | join | gerund | a no not said here | a game | vn mix-22.1-2-1 «NP V NP»: agent=Agent game=Patient | ||||
| 2 | not be | present | a no | vn exist-47.1 «NP V»: agent=Theme | |||||
| 3 | ask speech: ask | gerund | again | vn inquire-37.1.2 «NP V»: agent=Agent | |||||
| 4 | change | present | the game | vn dress-41.1.1-1-1 «NP V»: agent=Agent | |||||
| 5 | work | present | often property | vn employment-95.3 «NP V»: agent=Agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:466-joining-a-game-and-the-shy-kid.lesson:33.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R8-pos-agree ×2. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/466-joining-a-game-and-the-shy-kid/33/